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<h1>irr::scene::IMeshCache Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a2959812a3a393817b1db42761766c49b">addMesh</a>(const io::path &amp;name, IAnimatedMesh *mesh)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#ad92d924e558c3a7504f9154ee29b1569">clear</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9f3e20b8e0f66d59bc454a311d13bbee">clearUnusedMeshes</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa3946324e39cc074b1f73e01d57cae70">getMeshByFilename</a>(const io::path &amp;filename)</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a06e7755013445f9bc3d7339fbd009e31">getMeshByIndex</a>(u32 index)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a4c93e736bdca8c84d478afc82540d6bb">getMeshByName</a>(const io::path &amp;name)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9dc99e46309a6ef494ef7672c9b49853">getMeshCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e">getMeshFilename</a>(u32 index) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a1737959c49610e2cc37f27058a58338d">getMeshFilename</a>(const IAnimatedMesh *const mesh) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a194468ebfebdaa70fb57622479d5db11">getMeshFilename</a>(const IMesh *const mesh) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a621026b62a53825a544b254ac23c553a">getMeshIndex</a>(const IAnimatedMesh *const mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a2b3512bd3ff11d0b290fa5d2d580eb54">getMeshIndex</a>(const IMesh *const mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd">getMeshName</a>(u32 index) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a949406930c05cca90a849277e85eed02">getMeshName</a>(const IAnimatedMesh *const mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a7271fa1247b8c1198c196dc947b5ede0">getMeshName</a>(const IMesh *const mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a42a13fab5b76ab7142a1d47dac80548b">isMeshLoaded</a>(const io::path &amp;name)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#aba62960a03088e27995580ef21947ada">removeMesh</a>(const IAnimatedMesh *const mesh)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa82078b06fdcaa332b44a59e4027f921">removeMesh</a>(const IMesh *const mesh)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb">renameMesh</a>(u32 index, const io::path &amp;name)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a46f1faf591759133dffaee2181ebb556">renameMesh</a>(const IAnimatedMesh *const mesh, const io::path &amp;name)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a4533c81f4f3df112fa106d6fb1118f3b">renameMesh</a>(const IMesh *const mesh, const io::path &amp;name)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d">setMeshFilename</a>(u32 index, const io::path &amp;filename)</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#ab516d81658d028c9a5ea2497ed2809ae">setMeshFilename</a>(const IAnimatedMesh *const mesh, const io::path &amp;filename)</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9b7770a23859ddd045b3c22dfbecbcaf">setMeshFilename</a>(const IMesh *const mesh, const io::path &amp;filename)</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html#a6d1bfbd0bda8a559d85cfd6735bc0667">~IMeshCache</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
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