<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: Member List</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <div class="contents"> <h1>irr::video::IGPUProgrammingServices Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a>, including all inherited members.<table> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a51d8b03d12a4a03ca8f03efd9f3da73b">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#ad970aa24e1493f95e8240d9003334acd">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const c8 *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a63db9ae2f1684a888ac491278eeb8585">addHighLevelShaderMaterialFromFiles</a>(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const io::path &pixelShaderProgramFileName, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const io::path &geometryShaderProgramFileName, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a6a3ad46cf6516499dffae78f4849a481">addHighLevelShaderMaterialFromFiles</a>(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const io::path &pixelShaderProgramFileName="", const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a2c61a3622927d768ce756318b0dcf8f3">addHighLevelShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, io::IReadFile *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, io::IReadFile *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a17a3e2a17b9f8a391c9ad9d7e52e8719">addHighLevelShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, io::IReadFile *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#af7c7515773d4be33e1c66b8e3b65c293">addShaderMaterial</a>(const c8 *vertexShaderProgram=0, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a3d525d13fe863dc4f06af01eb44ea9e6">addShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, io::IReadFile *pixelShaderProgram, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a46042ab1425d6c20f5d148febd7d9f00">addShaderMaterialFromFiles</a>(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a09d143ea5c55840c15ebcb84e8539bc0">~IGPUProgrammingServices</a>()</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline, virtual]</code></td></tr> </table></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:09 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.6.2)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>