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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html">ICameraSceneNode</a>
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<h1>irr::scene::ICameraSceneNode Class Reference</h1><!-- doxytag: class="irr::scene::ICameraSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode,irr::IEventReceiver" -->
<p>Scene Node which is a (controlable) camera.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_camera_scene_node_8h_source.html">ICameraSceneNode.h</a>&gt;</code></p>
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Inheritance diagram for irr::scene::ICameraSceneNode:</div>
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<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,200,80"/>
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<p><a href="classirr_1_1scene_1_1_i_camera_scene_node-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ad8785d7b2f730933a8d4425ac54e7205">bindTargetAndRotation</a> (bool bound)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.  <a href="#ad8785d7b2f730933a8d4425ac54e7205"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#aed7af13bc5a076d61a10a1998f71742e">getAspectRatio</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the aspect ratio of the camera.  <a href="#aed7af13bc5a076d61a10a1998f71742e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a7a6603b808522605276359b834d48245">getFarValue</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the value of the far plane of the camera.  <a href="#a7a6603b808522605276359b834d48245"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a8396148b1c3e27e79a615a859ae7d75d">getFOV</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the field of view of the camera.  <a href="#a8396148b1c3e27e79a615a859ae7d75d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#aee5dfccee2ec0b0cbcdb1079a6430a25">getNearValue</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the value of the near plane of the camera.  <a href="#aee5dfccee2ec0b0cbcdb1079a6430a25"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a80f4a43d24dc31d797a84e0e2f62f1a1">getProjectionMatrix</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current projection matrix of the camera.  <a href="#a80f4a43d24dc31d797a84e0e2f62f1a1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a3ce50433986650eea15b20e4ed19c952">getTarget</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current look at target of the camera.  <a href="#a3ce50433986650eea15b20e4ed19c952"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a343be24b2c43db7580127229db2dec6a">getTargetAndRotationBinding</a> (void) const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Queries if the camera scene node's rotation and its target position are bound together.  <a href="#a343be24b2c43db7580127229db2dec6a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a0dfb97859302021b9a44f2ead59fa230">getUpVector</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the up vector of the camera.  <a href="#a0dfb97859302021b9a44f2ead59fa230"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html">SViewFrustum</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#add0cba097d3e59714546f04f2c53477e">getViewFrustum</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the view frustum.  <a href="#add0cba097d3e59714546f04f2c53477e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#aef40bb2f8f4a95a66dbb7fc3abee3e49">getViewMatrix</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current view matrix of the camera.  <a href="#aef40bb2f8f4a95a66dbb7fc3abee3e49"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a033018cccdb26f94cc33256e23d764c6">getViewMatrixAffector</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the custom view matrix affector.  <a href="#a033018cccdb26f94cc33256e23d764c6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a80e2a6e96feaf3191129eb6abefebc6f">ICameraSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> id, const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;position=<a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0, 0, 0), const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;rotation=<a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0, 0, 0), const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;scale=<a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.0f, 1.0f, 1.0f))</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#a80e2a6e96feaf3191129eb6abefebc6f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a15eeaf8a5c69af91d920b8243f76796f">isInputReceiverEnabled</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Checks if the input receiver of the camera is currently enabled.  <a href="#a15eeaf8a5c69af91d920b8243f76796f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a6d3054077c7514f05101644e143b1ab8">isOrthogonal</a> () const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Checks if a camera is orthogonal.  <a href="#a6d3054077c7514f05101644e143b1ab8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#af27145518f43a17f803cdea086f68f3c">OnEvent</a> (const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;event)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">It is possible to send mouse and key events to the camera.  <a href="#af27145518f43a17f803cdea086f68f3c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a5c3728a61a208376b9df6a701f4a5b3c">setAspectRatio</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> aspect)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the aspect ratio (default: 4.0f / 3.0f).  <a href="#a5c3728a61a208376b9df6a701f4a5b3c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ab7e427dd639b6bb63f648d6d087da1ea">setFarValue</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> zf)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the value of the far clipping plane (default: 2000.0f).  <a href="#ab7e427dd639b6bb63f648d6d087da1ea"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a43ee11523e9cf842d4b5d8c6a572241c">setFOV</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> fovy)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the field of view (Default: PI / 2.5f).  <a href="#a43ee11523e9cf842d4b5d8c6a572241c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a5b5c89233c1805676d6fcb392236dfec">setInputReceiverEnabled</a> (bool enabled)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Disables or enables the camera to get key or mouse inputs.  <a href="#a5b5c89233c1805676d6fcb392236dfec"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#aab5107ae5d0373d6fb005a87741e7057">setNearValue</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> zn)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the value of the near clipping plane. (default: 1.0f).  <a href="#aab5107ae5d0373d6fb005a87741e7057"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a022415e06070ad77c6053eba64ba62ae">setProjectionMatrix</a> (const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;projection, bool isOrthogonal=false)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the projection matrix of the camera.  <a href="#a022415e06070ad77c6053eba64ba62ae"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#af95d5f50c192f212e11f3f050e92a470">setRotation</a> (const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;rotation)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the rotation of the node.  <a href="#af95d5f50c192f212e11f3f050e92a470"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a7280b07fd7915c64350db5a132b4ba07">setTarget</a> (const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;pos)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the look at target of the camera.  <a href="#a7280b07fd7915c64350db5a132b4ba07"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a1e74c17d89979fde4738276ccdcc0d3a">setUpVector</a> (const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;pos)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the up vector of the camera.  <a href="#a1e74c17d89979fde4738276ccdcc0d3a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#adb3500cac2a8a47e6a3f48aa343ce2fd">setViewMatrixAffector</a> (const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;affector)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a custom view matrix affector.  <a href="#adb3500cac2a8a47e6a3f48aa343ce2fd"></a><br/></td></tr>
<tr><td colspan="2"><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ab0487690db54b06683f5ceb5db2dcad1">IsOrthogonal</a></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Scene Node which is a (controlable) camera. </p>
<p>The whole scene will be rendered from the cameras point of view. Because the ICameraScenNode is a SceneNode, it can be attached to any other scene node, and will follow its parents movement, rotation and so on. </p>

<p>Definition at line <a class="el" href="_i_camera_scene_node_8h_source.html#l00023">23</a> of file <a class="el" href="_i_camera_scene_node_8h_source.html">ICameraSceneNode.h</a>.</p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a80e2a6e96feaf3191129eb6abefebc6f"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::ICameraSceneNode" ref="a80e2a6e96feaf3191129eb6abefebc6f" args="(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &amp;position=core::vector3df(0, 0, 0), const core::vector3df &amp;rotation=core::vector3df(0, 0, 0), const core::vector3df &amp;scale=core::vector3df(1.0f, 1.0f, 1.0f))" -->
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          <td class="memname">irr::scene::ICameraSceneNode::ICameraSceneNode </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&nbsp;</td>
          <td class="paramname"> <em>mgr</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>position</em> = <code><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0)</code>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>rotation</em> = <code><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0)</code>, </td>
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          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>scale</em> = <code><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.0f,1.0f,1.0f)</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
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<p>Constructor. </p>

<p>Definition at line <a class="el" href="_i_camera_scene_node_8h_source.html#l00028">28</a> of file <a class="el" href="_i_camera_scene_node_8h_source.html">ICameraSceneNode.h</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="ad8785d7b2f730933a8d4425ac54e7205"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::bindTargetAndRotation" ref="ad8785d7b2f730933a8d4425ac54e7205" args="(bool bound)=0" -->
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          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>bound</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Binds the camera scene node's rotation to its target position and vice vera, or unbinds them. </p>
<p>When bound, calling <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#af95d5f50c192f212e11f3f050e92a470" title="Sets the rotation of the node.">setRotation()</a> will update the camera's target position to be along its +Z axis, and likewise calling <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a7280b07fd7915c64350db5a132b4ba07" title="Sets the look at target of the camera.">setTarget()</a> will update its rotation so that its +Z axis will point at the target point. FPS camera use this binding by default; other cameras do not. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>bound</em>&nbsp;</td><td>True to bind the camera's scene node rotation and targetting, false to unbind them. </td></tr>
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  </dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#a343be24b2c43db7580127229db2dec6a" title="Queries if the camera scene node&#39;s rotation and its target position are bound...">getTargetAndRotationBinding()</a> </dd></dl>

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<a class="anchor" id="aed7af13bc5a076d61a10a1998f71742e"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getAspectRatio" ref="aed7af13bc5a076d61a10a1998f71742e" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ICameraSceneNode::getAspectRatio </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the aspect ratio of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The aspect ratio of the camera. </dd></dl>

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<a class="anchor" id="a7a6603b808522605276359b834d48245"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getFarValue" ref="a7a6603b808522605276359b834d48245" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ICameraSceneNode::getFarValue </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the value of the far plane of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The value of the far plane of the camera. </dd></dl>

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<a class="anchor" id="a8396148b1c3e27e79a615a859ae7d75d"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getFOV" ref="a8396148b1c3e27e79a615a859ae7d75d" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ICameraSceneNode::getFOV </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the field of view of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The field of view of the camera in radians. </dd></dl>

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<a class="anchor" id="aee5dfccee2ec0b0cbcdb1079a6430a25"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getNearValue" ref="aee5dfccee2ec0b0cbcdb1079a6430a25" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ICameraSceneNode::getNearValue </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the value of the near plane of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The value of the near plane of the camera. </dd></dl>

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<a class="anchor" id="a80f4a43d24dc31d797a84e0e2f62f1a1"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getProjectionMatrix" ref="a80f4a43d24dc31d797a84e0e2f62f1a1" args="() const =0" -->
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          <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a>&amp; irr::scene::ICameraSceneNode::getProjectionMatrix </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the current projection matrix of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The current projection matrix of the camera. </dd></dl>

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<a class="anchor" id="a3ce50433986650eea15b20e4ed19c952"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getTarget" ref="a3ce50433986650eea15b20e4ed19c952" args="() const =0" -->
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          <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; irr::scene::ICameraSceneNode::getTarget </td>
          <td>(</td>
          <td class="paramname"></td>
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          <td> const<code> [pure virtual]</code></td>
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<p>Gets the current look at target of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The current look at target of the camera, in world co-ordinates </dd></dl>

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<a class="anchor" id="a343be24b2c43db7580127229db2dec6a"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getTargetAndRotationBinding" ref="a343be24b2c43db7580127229db2dec6a" args="(void) const =0" -->
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          <td>(</td>
          <td class="paramtype">void&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Queries if the camera scene node's rotation and its target position are bound together. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ad8785d7b2f730933a8d4425ac54e7205" title="Binds the camera scene node&#39;s rotation to its target position and vice vera,...">bindTargetAndRotation()</a> </dd></dl>

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<a class="anchor" id="a0dfb97859302021b9a44f2ead59fa230"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getUpVector" ref="a0dfb97859302021b9a44f2ead59fa230" args="() const =0" -->
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          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the up vector of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The up vector of the camera, in world space. </dd></dl>

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<a class="anchor" id="add0cba097d3e59714546f04f2c53477e"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getViewFrustum" ref="add0cba097d3e59714546f04f2c53477e" args="() const =0" -->
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          <td class="memname">virtual const <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html">SViewFrustum</a>* irr::scene::ICameraSceneNode::getViewFrustum </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Get the view frustum. </p>
<p>Needed sometimes by bspTree or LOD render nodes. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The current view frustum. </dd></dl>

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<a class="anchor" id="aef40bb2f8f4a95a66dbb7fc3abee3e49"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getViewMatrix" ref="aef40bb2f8f4a95a66dbb7fc3abee3e49" args="() const =0" -->
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          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the current view matrix of the camera. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The current view matrix of the camera. </dd></dl>

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<a class="anchor" id="a033018cccdb26f94cc33256e23d764c6"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::getViewMatrixAffector" ref="a033018cccdb26f94cc33256e23d764c6" args="() const =0" -->
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          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Get the custom view matrix affector. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The affector matrix. </dd></dl>

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<a class="anchor" id="a15eeaf8a5c69af91d920b8243f76796f"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::isInputReceiverEnabled" ref="a15eeaf8a5c69af91d920b8243f76796f" args="() const =0" -->
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          <td> const<code> [pure virtual]</code></td>
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<p>Checks if the input receiver of the camera is currently enabled. </p>

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<a class="anchor" id="a6d3054077c7514f05101644e143b1ab8"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::isOrthogonal" ref="a6d3054077c7514f05101644e143b1ab8" args="() const " -->
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          <td> const<code> [inline, virtual]</code></td>
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<p>Checks if a camera is orthogonal. </p>

<p>Definition at line <a class="el" href="_i_camera_scene_node_8h_source.html#l00148">148</a> of file <a class="el" href="_i_camera_scene_node_8h_source.html">ICameraSceneNode.h</a>.</p>

<p>References <a class="el" href="irr_types_8h_source.html#l00182">_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX</a>, and <a class="el" href="_i_camera_scene_node_8h_source.html#l00171">IsOrthogonal</a>.</p>

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<a class="anchor" id="af27145518f43a17f803cdea086f68f3c"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::OnEvent" ref="af27145518f43a17f803cdea086f68f3c" args="(const SEvent &amp;event)=0" -->
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          <td class="paramname"> <em>event</em></td>
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          <td><code> [pure virtual]</code></td>
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<p>It is possible to send mouse and key events to the camera. </p>
<p>Most cameras may ignore this input, but camera scene nodes which are created for example with <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#afce89a811bfafc3a69a0b3ebd934ac99" title="Adds a maya style user controlled camera scene node to the scene graph.">ISceneManager::addCameraSceneNodeMaya</a> or <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#ac312cbc85161678d00192880f2cdddbb" title="Adds a camera scene node with an animator which provides mouse and keyboard control...">ISceneManager::addCameraSceneNodeFPS</a>, may want to get this input for changing their position, look at target or whatever. </p>

<p>Implements <a class="el" href="classirr_1_1_i_event_receiver.html#a571f744ceffc3b4fe8a81f529163eb97">irr::IEventReceiver</a>.</p>

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<a class="anchor" id="a5c3728a61a208376b9df6a701f4a5b3c"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setAspectRatio" ref="a5c3728a61a208376b9df6a701f4a5b3c" args="(f32 aspect)=0" -->
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          <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td>
          <td class="paramname"> <em>aspect</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets the aspect ratio (default: 4.0f / 3.0f). </p>
<dl><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign="top"></td><td valign="top"><em>aspect,:</em>&nbsp;</td><td>New aspect ratio. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="ab7e427dd639b6bb63f648d6d087da1ea"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setFarValue" ref="ab7e427dd639b6bb63f648d6d087da1ea" args="(f32 zf)=0" -->
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          <td class="paramname"> <em>zf</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Sets the value of the far clipping plane (default: 2000.0f). </p>
<dl><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign="top"></td><td valign="top"><em>zf,:</em>&nbsp;</td><td>New z far value. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a43ee11523e9cf842d4b5d8c6a572241c"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setFOV" ref="a43ee11523e9cf842d4b5d8c6a572241c" args="(f32 fovy)=0" -->
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          <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td>
          <td class="paramname"> <em>fovy</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Sets the field of view (Default: PI / 2.5f). </p>
<dl><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign="top"></td><td valign="top"><em>fovy,:</em>&nbsp;</td><td>New field of view in radians. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a5b5c89233c1805676d6fcb392236dfec"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setInputReceiverEnabled" ref="a5b5c89233c1805676d6fcb392236dfec" args="(bool enabled)=0" -->
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          <td class="paramname"> <em>enabled</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Disables or enables the camera to get key or mouse inputs. </p>
<p>If this is set to true, the camera will respond to key inputs otherwise not. </p>

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<a class="anchor" id="aab5107ae5d0373d6fb005a87741e7057"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setNearValue" ref="aab5107ae5d0373d6fb005a87741e7057" args="(f32 zn)=0" -->
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          <td class="paramname"> <em>zn</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Sets the value of the near clipping plane. (default: 1.0f). </p>
<dl><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign="top"></td><td valign="top"><em>zn,:</em>&nbsp;</td><td>New z near value. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a022415e06070ad77c6053eba64ba62ae"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setProjectionMatrix" ref="a022415e06070ad77c6053eba64ba62ae" args="(const core::matrix4 &amp;projection, bool isOrthogonal=false)=0" -->
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          <td class="memname">virtual void irr::scene::ICameraSceneNode::setProjectionMatrix </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>projection</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>isOrthogonal</em> = <code>false</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>Sets the projection matrix of the camera. </p>
<p>The <a class="el" href="namespaceirr_1_1core.html#a73fa92e638c5ca97efd72da307cc9b65" title="Typedef for f32 matrix.">core::matrix4</a> class has some methods to build a projection matrix. e.g: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a1895b967a8f8c9d7ad90fe5434f2499f" title="Builds a left-handed perspective projection matrix based on a field of view.">core::matrix4::buildProjectionMatrixPerspectiveFovLH</a>. Note that the matrix will only stay as set by this method until one of the following Methods are called: setNearValue, setFarValue, setAspectRatio, setFOV. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>projection</em>&nbsp;</td><td>The new projection matrix of the camera. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>isOrthogonal</em>&nbsp;</td><td>Set this to true if the matrix is an orthogonal one (e.g. from matrix4::buildProjectionMatrixOrtho). </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="af95d5f50c192f212e11f3f050e92a470"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setRotation" ref="af95d5f50c192f212e11f3f050e92a470" args="(const core::vector3df &amp;rotation)=0" -->
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          <td class="memname">virtual void irr::scene::ICameraSceneNode::setRotation </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>rotation</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets the rotation of the node. </p>
<p>This only modifies the relative rotation of the node. If the camera's target and rotation are bound ( </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ad8785d7b2f730933a8d4425ac54e7205" title="Binds the camera scene node&#39;s rotation to its target position and vice vera,...">bindTargetAndRotation()</a> ) then calling this will also change the camera's target to match the rotation. </dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>rotation</em>&nbsp;</td><td>New rotation of the node in degrees. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#adb6ff54f52d3a9e1514cd487a550935c">irr::scene::ISceneNode</a>.</p>

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<a class="anchor" id="a7280b07fd7915c64350db5a132b4ba07"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setTarget" ref="a7280b07fd7915c64350db5a132b4ba07" args="(const core::vector3df &amp;pos)=0" -->
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          <td class="memname">virtual void irr::scene::ICameraSceneNode::setTarget </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets the look at target of the camera. </p>
<p>If the camera's target and rotation are bound ( </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ad8785d7b2f730933a8d4425ac54e7205" title="Binds the camera scene node&#39;s rotation to its target position and vice vera,...">bindTargetAndRotation()</a> ) then calling this will also change the camera's <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node rotation to match the target. </dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>pos</em>&nbsp;</td><td>Look at target of the camera, in world co-ordinates. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a1e74c17d89979fde4738276ccdcc0d3a"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setUpVector" ref="a1e74c17d89979fde4738276ccdcc0d3a" args="(const core::vector3df &amp;pos)=0" -->
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          <td class="memname">virtual void irr::scene::ICameraSceneNode::setUpVector </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
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<p>Sets the up vector of the camera. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>pos,:</em>&nbsp;</td><td>New upvector of the camera. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="adb3500cac2a8a47e6a3f48aa343ce2fd"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::setViewMatrixAffector" ref="adb3500cac2a8a47e6a3f48aa343ce2fd" args="(const core::matrix4 &amp;affector)=0" -->
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          <td class="memname">virtual void irr::scene::ICameraSceneNode::setViewMatrixAffector </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>affector</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>Sets a custom view matrix affector. </p>
<p>The matrix passed here, will be multiplied with the view matrix when it gets updated. This allows for custom camera setups like, for example, a reflection camera. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>affector</em>&nbsp;</td><td>The affector matrix. </td></tr>
  </table>
  </dd>
</dl>

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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="ab0487690db54b06683f5ceb5db2dcad1"></a><!-- doxytag: member="irr::scene::ICameraSceneNode::IsOrthogonal" ref="ab0487690db54b06683f5ceb5db2dcad1" args="" -->
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          <td class="memname">bool <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ab0487690db54b06683f5ceb5db2dcad1">irr::scene::ICameraSceneNode::IsOrthogonal</a><code> [protected]</code></td>
        </tr>
      </table>
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<p>Definition at line <a class="el" href="_i_camera_scene_node_8h_source.html#l00171">171</a> of file <a class="el" href="_i_camera_scene_node_8h_source.html">ICameraSceneNode.h</a>.</p>

<p>Referenced by <a class="el" href="_i_camera_scene_node_8h_source.html#l00148">isOrthogonal()</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_camera_scene_node_8h_source.html">ICameraSceneNode.h</a></li>
</ul>
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