Sophie

Sophie

distrib > Mandriva > 2011.0 > i586 > by-pkgid > a16d689bc65aac5d987d5129109e6de5 > files > 753

irrlicht-doc-1.7.2-1.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Irrlicht Engine: Member List</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<table class="irrlicht" >
  <tr valign="middle"> 
    <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> 
      | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> 
      | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> 
      | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical 
      List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> 
      Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> 
      | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> 
      Namespace&nbsp;Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class 
      members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File 
      members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td>
  </tr>
</table>
<!-- Generated by Doxygen 1.6.2 -->
<div class="contents">
<h1>irr::video::IGPUProgrammingServices Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a51d8b03d12a4a03ca8f03efd9f3da73b">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName=&quot;main&quot;, E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#ad970aa24e1493f95e8240d9003334acd">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName=&quot;main&quot;, E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const c8 *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName=&quot;main&quot;, E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a63db9ae2f1684a888ac491278eeb8585">addHighLevelShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const io::path &amp;pixelShaderProgramFileName, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const io::path &amp;geometryShaderProgramFileName, const c8 *geometryShaderEntryPointName=&quot;main&quot;, E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a6a3ad46cf6516499dffae78f4849a481">addHighLevelShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName=&quot;main&quot;, E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const io::path &amp;pixelShaderProgramFileName=&quot;&quot;, const c8 *pixelShaderEntryPointName=&quot;main&quot;, E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a2c61a3622927d768ce756318b0dcf8f3">addHighLevelShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, io::IReadFile *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, io::IReadFile *geometryShaderProgram, const c8 *geometryShaderEntryPointName=&quot;main&quot;, E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a17a3e2a17b9f8a391c9ad9d7e52e8719">addHighLevelShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName=&quot;main&quot;, E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, io::IReadFile *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName=&quot;main&quot;, E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#af7c7515773d4be33e1c66b8e3b65c293">addShaderMaterial</a>(const c8 *vertexShaderProgram=0, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a3d525d13fe863dc4f06af01eb44ea9e6">addShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, io::IReadFile *pixelShaderProgram, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a46042ab1425d6c20f5d148febd7d9f00">addShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const io::path &amp;pixelShaderProgramFileName, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a09d143ea5c55840c15ebcb84e8539bc0">~IGPUProgrammingServices</a>()</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline, virtual]</code></td></tr>
</table></div>
<hr size="1">
<address style="align: right;">
<small> </small>
</address>
<table width="100%" border="0" cellspacing="0" cellpadding="2">
  <tr> 
    <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td>
    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
        Engine</a> Documentation &copy; 2003-2010 by Nikolaus Gebhardt. Generated 
        on Sun Oct 24 12:42:09 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> 
        (1.6.2)</font></em></small></div></td>
  </tr>
</table>
<address style="align: right;">
</address>
</body>
</html>