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<h1>EShaderTypes.h File Reference</h1><code>#include &quot;<a class="el" href="irr_types_8h_source.html">irrTypes.h</a>&quot;</code><br/>

<p><a href="_e_shader_types_8h_source.html">Go to the source code of this file.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html">irr::video</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a3aad41cbdf894faaeeadf465592af18f">irr::video::E_GEOMETRY_SHADER_TYPE</a> { <a class="el" href="namespaceirr_1_1video.html#a3aad41cbdf894faaeeadf465592af18fa12b261340852755273888e2243c46c82">irr::video::EGST_GS_4_0</a> =  0, 
<a class="el" href="namespaceirr_1_1video.html#a3aad41cbdf894faaeeadf465592af18fa8671e215f014583cfffa1020f97a179b">irr::video::EGST_COUNT</a>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Enum for supported geometry shader types. </p>
 <a href="namespaceirr_1_1video.html#a3aad41cbdf894faaeeadf465592af18f">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724c">irr::video::E_PIXEL_SHADER_TYPE</a> { <br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724ca600133dcb93a6cbdddaed1e09cc8a2cc">irr::video::EPST_PS_1_1</a> =  0, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724cab6168a7aab7c52023cab580ab314c309">irr::video::EPST_PS_1_2</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724cac700f3b032b621fc6c91c3a30692be20">irr::video::EPST_PS_1_3</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724caf627e49cb854f7b26756001a6cb63573">irr::video::EPST_PS_1_4</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724ca9dd5850a16a865d2301c57da354f098d">irr::video::EPST_PS_2_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724ca2cee5e5a3ccba6db303099111aac6b4e">irr::video::EPST_PS_2_a</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724cabd9f312049621b7ebb13ddb03623285d">irr::video::EPST_PS_2_b</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724ca75a082b35171528b115fd9c4361d0b51">irr::video::EPST_PS_3_0</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724ca2729969d45e5c8a50903657a2d04abf0">irr::video::EPST_PS_4_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724caae1ba2be72c38b8e1cd77605c97680e2">irr::video::EPST_PS_4_1</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724ca4be0c9fe9e526340ec6399d708859a19">irr::video::EPST_PS_5_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724ca71cefcf360894a2585c76a525a83e144">irr::video::EPST_COUNT</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Compile target enumeration for the addHighLevelShaderMaterial() method. </p>
 <a href="namespaceirr_1_1video.html#a07fb77e9aec681402ad376f7ef9b724c">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9">irr::video::E_VERTEX_SHADER_TYPE</a> { <br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9a60cc4ef72d14e7192dc721bde0f07461">irr::video::EVST_VS_1_1</a> =  0, 
<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9a01467b8490c77a00279d1f3f5a08dece">irr::video::EVST_VS_2_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9afd8a4576e5fa8093777af5e3eb68f356">irr::video::EVST_VS_2_a</a>, 
<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9ad10d2deba7c90cc8ea009a6b5f298270">irr::video::EVST_VS_3_0</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9aff8d3a458e5ce3e59615f62e91e7bd1b">irr::video::EVST_VS_4_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9aef43e41d386acab47349de3728a30e00">irr::video::EVST_VS_4_1</a>, 
<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9a23d9e312fbdb6f829ce4096c0f88184b">irr::video::EVST_VS_5_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9a7bcfbb56a27827b74d7490ac9b4c5805">irr::video::EVST_COUNT</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Compile target enumeration for the addHighLevelShaderMaterial() method. </p>
 <a href="namespaceirr_1_1video.html#a9decae50d4dc2455e7b009f5c71b24f9">More...</a><br/></td></tr>
<tr><td colspan="2"><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#ab077dcb9a1ac7cf2a0988fc3e29714da">irr::video::GEOMETRY_SHADER_TYPE_NAMES</a> []</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">String names for supported geometry shader types.  <a href="#ab077dcb9a1ac7cf2a0988fc3e29714da"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a4a0a5ebb62ca1b59a6bfb8e9fe81b250">irr::video::PIXEL_SHADER_TYPE_NAMES</a> []</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.  <a href="#a4a0a5ebb62ca1b59a6bfb8e9fe81b250"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a296c30d8c7591c4e083f7b7e2d4b35ad">irr::video::VERTEX_SHADER_TYPE_NAMES</a> []</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.  <a href="#a296c30d8c7591c4e083f7b7e2d4b35ad"></a><br/></td></tr>
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