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graphicsmagick-doc-1.2.5-2.3mdvmes5.2.x86_64.rpm

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	<TITLE>Tools: GraphicsMagick - Image Processing and Display Package</TITLE>
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	<META NAME="CREATED" CONTENT="20040418;19175700">
	<META NAME="CHANGEDBY" CONTENT="Robert Friesenhahn">
	<META NAME="CHANGED" CONTENT="20040418;19181700">
	<META NAME="DESCRIPTION" CONTENT="GraphicsMagick is a    robust collection of tools and libraries to read, write, and manipulate    an image in any of the more popular image formats including GIF, JPEG,    PNG, PDF, and Photo CD.  With GraphicsMagick you can create GIFs dynamically    making it suitable for Web applications.  You can also resize, rotate,    sharpen, color reduce, or add special effects to an image and save your    completed work in the same or  differing image format.">
	<META NAME="KEYWORDS" CONTENT="GraphicsMagick, Image Magick, Image Magic,    PerlMagick, Perl Magick, Perl Magic, CineMagick, PixelMagick, Pixel Magic,    WebMagick, Web Magic, visualization, image processing, software     development, simulation, image, software, AniMagick, Animagic,    Magick++">
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<P ALIGN=CENTER><IMG SRC="../images/gm-188x120t.png" NAME="Graphic1" ALIGN=BOTTOM WIDTH=114 HEIGHT=118 BORDER=0></P>
<P><BR><BR>
</P>
<P STYLE="margin-bottom: 0in">&nbsp; 
</P>
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			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic2" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Display</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
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<DL>
	<DD><A HREF="display.html">Display</A> is a machine architecture
	independent image processing and display program. It can display an
	image on any workstation display running an <I>X</I> server. The
	image can be displayed as background image of any window. 
	</DD><DD>
	<B>Display</B> first determines the hardware capabilities of your
	workstation. If the number of unique colors in an image is less than
	or equal to the number the workstation can support, the image is
	displayed in an <I>X window</I>. Otherwise the number of colors in
	the image is first reduced to match the color resolution of the
	workstation before it is displayed. 
	</DD><DD STYLE="margin-bottom: 0.2in">
	This means that a continuous-tone 24 bits/pixel image can display on
	a 8 bit pseudo-color device or monochrome device. In most instances
	the reduced color image closely resembles the original.
	Alternatively, a monochrome or pseudo-color image sequence can
	display on a continuous-tone 24 bits/pixels device. 
	</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic3" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Import</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD><A HREF="import.html">Import</A> reads an image from any visible
	window on an <I>X server</I> and outputs it as an image file. You
	can capture a single window, the entire screen, or any rectangular
	portion of the screen. You can use the <B>display</B> utility for
	redisplay, printing, editing, formatting, archiving, image
	processing, etc. of the captured image. <BR>&nbsp; 
	</DD><DD STYLE="margin-bottom: 0.2in">
	The target window can be specified by id, name, or may be selected
	by clicking the mouse in the desired window. If you press a button
	and then drag, a rectangle will form which expands and contracts as
	the mouse moves. To save the portion of the screen defined by the
	rectangle, just release the button. The keyboard bell is rung once
	at the beginning of the screen capture and twice when it completes. 
	</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic4" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Animate</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD STYLE="margin-bottom: 0.2in"><A HREF="animate.html">Animate</A>
	displays a sequence of images on any workstation display running an
	<I>X server</I>. <B>Animate</B> first determines the hardware
	capabilities of the workstation. If the number of unique colors in
	an image is less than or equal to the number the workstation can
	support, the image is displayed in an <I>X window</I>. Otherwise the
	number of colors in the image is first reduced to match the color
	resolution of the workstation before it is displayed. <BR>This means
	that a continuous-tone 24 bits/pixel image can display on a 8 bit
	pseudo-color device or monochrome device. In most instances the
	reduced color image closely resembles the original. Alternatively, a
	monochrome or pseudo-color image sequence can display on a
	continuous-tone 24 bits/pixels device.</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic5" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Montage</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD STYLE="margin-bottom: 0.2in"><A HREF="montage.html">Montage</A>
	creates a composite by combining several separate images. The images
	are tiled on the composite image with the name of the image
	optionally appearing just below the individual tile. 
	</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic6" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Convert</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD STYLE="margin-bottom: 0.2in"><A HREF="convert.html">Convert</A>
	converts an input file using one image format to an output file with
	a differing image format. By default, the image format is determined
	by its magic number. To specify a particular image format, precede
	the filename with an image format name and a <B>colon</B> (i.e.
	ps:image) or specify the image type as the filename <B>suffix</B>
	(i.e. image.ps). Specify file as - for <B>standard input</B> or
	<B>output</B>. If file has the extension .Z, the file is decoded
	with uncompress. 
	</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic7" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Mogrify</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD STYLE="margin-bottom: 0.2in"><A HREF="mogrify.html">Mogrify</A>
	transforms an image or a sequence of images. These transforms
	include <B>image scaling</B>, <B>image rotation</B>, <B>color
	reduction</B>, and others. The transmogrified image <B>overwrites</B>
	the original image. 
	</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic8" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Identify</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD STYLE="margin-bottom: 0.2in"><A HREF="identify.html">Identify</A>
	describes the format and characteristics of one or more image files.
	It will also report if an image is incomplete or corrupt. The
	information displayed includes the scene number, the file name, the
	width and height of the image, whether the image is colormapped or
	not, the number of colors in the image, the number of bytes in the
	image, the format of the image (JPEG, PNM, etc.), and finally the
	number of seconds it took to read and process the image. 
	</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic9" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Composite</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD STYLE="margin-bottom: 0.2in"><A HREF="composite.html">Composite</A>
	composites images to create new images. 
	</DD></DL>
<P STYLE="margin-bottom: 0in">
&nbsp; 
</P>
<TABLE WIDTH=100% BORDER=0 CELLPADDING=2 CELLSPACING=2>
	<TR>
		<TD BGCOLOR="#52799e">
			<P ALIGN=LEFT><IMG SRC="../images/right_triangle.png" NAME="Graphic10" ALT="&gt;" ALIGN=BOTTOM WIDTH=15 HEIGHT=14 BORDER=0><B><FONT SIZE=4><FONT FACE="Helvetica, Arial"><FONT COLOR="#ffffff">Conjure</FONT></FONT></FONT></B></P>
		</TD>
	</TR>
</TABLE>
<DL>
	<DD><A HREF="conjure.html">Conjure</A> interprets and executes
	scripts in the Magick Scripting Language (MSL). 
	</DD><DD STYLE="margin-bottom: 0.2in">
	The Magick scripting language (MSL) will primarily benefit those
	that want to accomplish custom image processing tasks but do not
	wish to program, or those that do not have access to a Perl
	interpreter or a compiler. The interpreter is called conjure and
	here is an example script: 
	</DD></DL>
<PRE>    &lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
    &lt;image size=&quot;400x400&quot; &gt;
      &lt;read filename=&quot;image.gif&quot; /&gt;
      &lt;get width=&quot;base-width&quot; height=&quot;base-height&quot; /&gt;
      &lt;resize geometry=&quot;%[dimensions]&quot; /&gt;
      &lt;get width=&quot;width&quot; height=&quot;height&quot; /&gt;
      &lt;print output=
        &quot;Image sized from %[base-width]x%[base-height]
         to %[width]x%[height].\n&quot; /&gt;
      &lt;write filename=&quot;image.png&quot; /&gt;
    &lt;/image&gt;</PRE>
<DL>
	<DD STYLE="margin-bottom: 0.2in">
	invoked with 
	</DD></DL>
<PRE STYLE="margin-bottom: 0.2in">    conjure -dimensions 400x400 incantation.msl</PRE>
<DL>
	<DD STYLE="margin-bottom: 0.2in">
	All operations will closely follow the key/value pairs defined in
	PerlMagick, unless otherwise noted. 
	</DD><HR>
</DL>
<P ALIGN=CENTER><A HREF="Copyright.html">Copyright</A> <FONT FACE="Abadi Mt Condensed Extra Bold">&copy;</FONT>
GraphicsMagick Group 2002, 2003, 2004</P>
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