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cg-3.0.0018-0.1.i586.rpm

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<BLOCKQUOTE>

<H1><A NAME="NAME"><A NAME="1">NAME

</A></A></H1>
<P>
<B>cgSetAutoCompile</B> - sets the auto-compile mode for a context


</P>

<H1><A NAME="SYNOPSIS"><A NAME="2">SYNOPSIS

</A></A></H1>
<PRE>  #include &lt;Cg/cg.h&gt;

  void cgSetAutoCompile( CGcontext context,
                         CGenum autoCompileMode );
</PRE>
<H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS

</A></A></H1>
<DL>
<DT><STRONG>context

</STRONG></DT>
<DD>

<P>
The context.


</P>
<DT><STRONG>autoCompileMode

</STRONG></DT>
<DD>

<P>
The auto-compile mode to which to set <B>context</B>.  Must be one of the following :


</P>
<UL>
<LI>
<B>CG_COMPILE_MANUAL</B>

</LI>
<LI>
<B>CG_COMPILE_IMMEDIATE</B>

</LI>
<LI>
<B>CG_COMPILE_LAZY</B>

</LI>
</UL>
</DD></DL>

<H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES

</A></A></H1>
<P>
None.
             

</P>

<H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION

</A></A></H1>
<P>
<B>cgSetAutoCompile</B> sets the auto compile mode for a given 
context.  By default, programs are immediately recompiled when they enter
an uncompiled state.  This may happen for a variety of reasons including :


</P>
<UL>
<LI>
Setting the value of a literal parameter.

</LI>
<LI>
Resizing arrays.

</LI>
<LI>
Binding structs to interface parameters.

</LI>
</UL>
<P>
<B>autoCompileMode</B> may be one of the following three enumerants :


</P>
<UL>
<LI>
<B>CG_COMPILE_IMMEDIATE</B>

</LI>
<P>
<B>CG_COMPILE_IMMEDIATE</B> will force recompilation automatically and
immediately when a program enters an uncompiled state.  This is the default 
mode.


</P>
<LI>
<B>CG_COMPILE_MANUAL</B>

</LI>
<P>
With this method the application is responsible for manually recompiling 
a program.  It may check to see if a program requires recompilation with 
the entry point <A HREF="cgIsProgramCompiled.html">cgIsProgramCompiled</A>.  
<A HREF="cgCompileProgram.html">cgCompileProgram</A> can then
be used to force compilation.


</P>
<LI>
<B>CG_COMPILE_LAZY</B>

</LI>
<P>
This method is similar to <B>CG_COMPILE_IMMEDIATE</B> but will delay
program recompilation until the program object code is needed.  The
advantage of this method is the reduction of extraneous recompilations.
The disadvantage is that compile time errors will not be encountered
when the program is enters the uncompiled state but will instead be
encountered at some later time.


</P>
</UL>

<H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES

</A></A></H1>
<P>
<I>to-be-written</I>


</P>

<H1><A NAME="ERRORS"><A NAME="7">ERRORS

</A></A></H1>
<P>
<B>CG_INVALID_CONTEXT_HANDLE_ERROR</B> is generated if <B>context</B> is not a valid context.


</P>
<P>
<B>CG_INVALID_ENUMERANT_ERROR</B> is generated if <B>autoCompileMode</B> is not
<B>CG_COMPILE_MANUAL</B>, <B>CG_COMPILE_IMMEDIATE</B>, or <B>CG_COMPILE_LAZY</B>.


</P>

<H1><A NAME="HISTORY"><A NAME="8">HISTORY

</A></A></H1>
<P>
<B>cgSetAutoCompile</B> was introduced in Cg 1.2.


</P>

<H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO

</A></A></H1>
<P>
<A HREF="cgCompileProgram.html">cgCompileProgram</A>,
<A HREF="cgIsProgramCompiled.html">cgIsProgramCompiled</A>

</P>

</BLOCKQUOTE>



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