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<h1><a class="anchor" id="deprecated">Deprecated List </a></h1><p><a class="anchor" id="_deprecated000014"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1core_1_1map.html#abe50aefff40a6d71aa9f8b616acaa464">irr::core::map::isEmpty</a> () const  </dt>
<dd>Use empty() instead. </dd>
</dl>
<p><a class="anchor" id="_deprecated000022"></a> </p>
<dl>
<dt>Member <a class="el" href="namespaceirr_1_1core.html#ad9a4cf4ed6b9e8763ffd6656121fd32e">irr::core::position2df</a>  </dt>
<dd>position2d is now a synonym for vector2d, but vector2d should be used directly. </dd>
</dl>
<p><a class="anchor" id="_deprecated000023"></a> </p>
<dl>
<dt>Member <a class="el" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">irr::core::position2di</a>  </dt>
<dd>position2d is now a synonym for vector2d, but vector2d should be used directly. </dd>
</dl>
<p><a class="anchor" id="_deprecated000003"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1io_1_1_i_file_system.html#a8ae2dbe12a586b392d4660979e4bcfae">irr::io::IFileSystem::addFolderFileArchive</a> (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true) </dt>
<dd>This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. Useful for handling data which will be in a zip file </dd>
</dl>
<p><a class="anchor" id="_deprecated000004"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1io_1_1_i_file_system.html#aac14d7b80c6e1982db6765e8df520ac6">irr::io::IFileSystem::addPakFileArchive</a> (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true) </dt>
<dd>This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake2/KingPin/Hexen2 .pak files </dd>
</dl>
<p><a class="anchor" id="_deprecated000002"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1io_1_1_i_file_system.html#a1353b11c576dfb60ac20c2a7ad835511">irr::io::IFileSystem::addZipFileArchive</a> (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true) </dt>
<dd>This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are no different than .zip files. </dd>
</dl>
<p><a class="anchor" id="_deprecated000001"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9639786722fb06fcad75384bf176fe01">irr::scene::IBoneSceneNode::getBoneName</a> () const  </dt>
<dd>Use getName instead. </dd>
</dl>
<p><a class="anchor" id="_deprecated000005"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa3946324e39cc074b1f73e01d57cae70">irr::scene::IMeshCache::getMeshByFilename</a> (const io::path &amp;filename) </dt>
<dd>Use getMeshByName() instead. </dd>
</dl>
<p><a class="anchor" id="_deprecated000008"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a194468ebfebdaa70fb57622479d5db11">irr::scene::IMeshCache::getMeshFilename</a> (const IMesh *const mesh) const  </dt>
<dd><p class="startdd">Use getMeshName() instead. </p>
<p>Use getMeshName() instead. </p>
<p class="enddd">Use getMeshName() instead. </p>
</dd>
</dl>
<p><a class="anchor" id="_deprecated000011"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9b7770a23859ddd045b3c22dfbecbcaf">irr::scene::IMeshCache::setMeshFilename</a> (const IMesh *const mesh, const io::path &amp;filename) </dt>
<dd><p class="startdd">Use renameMesh() instead. </p>
<p>Use renameMesh() instead. </p>
<p class="enddd">Use renameMesh() instead. </p>
</dd>
</dl>
<p><a class="anchor" id="_deprecated000012"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#ae7b9a0796adc9d57a0537a0127a092de">irr::scene::IMeshManipulator::scaleMesh</a> (IMesh *mesh, const core::vector3df &amp;factor) const  </dt>
<dd>Use scale() instead </dd>
</dl>
<p><a class="anchor" id="_deprecated000013"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#a94e51ee7f96bcae0dc87846d559e5418">irr::scene::IMeshManipulator::transformMesh</a> (IMesh *mesh, const core::matrix4 &amp;m) const  </dt>
<dd>Use transform() instead </dd>
</dl>
<p><a class="anchor" id="_deprecated000016"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#af2f5dfc8d5d0f525aee59058fd7457cd">irr::scene::ISceneManager::addOctTreeSceneNode</a> (IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) </dt>
<dd><p class="startdd">Use addOctreeSceneNode instead. </p>
<p class="enddd">Use addOctreeSceneNode instead. </p>
</dd>
</dl>
<p><a class="anchor" id="_deprecated000017"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a67f20d1a535645048f2f7e2b5c670656">irr::scene::ISceneManager::createOctTreeTriangleSelector</a> (IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32) </dt>
<dd>Use createOctreeTriangleSelector instead. </dd>
</dl>
<p><a class="anchor" id="_deprecated000021"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1video_1_1_i_video_driver.html#a8bf2cd38851084ab227f67c27df07288">irr::video::IVideoDriver::createImage</a> (IImage *imageToCopy, const <a class="el" href="position2d_8h.html#ab5d145a98c3dec9a6ffcac4ed2cc200a">core::position2d&lt; s32 &gt;</a> &amp;pos, const core::dimension2d&lt; u32 &gt; &amp;size)=0 </dt>
<dd><p class="startdd">Create an empty image and use copyTo() </p>
<p class="enddd">Create an empty image and use copyTo() </p>
</dd>
</dl>
<p><a class="anchor" id="_deprecated000019"></a> </p>
<dl>
<dt>Member <a class="el" href="classirr_1_1video_1_1_i_video_driver.html#aed772902f4fe1185b44ce81b9b0b9add">irr::video::IVideoDriver::makeColorKeyTexture</a> (video::ITexture *texture, <a class="el" href="position2d_8h.html#ab5d145a98c3dec9a6ffcac4ed2cc200a">core::position2d&lt; s32 &gt;</a> colorKeyPixelPos, bool zeroTexels=false) const =0 </dt>
<dd><p class="startdd">If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only. </p>
<p class="enddd">If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only. </p>
</dd>
</dl>
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