<HTML> <HEAD> <TITLE>cgD3D11SetManageTextureParameters</TITLE> <STYLE TYPE="text/css" MEDIA=screen> <!-- BODY { font-family: Arial,Helvetica; } BLOCKQUOTE { margin: 10pt; } H1,A { color: #336699; } /*** Top menu style ****/ .mmenuon { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ff6600; font-size: 10pt; } .mmenuoff { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: 10pt; } .cpyright { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .cpyrightText { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .sections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 11pt; } .dsections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 12pt; } .slink { font-family: Arial,Helvetica; font-weight: normal; 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</PRE> <H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS </A></A></H1> <DL> <DT><STRONG>context </STRONG></DT> <DD> <P> The context in which the automatic texture management behavior will be changed. </P> <DT><STRONG>flag </STRONG></DT> <DD> <P> A boolean switch which controls automatic texture management by the runtime. </P> </DD></DL> <H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES </A></A></H1> <P> None. </P> <H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION </A></A></H1> <P> By default, cgD3D11 does not manage any texture state in D3D. It is up to the user to enable and disable textures using D3D. This behavior is the default to avoid conflicts with texture state on geometry that's rendered with the fixed function pipeline or without cgD3D11. </P> <P> If automatic texture management is desired, <B>cgD3D11SetManageTextureParameters</B> may be called with flag set to <B>CG_TRUE</B> before <A HREF="cgD3D11BindProgram.html">cgD3D11BindProgram</A> is called. Whenever <A HREF="cgD3D11BindProgram.html">cgD3D11BindProgram</A> is called, the cgD3D11 runtime will make all the appropriate texture parameter calls on the application's behalf. </P> <P> Calling <B>cgD3D11SetManageTextureParameters</B> with flag set to <B>CG_FALSE</B> will disable automatic texture management. </P> <P> NOTE: When <B>cgD3D11SetManageTextureParameters</B> is set to <B>CG_TRUE</B>, applications should not make texture state change calls to D3D after calling <A HREF="cgD3D11BindProgram.html">cgD3D11BindProgram</A>, unless the application is trying to override some parts of cgD3D11's texture management. </P> <H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES </A></A></H1> <PRE> // Enable automatic texture management cgD3D11SetManageTextureParmeters( pCtx, CG_TRUE ); </PRE> <H1><A NAME="ERRORS"><A NAME="7">ERRORS </A></A></H1> <P> None. </P> <H1><A NAME="HISTORY"><A NAME="8">HISTORY </A></A></H1> <P> <B>cgD3D11SetManageTextureParameters</B> was introduced in Cg 3.0. </P> <H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO </A></A></H1> <P> <A HREF="cgD3D11GetManageTextureParameters.html">cgD3D11GetManageTextureParameters</A>, <A HREF="cgD3D11BindProgram.html">cgD3D11BindProgram</A> </P> </BLOCKQUOTE> </BODY>