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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">IMeshLoader</a>
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<h1>irr::scene::IMeshLoader Class Reference</h1><!-- doxytag: class="irr::scene::IMeshLoader" --><!-- doxytag: inherits="irr::IReferenceCounted" -->
<p>Class which is able to load an animated mesh from a file.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>&gt;</code></p>
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Inheritance diagram for irr::scene::IMeshLoader:</div>
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 <div class="center">
  <img src="classirr_1_1scene_1_1_i_mesh_loader.png" usemap="#irr::scene::IMeshLoader_map" alt=""/>
  <map id="irr::scene::IMeshLoader_map" name="irr::scene::IMeshLoader_map">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,145,24"/>
</map>
 </div>
</div>

<p><a href="classirr_1_1scene_1_1_i_mesh_loader-members.html">List of all members.</a></p>
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<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad09c19dd8c8608f0e49c40102e2aaee1">createMesh</a> (<a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *file)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates/loads an animated mesh from the file.  <a href="#ad09c19dd8c8608f0e49c40102e2aaee1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#a64bd3f1f17b4ff1f0f4f929c850614f3">isALoadableFileExtension</a> (const <a class="el" href="classirr_1_1core_1_1string.html">io::path</a> &amp;filename) const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if the file might be loaded by this class.  <a href="#a64bd3f1f17b4ff1f0f4f929c850614f3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad20920b323a9902d50e8d09211730d4d">~IMeshLoader</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor.  <a href="#ad20920b323a9902d50e8d09211730d4d"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Class which is able to load an animated mesh from a file. </p>
<p>If you want Irrlicht be able to load meshes of currently unsupported file formats (e.g. .cob), then implement this and add your new Meshloader with <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a808972cc001db86c0576c38b3b3fbbf7" title="Adds an external mesh loader for extending the engine with new file formats.">ISceneManager::addExternalMeshLoader()</a> to the engine. </p>

<p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00026">26</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="ad20920b323a9902d50e8d09211730d4d"></a><!-- doxytag: member="irr::scene::IMeshLoader::~IMeshLoader" ref="ad20920b323a9902d50e8d09211730d4d" args="()" -->
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          <td class="memname">virtual irr::scene::IMeshLoader::~IMeshLoader </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline, virtual]</code></td>
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<p>Destructor. </p>

<p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00031">31</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="ad09c19dd8c8608f0e49c40102e2aaee1"></a><!-- doxytag: member="irr::scene::IMeshLoader::createMesh" ref="ad09c19dd8c8608f0e49c40102e2aaee1" args="(io::IReadFile *file)=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a>* irr::scene::IMeshLoader::createMesh </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *&nbsp;</td>
          <td class="paramname"> <em>file</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Creates/loads an animated mesh from the file. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>file</em>&nbsp;</td><td>File handler to load the file from. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the created mesh. Returns 0 if loading failed. If you no longer need the mesh, you should call <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IAnimatedMesh::drop()</a>. See <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for more information. </dd></dl>

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<a class="anchor" id="a64bd3f1f17b4ff1f0f4f929c850614f3"></a><!-- doxytag: member="irr::scene::IMeshLoader::isALoadableFileExtension" ref="a64bd3f1f17b4ff1f0f4f929c850614f3" args="(const io::path &amp;filename) const =0" -->
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          <td class="memname">virtual bool irr::scene::IMeshLoader::isALoadableFileExtension </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1string.html">io::path</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>filename</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Returns true if the file might be loaded by this class. </p>
<p>This decision should be based on the file extension (e.g. ".cob") only. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>filename</em>&nbsp;</td><td>Name of the file to test. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>True if the file might be loaded by this class. </dd></dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a></li>
</ul>
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