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cg-3.0.0018-0.1.i586.rpm

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<BLOCKQUOTE>

<H1><A NAME="NAME"><A NAME="1">NAME

</A></A></H1>
<P>
<B>fp40</B> - OpenGL fragment profile for NVIDIA GeForce 6/7 Series, NV4x-based Quadro FX


</P>

<H1><A NAME="SYNOPSIS"><A NAME="2">SYNOPSIS

</A></A></H1>
<PRE>  fp40
</PRE>
<H1><A NAME="DESCRIPTION"><A NAME="3">DESCRIPTION

</A></A></H1>
<P>
This OpenGL profile corresponds to the per-fragment functionality
introduced by the GeForce 6800 and other NV4x-based NVIDIA GPUs.


</P>
<P>
The compiler output for this profile conforms to the assembly format
defined by <B>NV_fragment_program2</B>.


</P>
<P>
Data-dependent loops <I>are</I> allowed with a limit of 256 iterations
maximum.  Four levels of nesting are allowed.


</P>
<P>
Conditional expressions <I>can be</I> supported with data-dependent branching.


</P>
<P>
Relative indexing of uniform arrays is not supported; use texture
accesses instead.


</P>

<H1><A NAME="3D_API_DEPENDENCIES"><A NAME="4">3D API DEPENDENCIES

</A></A></H1>
<P>
Requires OpenGL support for the <B>NV_fragment_program2</B> extension.  These
extensions were introduced by the GeForce 6800 and other NV4x-based GPUs.


</P>

<H2><A NAME="OPENGL_EXTENSION_SPECIFICATIONS"><A NAME="5">OpenGL Extension Specifications

</A></A></H2>
<PRE> <A HREF="http://www.opengl.org/registry/specs/NV/fragment_program2.txt">www.opengl.org/registry/specs/NV/fragment_program2.txt</A> 
</PRE>
<H1><A NAME="PROFILE_OPTIONS"><A NAME="6">PROFILE OPTIONS

</A></A></H1>
<P>
None.


</P>

<H1><A NAME="DATA_TYPES"><A NAME="7">DATA TYPES

</A></A></H1>
<DL>
<DT><STRONG>fixed

</STRONG></DT>
<DD>

<P>
The <B>fixed</B> data type corresponds to a native signed fixed-point integers
with the range [-2.0,+2.0), sometimes called <I>fx12</I>.  This type provides
10 fractional bits of precision.


</P>
<DT><STRONG>half

</STRONG></DT>
<DD>

<P>
The <B>half</B> data type corresponds to a floating-point encoding with a sign bit,
10 mantissa bits, and 5 exponent bits (biased by 16), sometimes called <I>s10e5</I>.


</P>
<DT><STRONG>float

</STRONG></DT>
<DD>

<P>
The <B>half</B> data type corresponds to a standard IEEE 754 single-precision
floating-point encoding with a sign bit, 23 mantissa bits, and 8 exponent
bits (biased by 128), sometimes called <I>s10e5</I>.


</P>
</DD></DL>

<H1><A NAME="SEMANTICS"><A NAME="8">SEMANTICS

</A></A></H1>

<H2><A NAME="VARYING_INPUT_SEMANTICS"><A NAME="9">VARYING INPUT SEMANTICS

</A></A></H2>
<P>
The varying input semantics in the <B>fp40</B> profile correspond to the
respectively named varying output semantics of the <B>vp40</B> profile.


</P>
<PRE>  Binding Semantics Name           Corresponding Data
 
  COLOR                            Input primary color
  COLOR0
  COL
  COL0
 
  COLOR1                           Input secondary color
  COL1   
 
  TEX0                             Input texture coordinate sets 0
  TEXCOORD0

  TEX1                             Input texture coordinate sets 1
  TEXCOORD1

  TEX2                             Input texture coordinate sets 2
  TEXCOORD2

  TEX3                             Input texture coordinate sets 3
  TEXCOORD3
 
  TEX4                             Input texture coordinate sets 4
  TEXCOORD4
 
  TEX5                             Input texture coordinate sets 5
  TEXCOORD5
 
  TEX6                             Input texture coordinate sets 6
  TEXCOORD6

  TEX7                             Input texture coordinate sets 7
  TEXCOORD7
 
  FOGP                             Input fog color (XYZ) and factor (W)
  FOG

  FACE                             Polygon facing.
                                   +1 for front-facing polygon or line or point
                                   -1 for back-facing polygon
</PRE>
<H2><A NAME="UNIFORM_INPUT_SEMANTICS"><A NAME="10">UNIFORM INPUT SEMANTICS

</A></A></H2>
<P>
Sixteen texture units are supported:


</P>
<PRE>  Binding Semantic Name            Corresponding Data

  TEXUNIT0                         Texture unit 0
  TEXUNIT1                         Texture unit 1
  ...
  TEXUNIT15                        Texture unit 15
</PRE>
<H2><A NAME="OUTPUT_SEMANTICS"><A NAME="11">OUTPUT SEMANTICS

</A></A></H2>
<PRE>  COLOR                            Output color (float4)
  COLOR0
  COL0
  COL
 
  DEPTH                            Output depth (float)
  DEPR
</PRE>
<H1><A NAME="STANDARD_LIBRARY_ISSUES"><A NAME="12">STANDARD LIBRARY ISSUES

</A></A></H1>
<P>
Functions that compute partial derivatives <I>are</I> supported.


</P>

<H1><A NAME="SEE_ALSO"><A NAME="13">SEE ALSO

</A></A></H1>
<P>
<A HREF="vp40.html">vp40</A>

</P>

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