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cg-3.0.0018-0.1.i586.rpm

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<BLOCKQUOTE>

<H1><A NAME="NAME"><A NAME="1">NAME

</A></A></H1>
<P>
<B>texBUFsize</B> - returns the size of a given texture image for a given level of detail.


</P>

<H1><A NAME="SYNOPSIS"><A NAME="2">SYNOPSIS

</A></A></H1>
<PRE>  int3 texBUFsize(samplerBUF samp, int lod)

  int3 texBUFsize(isamplerBUF samp, int lod)

  int3 texBUFsize(usamplerBUF samp, int lod)
</PRE>
<H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS

</A></A></H1>
<DL>
<DT><STRONG>samp

</STRONG></DT>
<DD>

<P>
Sampler to be queried for size.


</P>
<DT><STRONG>lod

</STRONG></DT>
<DD>

<P>
Level of detail to obtain size.


</P>
</DD></DL>

<H1><A NAME="DESCRIPTION"><A NAME="4">DESCRIPTION

</A></A></H1>
<P>
Given a sampler and a level of detail the size (width in <I>x</I>, height in
<I>y</I>, and depth in <I>z</I>) of the corresponding texture buffer is returned
as the result of the operation.


</P>
<P>
Because texture buffers lack mipmaps, the <I>lod</I> parameter is unused.


</P>
<P>
Texture buffer samplers are created with the <B>EXT_texture_buffer_object</B>
extension.  See:


</P>
<PRE>  <A HREF="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt</A>
</PRE><P>
Texture buffer object samplers roughly correspond to the <I>tbuffer</I>
functionality of DirectX 10.


</P>

<H1><A NAME="PROFILE_SUPPORT"><A NAME="5">PROFILE SUPPORT

</A></A></H1>
<P>
<B>texBUF</B> is supported in <A HREF="gp4vp.html">gp4vp</A>, <A HREF="gp4gp.html">gp4gp</A>, and
<A HREF="gp4fp.html">gp4fp</A> profiles.


</P>

<H1><A NAME="SEE_ALSO"><A NAME="6">SEE ALSO

</A></A></H1>
<P>
<A HREF="tex1Dsize.html"><I>tex1Dsize</I></A>, <A HREF="texBUF.html"><I>texBUF</I></A>

</P>

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