<HTML> <HEAD> <TITLE>cgSetProgramBuffer</TITLE> <STYLE TYPE="text/css" MEDIA=screen> <!-- BODY { font-family: Arial,Helvetica; } BLOCKQUOTE { margin: 10pt; } H1,A { color: #336699; } /*** Top menu style ****/ .mmenuon { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ff6600; font-size: 10pt; } .mmenuoff { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: 10pt; } .cpyright { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .cpyrightText { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .sections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 11pt; } .dsections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 12pt; } .slink { font-family: Arial,Helvetica; font-weight: normal; text-decoration: none; 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color: #333333; font-size: 10pt; } UL > LI > A { font-family: Arial,Helvetica; font-weight: bold; color: #336699; font-size: 10pt; } .moduleInfo { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #333333; font-size: 11pt; } .moduleInfoSec { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 10pt; } .moduleInfoVal { font-family: Arial,Helvetica; font-weight: normal; text-decoration: underline; color: #000000; font-size: 10pt; } .cpanNavTitle { font-family: Arial,Helvetica; font-weight: bold; color: #ffffff; font-size: 10pt; } .cpanNavLetter { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #333333; font-size: 9pt; } .cpanCat { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 9pt; } --> </STYLE> </HEAD> <BODY> <object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e"> </object> <BLOCKQUOTE> <H1><A NAME="NAME"><A NAME="1">NAME </A></A></H1> <P> <B>cgSetProgramBuffer</B> - set a buffer for a program </P> <H1><A NAME="SYNOPSIS"><A NAME="2">SYNOPSIS </A></A></H1> <PRE> #include <Cg/cg.h> void cgSetProgramBuffer( CGprogram program, int bufferIndex, CGbuffer buffer ); </PRE> <H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS </A></A></H1> <DL> <DT><STRONG>program </STRONG></DT> <DD> <P> The program for which the buffer will be set. </P> <DT><STRONG>bufferIndex </STRONG></DT> <DD> <P> The buffer index of <B>program</B> to which <B>buffer</B> will be bound. </P> <DT><STRONG>buffer </STRONG></DT> <DD> <P> The buffer to be bound. </P> </DD></DL> <H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES </A></A></H1> <P> None. </P> <H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION </A></A></H1> <P> <B>cgSetProgramBuffer</B> sets the buffer for a given buffer index of a program. A <B>NULL</B> buffer handle means the given buffer index should not be bound to a buffer. </P> <P> <B>bufferIndex</B> must be non-negative and within the program's range of buffer indices. For OpenGL programs, <B>bufferIndex</B> can be 0 to 11. For Direct3D10 programs, <B>bufferIndex</B> can be 0 to 15. </P> <P> When the next program bind operation occurs, each buffer index which is set to a valid buffer handle is bound (along with the program) for use by the 3D API. No buffer bind operation occurs for buffer indices bound to a <B>NULL</B> buffer handle. </P> <H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES </A></A></H1> <P> cgSetProgramBuffer( myProgram, 2, myBuffer ); </P> <H1><A NAME="ERRORS"><A NAME="7">ERRORS </A></A></H1> <P> <B>CG_INVALID_PROGRAM_HANDLE_ERROR</B> is generated if <B>program</B> is not a valid program handle. </P> <P> <B>CG_INVALID_BUFFER_HANDLE_ERROR</B> is generated if <B>buffer</B> is not a valid buffer. </P> <P> <B>CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR</B> is generated if <B>bufferIndex</B> is not within the valid range of buffer indices for <B>program</B>. </P> <H1><A NAME="HISTORY"><A NAME="8">HISTORY </A></A></H1> <P> <B>cgSetProgramBuffer</B> was introduced in Cg 2.0. </P> <H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO </A></A></H1> <P> <A HREF="cgCreateBuffer.html">cgCreateBuffer</A>, <A HREF="cgGetProgramBuffer.html">cgGetProgramBuffer</A>, <A HREF="cgGLBindProgram.html">cgGLBindProgram</A>, <A HREF="cgD3D9BindProgram.html">cgD3D9BindProgram</A>, <A HREF="cgD3D8BindProgram.html">cgD3D8BindProgram</A> </P> </BLOCKQUOTE> </BODY>