<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: ESceneNodeAnimatorTypes.h File Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" 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valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> <br/></td></tr> </p> <tr><td colspan="2"><h2>Enumerations</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">irr::scene::ESCENE_NODE_ANIMATOR_TYPE</a> { <br/> <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19add5f15ecd6c0209d4e3d81a287ae9a66">irr::scene::ESNAT_FLY_CIRCLE</a> = 0, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19af71dad2be8d964a88329d2727fb53b74">irr::scene::ESNAT_FLY_STRAIGHT</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19addc7e3bb5180f7087546ccab14dcc4ad">irr::scene::ESNAT_FOLLOW_SPLINE</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a689aa5051e83b7f61a7abba85eb1be52">irr::scene::ESNAT_ROTATION</a>, <br/> <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a2f3e75035fbb3227189a0a3d8bcda993">irr::scene::ESNAT_TEXTURE</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19abbafee6e6a120e26a6e1ed6bd3cbdc86">irr::scene::ESNAT_DELETION</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19af5889b6449faa50d3fabd005d4493490">irr::scene::ESNAT_COLLISION_RESPONSE</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19ae40c836272ace5bf243baaca72dba55c">irr::scene::ESNAT_CAMERA_FPS</a>, <br/> <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a851338028c38a91643f70d2a2e5ff8c4">irr::scene::ESNAT_CAMERA_MAYA</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a2bcfe4fb94550fadc4b1e79b8c0d6583">irr::scene::ESNAT_COUNT</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6">irr::scene::ESNAT_UNKNOWN</a>, <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19ac54f052c7c7e45e68d7460c3706a3167">irr::scene::ESNAT_FORCE_32_BIT</a> = 0x7fffffff <br/> }</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight"><p>An enumeration for all types of built-in scene node animators. </p> <a href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">More...</a><br/></td></tr> </table> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td 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