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<h1>IAnimatedMeshMD3.h File Reference</h1><code>#include &quot;<a class="el" href="_i_animated_mesh_8h_source.html">IAnimatedMesh.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="quaternion_8h_source.html">quaternion.h</a>&quot;</code><br/>

<p><a href="_i_animated_mesh_m_d3_8h_source.html">Go to the source code of this file.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">irr::scene::IAnimatedMeshMD3</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interface for using some special functions of MD3 meshes.  <a href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_animation_info.html">irr::scene::SMD3AnimationInfo</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_face.html">irr::scene::SMD3Face</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Triangle Index.  <a href="structirr_1_1scene_1_1_s_m_d3_face.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html">irr::scene::SMD3Header</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">this holds the header info of the MD3 file  <a href="structirr_1_1scene_1_1_s_m_d3_header.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">irr::scene::SMD3Mesh</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Holding Frames Buffers and Tag Infos.  <a href="structirr_1_1scene_1_1_s_m_d3_mesh.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Holding Frame Data for a Mesh.  <a href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html">irr::scene::SMD3MeshHeader</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">this holds the header info of an MD3 mesh section  <a href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html">irr::scene::SMD3QuaternionTag</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">hold a tag info for connecting meshes  <a href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">irr::scene::SMD3QuaternionTagList</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">holds a associative list of named quaternions  <a href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html">irr::scene::SMD3TexCoord</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Texture Coordinate.  <a href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_vertex.html">irr::scene::SMD3Vertex</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compressed Vertex Data.  <a href="structirr_1_1scene_1_1_s_m_d3_vertex.html#_details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">irr::scene::EMD3_ANIMATION_TYPE</a> { <br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aea2a3f484bf90bdbd15062c6bf078ee8">irr::scene::EMD3_BOTH_DEATH_1</a> =  0, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5715888218e5d4b683155b982e48063e">irr::scene::EMD3_BOTH_DEAD_1</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa80262786b9b4584691f364c0147e5f0">irr::scene::EMD3_BOTH_DEATH_2</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a4b84ae0886caa53bd170f1314b53932d">irr::scene::EMD3_BOTH_DEAD_2</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa3389d681b14944d1d47de34332df5f9">irr::scene::EMD3_BOTH_DEATH_3</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a06af8504d0a93bdc0c5e90b674405bdb">irr::scene::EMD3_BOTH_DEAD_3</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3af0d8fa0f224a5abd5e59d0830c30dd55">irr::scene::EMD3_TORSO_GESTURE</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a3cac7b5a0a450d4b9870b881990e3fa3">irr::scene::EMD3_TORSO_ATTACK_1</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ae76041acf2f0905b1501eabf0dff97af">irr::scene::EMD3_TORSO_ATTACK_2</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a598cc2a053eef5d9a094cec8a73d3af9">irr::scene::EMD3_TORSO_DROP</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ac31416567a53f0c831205268331e014d">irr::scene::EMD3_TORSO_RAISE</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3abbc46d060dd1f7248d08064feace53a5">irr::scene::EMD3_TORSO_STAND_1</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ac674330d53ed3b2d45053183c62aba10">irr::scene::EMD3_TORSO_STAND_2</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3abba0faa0b18d5ee1e27a2414a286d905">irr::scene::EMD3_LEGS_WALK_CROUCH</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a564e4b40b5067c51fd8eebc9f72f947f">irr::scene::EMD3_LEGS_WALK</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a657330b22d1843fd5b78d7805c36b606">irr::scene::EMD3_LEGS_RUN</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a79839fec176c5fad4410cd2e108736d7">irr::scene::EMD3_LEGS_BACK</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aae8bbb6fe2f686ca8ff41223b3e26a6f">irr::scene::EMD3_LEGS_SWIM</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa2623f61b863c78fdba0cd4231fdd78e">irr::scene::EMD3_LEGS_JUMP_1</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5d561e48b8510a7839738760ba299145">irr::scene::EMD3_LEGS_LAND_1</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5d47ba16620e91b67449b2cc1cd56cf9">irr::scene::EMD3_LEGS_JUMP_2</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a6212569186f5f833fa919141079b55d4">irr::scene::EMD3_LEGS_LAND_2</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a8b907b79463323610ea63357157393dc">irr::scene::EMD3_LEGS_IDLE</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a55ee1d4bbaaaead8cdc59d19bee3a009">irr::scene::EMD3_LEGS_IDLE_CROUCH</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ada3d3b742eee02b2a30f8077dadde0ab">irr::scene::EMD3_LEGS_TURN</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a3a9b1ea6dbd3f7a93f66e124496fb6fc">irr::scene::EMD3_ANIMATION_COUNT</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Animation list. </p>
 <a href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29">irr::scene::eMD3Models</a> { <br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a741d6ffd5463f56e54868b5927673df8">irr::scene::EMD3_HEAD</a> =  0, 
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a9a3073723f767bfea13f1d9f29272746">irr::scene::EMD3_UPPER</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29ad266a9d57ba0895dd9032f0fea066508">irr::scene::EMD3_LOWER</a>, 
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a6404a8c5fcd65ef4ae7eeae5e90207dc">irr::scene::EMD3_WEAPON</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a522b4a637da7d32e380667b780d7d56a">irr::scene::EMD3_NUMMODELS</a>
<br/>
 }</td></tr>
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