<HTML> <HEAD> <TITLE>cgResetPassState</TITLE> <STYLE TYPE="text/css" MEDIA=screen> <!-- BODY { font-family: Arial,Helvetica; } BLOCKQUOTE { margin: 10pt; } H1,A { color: #336699; } /*** Top menu style ****/ .mmenuon { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ff6600; font-size: 10pt; } .mmenuoff { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: 10pt; } .cpyright { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .cpyrightText { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .sections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 11pt; } .dsections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 12pt; } .slink { font-family: Arial,Helvetica; font-weight: normal; text-decoration: none; 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</PRE> <H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS </A></A></H1> <DL> <DT><STRONG>pass </STRONG></DT> <DD> <P> The pass handle. </P> </DD></DL> <H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES </A></A></H1> <P> None. </P> <H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION </A></A></H1> <P> <B>cgResetPassState</B> resets all of the graphics state defined in a pass by calling the state resetting callbacks for all of the state assignments in the pass. </P> <P> The semantics of "resetting state" will depend on the particular graphics state manager that defined the valid state assignments; it will generally either mean that graphics state is reset to what it was before the pass, or that it is reset to the default value. The OpenGL state manager in the OpenGL Cg runtime implements the latter approach. </P> <H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES </A></A></H1> <P> <I>to-be-written</I> </P> <H1><A NAME="ERRORS"><A NAME="7">ERRORS </A></A></H1> <P> <B>CG_INVALID_PASS_HANDLE_ERROR</B> is generated if <B>pass</B> is not a valid pass. </P> <P> <B>CG_INVALID_TECHNIQUE_ERROR</B> is generated if the technique of which <B>pass</B> is a part has failed validation. </P> <H1><A NAME="HISTORY"><A NAME="8">HISTORY </A></A></H1> <P> <B>cgResetPassState</B> was introduced in Cg 1.4. </P> <H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO </A></A></H1> <P> <A HREF="cgSetPassState.html">cgSetPassState</A>, <A HREF="cgCallStateResetCallback.html">cgCallStateResetCallback</A> </P> </BLOCKQUOTE> </BODY>