<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::IParticleAttractionAffector Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">IParticleAttractionAffector</a> </div> <div class="contents"> <h1>irr::scene::IParticleAttractionAffector Class Reference</h1><!-- doxytag: class="irr::scene::IParticleAttractionAffector" --><!-- doxytag: inherits="irr::scene::IParticleAffector" --> <p>A particle affector which attracts or detracts particles. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a>></code></p> <div class="dynheader"> Inheritance diagram for irr::scene::IParticleAttractionAffector:</div> <div class="dynsection"> <div class="center"> <img src="classirr_1_1scene_1_1_i_particle_attraction_affector.png" usemap="#irr::scene::IParticleAttractionAffector_map" alt=""/> <map id="irr::scene::IParticleAttractionAffector_map" name="irr::scene::IParticleAttractionAffector_map"> <area href="classirr_1_1scene_1_1_i_particle_affector.html" alt="irr::scene::IParticleAffector" shape="rect" coords="0,112,217,136"/> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,217,80"/> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,217,24"/> </map> </div> </div> <p><a href="classirr_1_1scene_1_1_i_particle_attraction_affector-members.html">List of all members.</a></p> <table border="0" cellpadding="0" cellspacing="0"> <tr><td colspan="2"><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a8ccecdafff68056bbb4348256875e7cb">getAffectX</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles X position are affected. <a href="#a8ccecdafff68056bbb4348256875e7cb"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a06a2872adddd7bfca9f79325563dd799">getAffectY</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles Y position are affected. <a href="#a06a2872adddd7bfca9f79325563dd799"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a71c62c5cd7e871eef76fca9a686e15fc">getAffectZ</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles Z position are affected. <a href="#a71c62c5cd7e871eef76fca9a686e15fc"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a860d078586d99905c261804a857d9ff8">getAttract</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles are attracting or detracting. <a href="#a860d078586d99905c261804a857d9ff8"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a170e9d369460225b11ed3f8cfe1e426b">getPoint</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the point that particles are attracted to. <a href="#a170e9d369460225b11ed3f8cfe1e426b"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a8b7801b8cc28c5c1a1c1d46f526ccac4">getType</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get emitter type. <a href="#a8b7801b8cc28c5c1a1c1d46f526ccac4"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#adb3f5cd7d9eff5af6ec6c43f25e0511b">setAffectX</a> (bool affect)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not this will affect particles in the X direction. <a href="#adb3f5cd7d9eff5af6ec6c43f25e0511b"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a7a0452f7602cb027cad43b510fadc37c">setAffectY</a> (bool affect)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not this will affect particles in the Y direction. <a href="#a7a0452f7602cb027cad43b510fadc37c"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a49f368cac233d59458dee1b73dec833d">setAffectZ</a> (bool affect)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not this will affect particles in the Z direction. <a href="#a49f368cac233d59458dee1b73dec833d"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a73dcbb5f7bc6c050255f7d005c904cd1">setAttract</a> (bool attract)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not the particles are attracting or detracting. <a href="#a73dcbb5f7bc6c050255f7d005c904cd1"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#a135e26063faa04fb0aae701454239ac7">setPoint</a> (const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &point)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the point that particles will attract to. <a href="#a135e26063faa04fb0aae701454239ac7"></a><br/></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <p>A particle affector which attracts or detracts particles. </p> <p>Definition at line <a class="el" href="_i_particle_attraction_affector_8h_source.html#l00012">12</a> of file <a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a>.</p> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a8ccecdafff68056bbb4348256875e7cb"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectX" ref="a8ccecdafff68056bbb4348256875e7cb" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectX </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Get whether or not the particles X position are affected. </p> </div> </div> <a class="anchor" id="a06a2872adddd7bfca9f79325563dd799"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectY" ref="a06a2872adddd7bfca9f79325563dd799" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectY </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Get whether or not the particles Y position are affected. </p> </div> </div> <a class="anchor" id="a71c62c5cd7e871eef76fca9a686e15fc"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectZ" ref="a71c62c5cd7e871eef76fca9a686e15fc" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectZ </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Get whether or not the particles Z position are affected. </p> </div> </div> <a class="anchor" id="a860d078586d99905c261804a857d9ff8"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAttract" ref="a860d078586d99905c261804a857d9ff8" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAttract </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Get whether or not the particles are attracting or detracting. </p> </div> </div> <a class="anchor" id="a170e9d369460225b11ed3f8cfe1e426b"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getPoint" ref="a170e9d369460225b11ed3f8cfe1e426b" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& irr::scene::IParticleAttractionAffector::getPoint </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Get the point that particles are attracted to. </p> </div> </div> <a class="anchor" id="a8b7801b8cc28c5c1a1c1d46f526ccac4"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getType" ref="a8b7801b8cc28c5c1a1c1d46f526ccac4" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a> irr::scene::IParticleAttractionAffector::getType </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Get emitter type. </p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_particle_affector.html#add5652cd7dabb91342497fed776e2557">irr::scene::IParticleAffector</a>.</p> <p>Definition at line <a class="el" href="_i_particle_attraction_affector_8h_source.html#l00043">43</a> of file <a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a>.</p> <p>References <a class="el" href="_i_particle_affector_8h_source.html#l00017">irr::scene::EPAT_ATTRACT</a>.</p> </div> </div> <a class="anchor" id="adb3f5cd7d9eff5af6ec6c43f25e0511b"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectX" ref="adb3f5cd7d9eff5af6ec6c43f25e0511b" args="(bool affect)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectX </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>affect</em></td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Set whether or not this will affect particles in the X direction. </p> </div> </div> <a class="anchor" id="a7a0452f7602cb027cad43b510fadc37c"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectY" ref="a7a0452f7602cb027cad43b510fadc37c" args="(bool affect)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectY </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>affect</em></td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Set whether or not this will affect particles in the Y direction. </p> </div> </div> <a class="anchor" id="a49f368cac233d59458dee1b73dec833d"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectZ" ref="a49f368cac233d59458dee1b73dec833d" args="(bool affect)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectZ </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>affect</em></td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Set whether or not this will affect particles in the Z direction. </p> </div> </div> <a class="anchor" id="a73dcbb5f7bc6c050255f7d005c904cd1"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAttract" ref="a73dcbb5f7bc6c050255f7d005c904cd1" args="(bool attract)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAttract </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>attract</em></td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Set whether or not the particles are attracting or detracting. </p> </div> </div> <a class="anchor" id="a135e26063faa04fb0aae701454239ac7"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setPoint" ref="a135e26063faa04fb0aae701454239ac7" args="(const core::vector3df &point)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setPoint </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> & </td> <td class="paramname"> <em>point</em></td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Set the point that particles will attract to. </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a></li> </ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2010 by Nikolaus Gebhardt. 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