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cg-3.0.0018-0.1.i586.rpm

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<TITLE>cgSetEffectParameterBuffer</TITLE>
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<BLOCKQUOTE>

<H1><A NAME="NAME"><A NAME="1">NAME

</A></A></H1>
<P>
<B>cgSetEffectParameterBuffer</B> - sets a Cg buffer to every program in the effect that uses
the passed effect buffer parameter.


</P>

<H1><A NAME="SYNOPSIS"><A NAME="2">SYNOPSIS

</A></A></H1>
<PRE>  #include &lt;Cg/cg.h&gt;

  void cgSetEffectParameterBuffer(CGparameter param, 
                                  CGbuffer buffer)
</PRE>
<H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS

</A></A></H1>
<DL>
<DT><STRONG>param

</STRONG></DT>
<DD>

<P>
The effect parameter used by programs in the effect as a buffer parameter.


</P>
<DT><STRONG>buffer

</STRONG></DT>
<DD>

<P>
The Cg buffer being set to <B>param</B> for each program in the effect that uses <B>param</B>.


</P>
</DD></DL>

<H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES

</A></A></H1>
<P>
None.


</P>

<H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION

</A></A></H1>
<P>
<B>cgSetEffectParameterBuffer</B> allows the application with a single API call to set a Cg
buffer to an effect parameter using the BUFFER semantic for each program in the effect
that uses this effect parameter.


</P>
<P>
<B>cgSetEffectParameterBuffer</B> does the equivalent of the following:


</P>
<PRE>  CGtechnique technique = cgGetFirstTechnique(myCgEffect);
  for(; technique; technique = cgGetNextTechnique(technique))
  {
    if(!cgIsTechniqueValidated(technique))
      continue;

    CGpass pass = cgGetFirstPass(technique);
    for(; pass; pass = cgiGetNextPass(pass))
    {
      for(int i = 0; i &lt; numDomains; ++i)
      {
        CGprogram prog = cgGetPassProgram(pass, domains[i]);
        if(!prog)
          continue;

        CGparameter param = cgGetNamedParameter(prog, "paramName");
        CGbool isUsed = cgIsParameterUsed(param, prog);
        if(isUsed == CG_FALSE)
          continue;

        int idx = cgGetParameterBufferIndex(param);
        if(idx &lt; 0)
          continue;

        cgSetProgramBuffer(prog, idx, myCgBuffer);
      }
    }
  }
</PRE>
<H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES

</A></A></H1>
<PRE>  cgSetEffectParameterBuffer(cgGetNamedEffectParameter(myCgEffect, "paramName"), myCgBuffer);
  
  See examples/OpenGL/advanced/cgfx_buffer_lighting.
</PRE>
<H1><A NAME="ERRORS"><A NAME="7">ERRORS

</A></A></H1>
<P>
<B>CG_INVALID_PARAMETER_ERROR</B> is generated if <B>param</B> is not a valid parameter.


</P>

<H1><A NAME="HISTORY"><A NAME="8">HISTORY

</A></A></H1>
<P>
<B>cgSetEffectParameterBuffer</B> was introduced in Cg 3.0.


</P>

<H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO

</A></A></H1>
<P>
<A HREF="cgGetEffectParameterBuffer.html">cgGetEffectParameterBuffer</A>,
<A HREF="cgSetProgramBuffer.html">cgSetProgramBuffer</A>

</P>

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