<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::IMeshLoader Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">IMeshLoader</a> </div> <div class="contents"> <h1>irr::scene::IMeshLoader Class Reference</h1><!-- doxytag: class="irr::scene::IMeshLoader" --><!-- doxytag: inherits="irr::IReferenceCounted" --> <p>Class which is able to load an animated mesh from a file. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>></code></p> <div class="dynheader"> Inheritance diagram for irr::scene::IMeshLoader:</div> <div class="dynsection"> <div class="center"> <img src="classirr_1_1scene_1_1_i_mesh_loader.png" usemap="#irr::scene::IMeshLoader_map" alt=""/> <map id="irr::scene::IMeshLoader_map" name="irr::scene::IMeshLoader_map"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,145,24"/> </map> </div> </div> <p><a href="classirr_1_1scene_1_1_i_mesh_loader-members.html">List of all members.</a></p> <table border="0" cellpadding="0" cellspacing="0"> <tr><td colspan="2"><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad09c19dd8c8608f0e49c40102e2aaee1">createMesh</a> (<a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *file)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates/loads an animated mesh from the file. <a href="#ad09c19dd8c8608f0e49c40102e2aaee1"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#a64bd3f1f17b4ff1f0f4f929c850614f3">isALoadableFileExtension</a> (const <a class="el" href="classirr_1_1core_1_1string.html">io::path</a> &filename) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns true if the file might be loaded by this class. <a href="#a64bd3f1f17b4ff1f0f4f929c850614f3"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad20920b323a9902d50e8d09211730d4d">~IMeshLoader</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#ad20920b323a9902d50e8d09211730d4d"></a><br/></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <p>Class which is able to load an animated mesh from a file. </p> <p>If you want Irrlicht be able to load meshes of currently unsupported file formats (e.g. .cob), then implement this and add your new Meshloader with <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a808972cc001db86c0576c38b3b3fbbf7" title="Adds an external mesh loader for extending the engine with new file formats.">ISceneManager::addExternalMeshLoader()</a> to the engine. </p> <p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00026">26</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p> <hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="ad20920b323a9902d50e8d09211730d4d"></a><!-- doxytag: member="irr::scene::IMeshLoader::~IMeshLoader" ref="ad20920b323a9902d50e8d09211730d4d" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual irr::scene::IMeshLoader::~IMeshLoader </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Destructor. </p> <p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00031">31</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p> </div> </div> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="ad09c19dd8c8608f0e49c40102e2aaee1"></a><!-- doxytag: member="irr::scene::IMeshLoader::createMesh" ref="ad09c19dd8c8608f0e49c40102e2aaee1" args="(io::IReadFile *file)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a>* irr::scene::IMeshLoader::createMesh </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> * </td> <td class="paramname"> <em>file</em></td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Creates/loads an animated mesh from the file. </p> <dl><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>file</em> </td><td>File handler to load the file from. </td></tr> </table> </dd> </dl> <dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the created mesh. Returns 0 if loading failed. If you no longer need the mesh, you should call <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IAnimatedMesh::drop()</a>. See <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for more information. </dd></dl> </div> </div> <a class="anchor" id="a64bd3f1f17b4ff1f0f4f929c850614f3"></a><!-- doxytag: member="irr::scene::IMeshLoader::isALoadableFileExtension" ref="a64bd3f1f17b4ff1f0f4f929c850614f3" args="(const io::path &filename) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IMeshLoader::isALoadableFileExtension </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1string.html">io::path</a> & </td> <td class="paramname"> <em>filename</em></td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns true if the file might be loaded by this class. </p> <p>This decision should be based on the file extension (e.g. ".cob") only. </p> <dl><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>filename</em> </td><td>Name of the file to test. </td></tr> </table> </dd> </dl> <dl class="return"><dt><b>Returns:</b></dt><dd>True if the file might be loaded by this class. </dd></dl> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a></li> </ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.6.2)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>