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d2x-rebirth-0.57.1-1mdv2010.2.i586.rpm

Compiling D2X-Rebirth Sourcecode

This file describes how to compile D2X-Rebirth from Source.


Requirements:
=============

   1. C/C++ compiler (gcc/g++)
   2. SCons (to compile in *NIX/Win32) / XCode (to compile on MacOS)
   3. SDL(-devel)
   4. PhysFS(-devel)
   5. GLU/GL
   6. NASM (optional for Assembler-based Texture-mapper in non-OpenGL Build)
   7. SDL_mixer(-devel) (+ dependencies) for external music support


Compiling:
==========

   *NIX:
   -----
   Type 'scons' to compile the source.
   You can also give additional options like 'scons use_ipx=0'. See 'scons -h' for available options.
   To install, use 'scons install' but remember to use all your options as well or SCons will re-compile and
   install without any options given to prior compiling. However it's STRONGLY recommended NOT to use the
   'install' argument but to create a package for your Linux distribution or operating system. 'install' will
   compile the resulting binary (d2x-rebirth) to /usr/local/bin/ by default so to uninstall, just
   delete the binary.

   MacOS:
   ------ 
   For Mac OS X, an Xcode project is available (requires Xcode 2.1 or later). Xcode includes the compiler
   and OpenGL. The standard SDL and SDL_mixer libraries from the SDL website may be used, these go in
   /Library/Frameworks or ~/Library/Frameworks. However, to fix MP3 support for the 'Release' build I used
   SDL 1.2.8 with Diedel's modified SMPEG library from his D2X-XL website. To debug these libraries compile
   the frameworks from source as 'Debug' builds, then use these instead. PhysicsFS must be compiled from
   source. Put its enclosing folder 'physfs', renaming if necessary, next to D1X's (typically d1x-rebirth).
   In CMake ensure the build path points to 'build' inside 'physfs'. Specify 'i386;ppc' as the architecture
   for a universal binary. In Xcode, build 'Debug' and 'Release' from the dynamic library target.
   SCons also works on MacOS X, but it's recommended to use XCode instead.

   For Mac OS 9, an MPW Makefile is available. MPW includes the compiler. As for the shared libraries,
   compile PhysicsFS version 1.0 and the latest SDL and SDL_mixer (as of writing) from source. For SDL_mixer
   1.2.11 you will need to disable MikMod support, from SDL_mixer.make, otherwise use SDL_mixer 1.2.8.
   For any sources to compile, they will need to be made into text files using a typecode changing program,
   if they were downloaded outside of Mac OS 9 (including Mac OS X). This will also need to be done after any
   Terminal command (diff, svn update etc) edits the source files.

   Note that there are ready-to-go packages on http://www.dxx-rebirth.com   

   Win32:
   ------
   Use the SCons way like described in the *NIX-instructions from an MSYS/MinGW environment. However you will
   not need to use 'install' but just drag the resulting binary to your Descent-folder.
   Note that there are ready-to-go packages on http://www.dxx-rebirth.com 
   

Needed files:
=============

   Since D2X-Rebirth is a Sourceport of the Descent2-Engine you will need the Game-Content data files to run
   the game. You don't own the full game, yet?
   Just visit GOOD OLD GAMES via:
   http://www.gog.com/en/gamecard/descent_1_descent_2/pp/fc074d501302eb2b93e2554793fcaf50b3bf7291
   and download it for a very low price! DRM-FREE!

   Following files are needed to run the game:
   descent2.ham
   descent2.hog
   descent2.s11
   descent2.s22
   alien1.pig
   alien2.pig
   fire.pig
   groupa.pig
   ice.pig
   water.pig
   intro-h.mvl and/or intro-l.mvl
   other-h.mvl and/or other-l.mvl
   robots-h.mvl and/or robots-l.mvl

   With the PC version, these files - except the Movies (*.mvl) - are archived in the file
   'descent2.sow' on the Descent2 CD-Rom.
   This is an ARJ-archive and can be extracted with an adapted archiver like ‘unarj’ or by installing the
   game on a Windows/DOS system.

   Note that the above files must be lowercase if you use an operating system with case-sensitive file management.

   For the Mac CD-ROM, download The Unarchiver (http://wakaba.c3.cx/s/apps/unarchiver.html) and drag the
   installer program onto it. Alternatively, for Mac OS 9 or earlier simply run the installer.
   Unfortunately the movies do not work; if you want the movies consider purchasing Descent 2 for PC
   (e.g. from Good Old Games) and extract that installer with The Unarchiver. Hey, then you'll have
   another license for multiplayer. ;)

   Of course you can also use the Interactive Demo game content with D2X-Rebirth which you can find here:
   http://www.dxx-rebirth.com/game-content/


Where to put these files:
=========================

   *NIX
   ----
   The Sharepath (/usr/local/share/games/d1x-rebirth/ by default - if not reconfigured via SCons) or
   ~/.d1x-rebirth or
   another directory specified by -hogdir via d1x.ini

   MacOS
   -----
   Same directory as where the binary is located or
   another directory specified by -hogdir via d1x.ini

   Win32
   -----
   Same directory as where the binary is located
   another directory specified by -hogdir via d1x.ini
   

Optional files:
===============

   D2X-Rebirth is expandable. You can add additional content to the game.

   Vertigo series AddOn
   --------------------
   Can be added by copying the files
   d2x-h.mvl and/or d2x-l.mvl, hoard.ham to your game-directory/Sharepath and
   d2x.hog, d2x.mn2 to 'missions/' subdirectory.
   All these files should be located on the ‘Vertigo Series’ CD-Rom

   Missions:
   ---------
   Those can be found on several websites. Add them to the game by copying them to subdirectory
   ‘missions/’. They can also go in subdirectories of 'missions/', unlike with the original version.
   A good place to find additional mission might be the Descent mission Database:
   http://www.dxx-rebirth.com/descent-mission-database/

   Custom Music (MP3, OGG, AIF, etc.):
   -----------------------------------
   Custom Music can be played via the CUSTOM MUSIC options by specifying it in the Sound Options menu.
   Please note that all custom music has to be in 44Khz format. Supported formats depend on the capabilities of SDL_mixer.

   AddOn Packs:
   ------------
   Custom AddOn packs will expand the game in many differnt ways. These are usually provided as ZIP or 7Z and can easily
   be installed by putting them to where your game content resides (OS-dependent - see above).
   NO EXTRACTION OR ADDITIONAL CONFIGURATION NEEDED.
   You can find all official AddOns here:
   http://www.dxx-rebirth.com/addons/
   

Launching the program
=====================

   *NIX
   ----
   After compiling and installing, the program can be launched with the command: d2x-rebirth

   MacOS
   -----
   Simply double-click "D2X-Rebirth".

   Win32
   -----
   Doubleclick d2x-rebirth.exe

   To see a full list of available command-line options append ‘-h’, ‘-?’ to the command or refer file
   d2x.ini


Appendix
========
   http://DXX-Rebirth.com