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cg-3.0.0018-0.1.i586.rpm

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<BLOCKQUOTE>

<H1><A NAME="NAME"><A NAME="1">NAME

</A></A></H1>
<P>
<B>cgGLSetManageTextureParameters</B> - set the manage texture parameters flag for a context


</P>

<H1><A NAME="SYNOPSIS"><A NAME="2">SYNOPSIS

</A></A></H1>
<PRE>  #include &lt;Cg/cgGL.h&gt;

  void cgGLSetManageTextureParameters( CGcontext context,
                                       CGbool flag );
</PRE>
<H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS

</A></A></H1>
<DL>
<DT><STRONG>context

</STRONG></DT>
<DD>

<P>
The context in which the automatic texture management behavior will be changed.


</P>
<DT><STRONG>flag

</STRONG></DT>
<DD>

<P>
A boolean switch which controls automatic texture management by the runtime.


</P>
</DD></DL>

<H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES

</A></A></H1>
<P>
None.


</P>

<H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION

</A></A></H1>
<P>
By default, cgGL does not manage any texture state in OpenGL.  It is up to 
the user to enable and disable textures using 
<A HREF="cgGLEnableTextureParameter.html">cgGLEnableTextureParameter</A> and 
<A HREF="cgGLDisableTextureParameter.html">cgGLDisableTextureParameter</A> respectively.
This behavior is the
default in order to avoid conflicts with texture state on geometry that's 
rendered with the fixed function pipeline or without cgGL.


</P>
<P>
If automatic texture management is desired, 
<B>cgGLSetManageTextureParameters</B> may be called
with <B>flag</B> set to <B>CG_TRUE</B> before <A HREF="cgGLBindProgram.html">cgGLBindProgram</A> is called.
Whenever <A HREF="cgGLBindProgram.html">cgGLBindProgram</A> is called, the cgGL runtime will
make all the appropriate texture parameter calls on the application's behalf.


</P>
<P>
<A HREF="cgGLUnbindProgram.html">cgGLUnbindProgram</A> may be used to reset the texture state


</P>
<P>
Calling <B>cgGLSetManageTextureParameters</B> with
<B>flag</B> set to <B>CG_FALSE</B> will disable automatic texture management.


</P>
<P>
<B>NOTE</B>: When <B>cgGLSetManageTextureParameters</B> is
set to <B>CG_TRUE</B>, applications should not make texture state change calls to
OpenGL (such as <B>glBindTexture</B>, <B>glActiveTexture</B>, etc.) after calling
<A HREF="cgGLBindProgram.html">cgGLBindProgram</A>, unless the application is trying to override
some parts of cgGL's texture management.


</P>

<H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES

</A></A></H1>
<P>
<I>to-be-written</I>


</P>

<H1><A NAME="ERRORS"><A NAME="7">ERRORS

</A></A></H1>
<P>
None.


</P>

<H1><A NAME="HISTORY"><A NAME="8">HISTORY

</A></A></H1>
<P>
<B>cgGLSetManageTextureParameters</B> was introduced in Cg 1.2.


</P>

<H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO

</A></A></H1>
<P>
<A HREF="cgGLGetManageTextureParameters.html">cgGLGetManageTextureParameters</A>,
<A HREF="cgGLBindProgram.html">cgGLBindProgram</A>,
<A HREF="cgGLUnbindProgram.html">cgGLUnbindProgram</A>

</P>

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