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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">IParticleAttractionAffector</a>
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<h1>irr::scene::IParticleAttractionAffector Class Reference</h1><!-- doxytag: class="irr::scene::IParticleAttractionAffector" --><!-- doxytag: inherits="irr::scene::IParticleAffector" -->
<p>A particle affector which attracts or detracts particles.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for irr::scene::IParticleAttractionAffector:</div>
<div class="dynsection">
 <div class="center">
  <img src="classirr_1_1scene_1_1_i_particle_attraction_affector.png" usemap="#irr::scene::IParticleAttractionAffector_map" alt=""/>
  <map id="irr::scene::IParticleAttractionAffector_map" name="irr::scene::IParticleAttractionAffector_map">
<area href="classirr_1_1scene_1_1_i_particle_affector.html" alt="irr::scene::IParticleAffector" shape="rect" coords="0,112,217,136"/>
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,217,80"/>
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,217,24"/>
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 </div>
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<p><a href="classirr_1_1scene_1_1_i_particle_attraction_affector-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a8ccecdafff68056bbb4348256875e7cb">getAffectX</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get whether or not the particles X position are affected.  <a href="#a8ccecdafff68056bbb4348256875e7cb"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a06a2872adddd7bfca9f79325563dd799">getAffectY</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get whether or not the particles Y position are affected.  <a href="#a06a2872adddd7bfca9f79325563dd799"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a71c62c5cd7e871eef76fca9a686e15fc">getAffectZ</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get whether or not the particles Z position are affected.  <a href="#a71c62c5cd7e871eef76fca9a686e15fc"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a860d078586d99905c261804a857d9ff8">getAttract</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get whether or not the particles are attracting or detracting.  <a href="#a860d078586d99905c261804a857d9ff8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a170e9d369460225b11ed3f8cfe1e426b">getPoint</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the point that particles are attracted to.  <a href="#a170e9d369460225b11ed3f8cfe1e426b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a8b7801b8cc28c5c1a1c1d46f526ccac4">getType</a> () const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get emitter type.  <a href="#a8b7801b8cc28c5c1a1c1d46f526ccac4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#adb3f5cd7d9eff5af6ec6c43f25e0511b">setAffectX</a> (bool affect)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set whether or not this will affect particles in the X direction.  <a href="#adb3f5cd7d9eff5af6ec6c43f25e0511b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a7a0452f7602cb027cad43b510fadc37c">setAffectY</a> (bool affect)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set whether or not this will affect particles in the Y direction.  <a href="#a7a0452f7602cb027cad43b510fadc37c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a49f368cac233d59458dee1b73dec833d">setAffectZ</a> (bool affect)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set whether or not this will affect particles in the Z direction.  <a href="#a49f368cac233d59458dee1b73dec833d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a73dcbb5f7bc6c050255f7d005c904cd1">setAttract</a> (bool attract)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set whether or not the particles are attracting or detracting.  <a href="#a73dcbb5f7bc6c050255f7d005c904cd1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a135e26063faa04fb0aae701454239ac7">setPoint</a> (const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;point)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the point that particles will attract to.  <a href="#a135e26063faa04fb0aae701454239ac7"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>A particle affector which attracts or detracts particles. </p>

<p>Definition at line <a class="el" href="_i_particle_attraction_affector_8h_source.html#l00012">12</a> of file <a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a>.</p>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a8ccecdafff68056bbb4348256875e7cb"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectX" ref="a8ccecdafff68056bbb4348256875e7cb" args="() const =0" -->
<div class="memitem">
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          <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectX </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Get whether or not the particles X position are affected. </p>

</div>
</div>
<a class="anchor" id="a06a2872adddd7bfca9f79325563dd799"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectY" ref="a06a2872adddd7bfca9f79325563dd799" args="() const =0" -->
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        <tr>
          <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectY </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Get whether or not the particles Y position are affected. </p>

</div>
</div>
<a class="anchor" id="a71c62c5cd7e871eef76fca9a686e15fc"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectZ" ref="a71c62c5cd7e871eef76fca9a686e15fc" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectZ </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Get whether or not the particles Z position are affected. </p>

</div>
</div>
<a class="anchor" id="a860d078586d99905c261804a857d9ff8"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAttract" ref="a860d078586d99905c261804a857d9ff8" args="() const =0" -->
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          <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAttract </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Get whether or not the particles are attracting or detracting. </p>

</div>
</div>
<a class="anchor" id="a170e9d369460225b11ed3f8cfe1e426b"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getPoint" ref="a170e9d369460225b11ed3f8cfe1e426b" args="() const =0" -->
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          <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; irr::scene::IParticleAttractionAffector::getPoint </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>Get the point that particles are attracted to. </p>

</div>
</div>
<a class="anchor" id="a8b7801b8cc28c5c1a1c1d46f526ccac4"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getType" ref="a8b7801b8cc28c5c1a1c1d46f526ccac4" args="() const " -->
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          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a> irr::scene::IParticleAttractionAffector::getType </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Get emitter type. </p>

<p>Implements <a class="el" href="classirr_1_1scene_1_1_i_particle_affector.html#add5652cd7dabb91342497fed776e2557">irr::scene::IParticleAffector</a>.</p>

<p>Definition at line <a class="el" href="_i_particle_attraction_affector_8h_source.html#l00043">43</a> of file <a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a>.</p>

<p>References <a class="el" href="_i_particle_affector_8h_source.html#l00017">irr::scene::EPAT_ATTRACT</a>.</p>

</div>
</div>
<a class="anchor" id="adb3f5cd7d9eff5af6ec6c43f25e0511b"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectX" ref="adb3f5cd7d9eff5af6ec6c43f25e0511b" args="(bool affect)=0" -->
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        <tr>
          <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectX </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>affect</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Set whether or not this will affect particles in the X direction. </p>

</div>
</div>
<a class="anchor" id="a7a0452f7602cb027cad43b510fadc37c"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectY" ref="a7a0452f7602cb027cad43b510fadc37c" args="(bool affect)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectY </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>affect</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Set whether or not this will affect particles in the Y direction. </p>

</div>
</div>
<a class="anchor" id="a49f368cac233d59458dee1b73dec833d"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectZ" ref="a49f368cac233d59458dee1b73dec833d" args="(bool affect)=0" -->
<div class="memitem">
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        <tr>
          <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectZ </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>affect</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Set whether or not this will affect particles in the Z direction. </p>

</div>
</div>
<a class="anchor" id="a73dcbb5f7bc6c050255f7d005c904cd1"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAttract" ref="a73dcbb5f7bc6c050255f7d005c904cd1" args="(bool attract)=0" -->
<div class="memitem">
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          <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAttract </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>attract</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Set whether or not the particles are attracting or detracting. </p>

</div>
</div>
<a class="anchor" id="a135e26063faa04fb0aae701454239ac7"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setPoint" ref="a135e26063faa04fb0aae701454239ac7" args="(const core::vector3df &amp;point)=0" -->
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          <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setPoint </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>point</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Set the point that particles will attract to. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a></li>
</ul>
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