<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: Member List</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <div class="contents"> <h1>irr::scene::ISceneManager Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a>, including all inherited members.<table> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a8e2e0cd3a27e85b4116855dd2f3365b8">addAnimatedMeshSceneNode</a>(IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), bool alsoAddIfMeshPointerZero=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aaad9256887ee85dd1f54018abf068d25">addArrowMesh</a>(const io::path &name, video::SColor vtxColor0=0xFFFFFFFF, video::SColor vtxColor1=0xFFFFFFFF, u32 tesselationCylinder=4, u32 tesselationCone=8, f32 height=1.f, f32 cylinderHeight=0.6f, f32 width0=0.05f, f32 width1=0.3f)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a00266a58b97e827acd9e105806a99c3a">addBillboardSceneNode</a>(ISceneNode *parent=0, const core::dimension2d< f32 > &size=core::dimension2d< f32 >(10.0f, 10.0f), const core::vector3df &position=core::vector3df(0, 0, 0), s32 id=-1, video::SColor colorTop=0xFFFFFFFF, video::SColor colorBottom=0xFFFFFFFF)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a82e91e414ac6ad4f4c0eaa5b17ce3a44">addBillboardTextSceneNode</a>(gui::IGUIFont *font, const wchar_t *text, ISceneNode *parent=0, const core::dimension2d< f32 > &size=core::dimension2d< f32 >(10.0f, 10.0f), const core::vector3df &position=core::vector3df(0, 0, 0), s32 id=-1, video::SColor colorTop=0xFFFFFFFF, video::SColor colorBottom=0xFFFFFFFF)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#afc3733849319078d5d22d94f58c7d1f2">addCameraSceneNode</a>(ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &lookat=core::vector3df(0, 0, 100), s32 id=-1, bool makeActive=true)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ac312cbc85161678d00192880f2cdddbb">addCameraSceneNodeFPS</a>(ISceneNode *parent=0, f32 rotateSpeed=100.0f, f32 moveSpeed=0.5f, s32 id=-1, SKeyMap *keyMapArray=0, s32 keyMapSize=0, bool noVerticalMovement=false, f32 jumpSpeed=0.f, bool invertMouse=false, bool makeActive=true)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#afce89a811bfafc3a69a0b3ebd934ac99">addCameraSceneNodeMaya</a>(ISceneNode *parent=0, f32 rotateSpeed=-1500.0f, f32 zoomSpeed=200.0f, f32 translationSpeed=1500.0f, s32 id=-1, bool makeActive=true)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a23d1328c68b1585f613108f386fabc1c">addCubeSceneNode</a>(f32 size=10.0f, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ad7aa119894aa960f428b7baefcedc58a">addDummyTransformationSceneNode</a>(ISceneNode *parent=0, s32 id=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a3811d3d2a092474e2c5613d550678187">addEmptySceneNode</a>(ISceneNode *parent=0, s32 id=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a808972cc001db86c0576c38b3b3fbbf7">addExternalMeshLoader</a>(IMeshLoader *externalLoader)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2eb986c6975ebc1aa1f68c878ac8dcda">addHillPlaneMesh</a>(const io::path &name, const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material=0, f32 hillHeight=0.0f, const core::dimension2d< f32 > &countHills=core::dimension2d< f32 >(0.0f, 0.0f), const core::dimension2d< f32 > &textureRepeatCount=core::dimension2d< f32 >(1.0f, 1.0f))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2e6442f8c95a544c355bd137ccdb7095">addLightSceneNode</a>(ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), video::SColorf color=video::SColorf(1.0f, 1.0f, 1.0f), f32 radius=100.0f, s32 id=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aa0a32f9f5b13d94e24eed80bdb999919">addMeshSceneNode</a>(IMesh *mesh, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), bool alsoAddIfMeshPointerZero=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a503339385ca2b33d7e8035a61c4eca84">addOctreeSceneNode</a>(IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#abfa8d1ebb1ff681d588aea98e6e2b193">addOctreeSceneNode</a>(IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ad976720f7b110b47374e129b29e4e572">addOctTreeSceneNode</a>(IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#af2f5dfc8d5d0f525aee59058fd7457cd">addOctTreeSceneNode</a>(IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a1c1c2b024a01bd1d6d56518926e37fa8">addParticleSystemSceneNode</a>(bool withDefaultEmitter=true, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a58642d304110532988d27cebbe76ed41">addQuake3SceneNode</a>(const IMeshBuffer *meshBuffer, const quake3::IShader *shader, ISceneNode *parent=0, s32 id=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a22ea17e8c06a773af9828f7bb70cdc40">addSceneNode</a>(const char *sceneNodeTypeName, ISceneNode *parent=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2b08b9f20ec62faeffc02b9fed9fd683">addSkyBoxSceneNode</a>(video::ITexture *top, video::ITexture *bottom, video::ITexture *left, video::ITexture *right, video::ITexture *front, video::ITexture *back, ISceneNode *parent=0, s32 id=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aadf84a7a18a5ed92d9868f90c506daa7">addSkyDomeSceneNode</a>(video::ITexture *texture, u32 horiRes=16, u32 vertRes=8, f32 texturePercentage=0.9, f32 spherePercentage=2.0, f32 radius=1000.f, ISceneNode *parent=0, s32 id=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a9e9e8524055ca841c0bb16316f4b8212">addSphereMesh</a>(const io::path &name, f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#acd6454347276ff8c74e46063970cfc04">addSphereSceneNode</a>(f32 radius=5.0f, s32 polyCount=16, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ac56c56d5ec02bfe7cfb35db7afc19b50">addTerrainMesh</a>(const io::path &meshname, video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize=core::dimension2d< f32 >(10.0f, 10.0f), f32 maxHeight=200.0f, const core::dimension2d< u32 > &defaultVertexBlockSize=core::dimension2d< u32 >(64, 64))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2188fb0443c7e0b6b69a673ca1d9ca5c">addTerrainSceneNode</a>(const io::path &heightMapFileName, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, bool addAlsoIfHeightmapEmpty=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ae89a0a2d162a86f087eec66ddcd801b6">addTerrainSceneNode</a>(io::IReadFile *heightMapFile, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, bool addAlsoIfHeightmapEmpty=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ae3a173f0b0dd97e69251a22b5e4fbc0f">addTextSceneNode</a>(gui::IGUIFont *font, const wchar_t *text, video::SColor color=video::SColor(100, 255, 255, 255), ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), s32 id=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a11eac917a4c75c7a7730198d7bf31f5a">addToDeletionQueue</a>(ISceneNode *node)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a7086c554b86bdf055d6ebcc5950e1f16">addVolumeLightMesh</a>(const io::path &name, const u32 SubdivideU=32, const u32 SubdivideV=32, const video::SColor FootColor=video::SColor(51, 0, 230, 180), const video::SColor TailColor=video::SColor(0, 0, 0, 0))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a75fc84dd6ee9140da8fd63357947c724">addVolumeLightSceneNode</a>(ISceneNode *parent=0, s32 id=-1, const u32 subdivU=32, const u32 subdivV=32, const video::SColor foot=video::SColor(51, 0, 230, 180), const video::SColor tail=video::SColor(0, 0, 0, 0), const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a5f5beb6271d3ab753687400dd6573044">addWaterSurfaceSceneNode</a>(IMesh *mesh, f32 waveHeight=2.0f, f32 waveSpeed=300.0f, f32 waveLength=10.0f, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#abaa3d11a833b89f7579848e234881988">clear</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a67b266cc40ebd66b5d21c26a78f002be">createCollisionResponseAnimator</a>(ITriangleSelector *world, ISceneNode *sceneNode, const core::vector3df &ellipsoidRadius=core::vector3df(30, 60, 30), const core::vector3df &gravityPerSecond=core::vector3df(0,-10.0f, 0), const core::vector3df &ellipsoidTranslation=core::vector3df(0, 0, 0), f32 slidingValue=0.0005f)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a163cc04ff2cb03852ac891de56200fa3">createDeleteAnimator</a>(u32 timeMs)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2e49ff49bc9e88e8ecf3d681354e1ab6">createFlyCircleAnimator</a>(const core::vector3df &center=core::vector3df(0.f, 0.f, 0.f), f32 radius=100.f, f32 speed=0.001f, const core::vector3df &direction=core::vector3df(0.f, 1.f, 0.f), f32 startPosition=0.f, f32 radiusEllipsoid=0.f)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a865c2da86486dcdb44847d5baa7aaa61">createFlyStraightAnimator</a>(const core::vector3df &startPoint, const core::vector3df &endPoint, u32 timeForWay, bool loop=false, bool pingpong=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ab0c9d4ab88bbe2ad71623b1054a0c3ba">createFollowSplineAnimator</a>(s32 startTime, const core::array< core::vector3df > &points, f32 speed=1.0f, f32 tightness=0.5f, bool loop=true, bool pingpong=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ae9a06fb68757381f99cfe11ecbd153e6">createMeshWriter</a>(EMESH_WRITER_TYPE type)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aee99e59dc55fe9f8c3507df68f84a9ff">createMetaTriangleSelector</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a94805dd4eca41ccef9607aefe669aed9">createNewSceneManager</a>(bool cloneContent=false)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a4ed7d3b34f4d0c70395b6d464fe32b96">createOctreeTriangleSelector</a>(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a67f20d1a535645048f2f7e2b5c670656">createOctTreeTriangleSelector</a>(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a29efe9505de4e5dc2218283ef0c2a64d">createRotationAnimator</a>(const core::vector3df &rotationSpeed)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a67015b46ffde252ba723e6dcc6a93ac2">createSkinnedMesh</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#af52f8c74e08637b7643d239542371bc5">createTerrainTriangleSelector</a>(ITerrainSceneNode *node, s32 LOD=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ae212e01dffc4891d32e3d1735d22d04a">createTextureAnimator</a>(const core::array< video::ITexture * > &textures, s32 timePerFrame, bool loop=true)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a266625379b1558e9be1dc062ea4e71f7">createTriangleSelector</a>(IMesh *mesh, ISceneNode *node)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#abc1ecc9a60abb40e7ffddbd72c077231">createTriangleSelector</a>(IAnimatedMeshSceneNode *node)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#adb717113b4203e92f2bd95c84488059c">createTriangleSelectorFromBoundingBox</a>(ISceneNode *node)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a04240262904667c821bd9de5e5fd9b02">drawAll</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a71391ee37dece0714d95c519f110010f">getActiveCamera</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a9da2090baaeeaa6261d6a1fac5025b09">getAmbientLight</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aeedfa596280048e6ea6463ff69d23855">getAnimatorTypeName</a>(ESCENE_NODE_ANIMATOR_TYPE type)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#adeb3d24c8ffafd5e671f344931a0b3a5">getDefaultSceneNodeAnimatorFactory</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a1ea0ec7ec95a97819f1de5222b97e774">getDefaultSceneNodeFactory</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#adbd98fbeba199005cf795a5bae7ccbaf">getFileSystem</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a9840cfd39b44f238d06b7bc51e6ba1f6">getGeometryCreator</a>(void) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ad887536e9cc41d0670364f9f0a0f4510">getGUIEnvironment</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a63894c3f3d46cfc385116f1705935e03">getMesh</a>(const io::path &filename)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#af0ff82d7bac969d6a30f67c7b1fa0c46">getMesh</a>(io::IReadFile *file)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a45d89c816e33abe0e77eb063d7ce58a8">getMeshCache</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a05138d6b5f99fced0061794fb5c42318">getMeshManipulator</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a4dba8ee7f48fdf6ede2c3f4b5fabcad3">getParameters</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#abf31f8c0dfb5242d07339fbba20a63e5">getRegisteredSceneNodeAnimatorFactoryCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a405dd898657d08cd1dbf973d1cb88b19">getRegisteredSceneNodeFactoryCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a4f7075320f1a3bf2838f29c23f78635f">getRootSceneNode</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a433b65bfc974d069a1dc2fc296b23d9b">getSceneCollisionManager</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a96d8272b74bd0adc9138f17e832dc887">getSceneNodeAnimatorFactory</a>(u32 index)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ac912b9effd5ce46f5dc038e0568e614c">getSceneNodeFactory</a>(u32 index)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a038e2afb1397fe8f2b6f8f6c55d52b55">getSceneNodeFromId</a>(s32 id, ISceneNode *start=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a13ada3cca4b9eadee5e8ba3ccb6683da">getSceneNodeFromName</a>(const c8 *name, ISceneNode *start=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a5ab8e8f8cc8456a3ea881c75dfe505bb">getSceneNodeFromType</a>(scene::ESCENE_NODE_TYPE type, ISceneNode *start=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2b8f844a1367d80648bc055a5639807b">getSceneNodeRenderPass</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a9afcad318b725b5f95e19c839145d3d6">getSceneNodesFromType</a>(ESCENE_NODE_TYPE type, core::array< scene::ISceneNode * > &outNodes, ISceneNode *start=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a9f8cc1f55b8e067528b7a9a21b7fdd50">getSceneNodeTypeName</a>(ESCENE_NODE_TYPE type)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ac57d3e4fca82867fd3f0ef2a47c4c07c">getShadowColor</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#afde082160205a8faab44cd5b61e3745c">getVideoDriver</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aff6c6d553e0faf12bbfd33e814ad4352">isCulled</a>(const ISceneNode *node) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aa29315bb2369c857b155dc2074d516a2">loadScene</a>(const io::path &filename, ISceneUserDataSerializer *userDataSerializer=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a60514f742b5b74dd0f84a4c94f00ce6b">loadScene</a>(io::IReadFile *file, ISceneUserDataSerializer *userDataSerializer=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ac68aa8d654884f19ad52fa28f11db424">postEventFromUser</a>(const SEvent &event)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aaf17bdde6d4e9ef61a76f3b43100ecb8">registerNodeForRendering</a>(ISceneNode *node, E_SCENE_NODE_RENDER_PASS pass=ESNRP_AUTOMATIC)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#af48c93cc41f986f08ed964cc575ee7a0">registerSceneNodeAnimatorFactory</a>(ISceneNodeAnimatorFactory *factoryToAdd)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a75ac9315def74ae5e26a2d6a2f5a38e9">registerSceneNodeFactory</a>(ISceneNodeFactory *factoryToAdd)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ab847d501961c633db60497e878b93305">saveScene</a>(const io::path &filename, ISceneUserDataSerializer *userDataSerializer=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a891d5d12ccd22f9a3b5a5809cb4aa8d2">saveScene</a>(io::IWriteFile *file, ISceneUserDataSerializer *userDataSerializer=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a5d19b7a6803a0a021082fc2b86043b3d">setActiveCamera</a>(ICameraSceneNode *camera)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a8a424accb615c4f60fde59f55033a816">setAmbientLight</a>(const video::SColorf &ambientColor)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a0065307bf3ff12fdc5b7bb624987a1c2">setLightManager</a>(ILightManager *lightManager)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a074feb54d61f5402befef5e1bf0aff37">setShadowColor</a>(video::SColor color=video::SColor(150, 0, 0, 0))=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#aa9076a550f5d12a85ffb92cbd60c3001">~ISceneManager</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td><td><code> [inline, virtual]</code></td></tr> </table></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img 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