System Options: ;-nonicefps Don't free CPU-cycles ;-maxfps <n> Set maximum framerate to <n> (default: 1000, availble: 1-1000) ;-hogdir <s> set shared data directory to <s> ;-nohogdir don't try to use shared data directory ;-use_players_dir put player files and saved games in Players subdirectory ;-lowmem Lowers animation detail for better performance with low memory ;-pilot <s> Select pilot <s> automatically ;-autodemo Start in demo mode ;-window Run the game in a window ;-noborders Do not show borders in window mode ;-nomovies Don't play movies Controls: ;-nomouse Deactivate mouse ;-nojoystick Deactivate joystick ;-nostickykeys Make CapsLock and NumLock non-sticky Sound: ;-nosound Disables sound output ;-nomusic Disables music output ;-sound11k Use 11KHz sounds ;-nosdlmixer Disable Sound output via SDL_mixer Graphics: ;-lowresfont Force to use LowRes fonts ;-lowresgraphics Force to use LowRes graphics ;-lowresmovies Play low resolution movies if available (for slow machines) ;-gl_fixedfont Do not scale fonts to current resolution Multiplayer: ;-ipxnetwork <n> Use IPX network number <n> ;-udp_hostaddr <s> Use IP address/Hostname <s> for manual game joining (default: localhost) ;-udp_hostport <n> Use UDP port <n> for manual game joining (default: 42424) ;-udp_myport <n> Set my own UDP port to <n> (default: 42424) ;-tracker_hostaddr <n> Address of Tracker server to register/query games to/from (default: dxxtracker.reenigne.net) ;-tracker_hostport <n> Port of Tracker server to register/query games to/from (default: 42420) Debug (use only if you know what you're doing): ;-debug Enable very verbose output ;-verbose Shows initialization steps for tech support ;-norun Bail out after initialization ;-renderstats Enable renderstats info by default ;-text <s> Specify alternate .tex file ;-tmap <s> Select texmapper <s> to use (default: c, available: c, fp, quad, i386) ;-showmeminfo Show memory statistics ;-nodoublebuffer Disable Doublebuffering ;-bigpig Use uncompressed RLE bitmaps ;-16bpp Use 16Bpp instead of 32Bpp ;-gl_oldtexmerge Use old texmerge, uses more ram, but might be faster ;-gl_intensity4_ok <n> Override DbgGlIntensity4Ok (default: 1) ;-gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok (default: 1) ;-gl_rgba2_ok <n> Override DbgGlRGBA2Ok (default: 1) ;-gl_readpixels_ok <n> Override DbgGlReadPixelsOk (default: 1) ;-gl_gettexlevelparam_ok <n> Override DbgGlGetTexLevelParamOk (default: 1)