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cg-3.0.0018-0.1.i586.rpm

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<BLOCKQUOTE>

<H1><A NAME="NAME"><A NAME="1">NAME

</A></A></H1>
<P>
<B>cgD3D10SetManageTextureParameters</B> - set the manage texture parameters flag for a context


</P>

<H1><A NAME="SYNOPSIS"><A NAME="2">SYNOPSIS

</A></A></H1>
<PRE>  #include &lt;Cg/cgD3D10.h&gt;

  void cgD3D10SetManageTextureParameters( CGcontext context,
                                          CGbool flag );
</PRE>
<H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS

</A></A></H1>
<DL>
<DT><STRONG>context

</STRONG></DT>
<DD>

<P>
The context in which the automatic texture management behavior will be changed.


</P>
<DT><STRONG>flag

</STRONG></DT>
<DD>

<P>
A boolean switch which controls automatic texture management by the runtime.


</P>
</DD></DL>

<H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES

</A></A></H1>
<P>
None.


</P>

<H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION

</A></A></H1>
<P>
By default, cgD3D10 does not manage any texture state in D3D.  It is up to the
user to enable and disable textures using D3D.  This behavior is the default
to avoid conflicts with texture state on geometry that's rendered with the fixed
function pipeline or without cgD3D10.


</P>
<P>
If automatic texture management is desired, <B>cgD3D10SetManageTextureParameters</B> may
be called with flag set to <B>CG_TRUE</B> before <A HREF="cgD3D10BindProgram.html">cgD3D10BindProgram</A>
is called.  Whenever <A HREF="cgD3D10BindProgram.html">cgD3D10BindProgram</A> is called, the cgD3D10 runtime will make all
the appropriate texture parameter calls on the application's behalf.


</P>
<P>
Calling <B>cgD3D10SetManageTextureParameters</B> with flag set to <B>CG_FALSE</B> will disable
automatic texture management.


</P>
<P>
NOTE: When <B>cgD3D10SetManageTextureParameters</B> is set to <B>CG_TRUE</B>, applications
should not make texture state change calls to D3D after calling
<A HREF="cgD3D10BindProgram.html">cgD3D10BindProgram</A>, unless the application is trying to override
some parts of cgD3D10's texture management. 


</P>

<H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES

</A></A></H1>
<PRE>  // Enable automatic texture management
  cgD3D10SetManageTextureParmeters( pCtx, CG_TRUE );
</PRE>
<H1><A NAME="ERRORS"><A NAME="7">ERRORS

</A></A></H1>
<P>
None.


</P>

<H1><A NAME="HISTORY"><A NAME="8">HISTORY

</A></A></H1>
<P>
<B>cgD3D10SetManageTextureParameters</B> was introduced in Cg 2.1.


</P>

<H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO

</A></A></H1>
<P>
<A HREF="cgD3D10GetManageTextureParameters.html">cgD3D10GetManageTextureParameters</A>,
<A HREF="cgD3D10BindProgram.html">cgD3D10BindProgram</A>

</P>

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