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graphicsmagick-doc-1.2.5-2.3mdvmes5.2.x86_64.rpm

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<title>memory - Memory allocation/deallocation functions</title>
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<ul>

	<li><a href="#name">NAME</a></li>
	<li><a href="#synopsis">SYNOPSIS</a></li>
	<li><a href="#function_descriptions">FUNCTION DESCRIPTIONS</a></li>
	<ul>

		<li><a href="#magickallocfunctions">MagickAllocFunctions</a></li>
		<li><a href="#magickmalloc">MagickMalloc</a></li>
		<li><a href="#magickclonememory">MagickCloneMemory</a></li>
		<li><a href="#magickrealloc">MagickRealloc</a></li>
		<li><a href="#magickfree">MagickFree</a></li>
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<h1><a name="name">NAME</a></h1>
<P>memory - Memory allocation/deallocation functions</P>
<P>
</P>
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<h1><a name="synopsis">SYNOPSIS</a></h1>
<P>void  <strong>MagickAllocFunctions</strong>( MagickFreeFunc free_func, MagickMallocFunc malloc_func, MagickReallocFunc realloc_func );</P>
<P>void * <strong>MagickCloneMemory</strong>( void *destination, const void *source, const size_t size );</P>
<P>void * <strong>MagickFree</strong>( void *memory );</P>
<P>void * <strong>MagickMalloc</strong>( const size_t size );</P>
<P>void * <strong>MagickRealloc</strong>( void *memory, const size_t size );</P>
<P>
</P>
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<h1><a name="function_descriptions">FUNCTION DESCRIPTIONS</a></h1>
<P>
</P>
<h2><a name="magickallocfunctions">MagickAllocFunctions</a></h2>
<blockquote>MagickAllocFunctions() provides a way for the user to supply a preferred free ( ), malloc ( ), and realloc ( ) functions. Otherwise the default system versions are used. </blockquote><P>The format of the MagickAllocFunctions method is:</P>
<blockquote>void MagickAllocFunctions ( MagickFreeFunc free_func, MagickMallocFunc malloc_func, MagickReallocFunc realloc_func ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_free_func_3a">free_func:</a></strong>

<DD>
<P>Function to free memory.</P>
</dd>
</li>
<dt><strong><a name="item_o_malloc_func_3a">malloc_func:</a></strong>

<DD>
<P>Function to allocate memory.</P>
</dd>
</li>
<dt><strong><a name="item_o_realloc_func_3a">realloc_func:</a></strong>

<DD>
<P>Function to reallocate memory.</P>
</dd>
</li>
</dl>
<P>
</P>
<h2><a name="magickmalloc">MagickMalloc</a></h2>
<blockquote>MagickMalloc() returns a pointer to a block of memory of at least size bytes suitably aligned for any use. NULL is returned if insufficient memory is available or the requested size is zero. </blockquote><P>The format of the MagickMalloc method is:</P>
<blockquote>void *MagickMalloc ( const size_t size ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_size_3a">size:</a></strong>

<DD>
<P>The size of the memory in bytes to allocate.</P>
</dd>
</li>
</dl>
<P>
</P>
<h2><a name="magickclonememory">MagickCloneMemory</a></h2>
<blockquote>MagickCloneMemory() copies size bytes from memory area source to the destination. Copying between objects that overlap will take place correctly. It returns destination. </blockquote><P>The format of the MagickCloneMemory method is:</P>
<blockquote>void *MagickCloneMemory ( void *destination, const void *source, const size_t size ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>size:</strong>

<DD>
<P>The size of the memory in bytes to allocate.</P>
</dd>
</li>
</dl>
<P>
</P>
<h2><a name="magickrealloc">MagickRealloc</a></h2>
<blockquote>MagickRealloc() changes the size of the memory and returns a pointer to the ( possibly moved ) block. The contents will be unchanged up to the lesser of the new and old sizes. If size is zero, then the memory is freed and a NULL value is returned. If the memory allocation fails, then the existing memory is freed, and a NULL value is returned. </blockquote><P>The format of the MagickRealloc method is:</P>
<blockquote>void *MagickRealloc ( void *memory, const size_t size ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_memory_3a">memory:</a></strong>

<DD>
<P>A pointer to a memory allocation.</P>
</dd>
</li>
<dt><strong>size:</strong>

<DD>
<P>The new size of the allocated memory.</P>
</dd>
</li>
</dl>
<P>
</P>
<h2><a name="magickfree">MagickFree</a></h2>
<blockquote>MagickFree() frees memory that has already been allocated. A NULL argument is ignored. The function always returns NULL so that the return value may be used to set the memory pointer to null. </blockquote><P>The format of the MagickFree method is:</P>
<blockquote>void *MagickFree ( void *memory ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>memory:</strong>

<DD>
<P>A pointer to a block of memory to free for reuse.</P>
</dd>
</dl>

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