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<h1>irr::scene::IBoneSceneNode Class Reference</h1><!-- doxytag: class="irr::scene::IBoneSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode" -->
<p>Interface for bones used for skeletal animation.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for irr::scene::IBoneSceneNode:</div>
<div class="dynsection">
 <div class="center">
  <img src="classirr_1_1scene_1_1_i_bone_scene_node.png" usemap="#irr::scene::IBoneSceneNode_map" alt=""/>
  <map id="irr::scene::IBoneSceneNode_map" name="irr::scene::IBoneSceneNode_map">
<area href="classirr_1_1scene_1_1_i_scene_node.html" alt="irr::scene::ISceneNode" shape="rect" coords="0,112,200,136"/>
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,200,80"/>
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,200,24"/>
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 </div>
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<p><a href="classirr_1_1scene_1_1_i_bone_scene_node-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">E_BONE_ANIMATION_MODE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a332e040471057cf6a1a0ae8dfa2c0f5f">getAnimationMode</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current animation mode of the bone.  <a href="#a332e040471057cf6a1a0ae8dfa2c0f5f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac372b2c84a3427df1fdc78deae7d00ea">getBoneIndex</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the index of the bone.  <a href="#ac372b2c84a3427df1fdc78deae7d00ea"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9639786722fb06fcad75384bf176fe01">getBoneName</a> () const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the name of the bone.  <a href="#a9639786722fb06fcad75384bf176fe01"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d</a><br class="typebreak"/>
&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac5d0a610b0a24a7501f29ad000d28b3b">getBoundingBox</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the axis aligned bounding box of this node.  <a href="#ac5d0a610b0a24a7501f29ad000d28b3b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#aa41c118c8fa8741c6945787c50c42df7">getSkinningSpace</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">How the relative transformation of the bone is used.  <a href="#aa41c118c8fa8741c6945787c50c42df7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a0e20423a84855d0b1f679532fa956356">IBoneSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> id=-1)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a7e21d0722e5b105e4d2a956bff110a7f">OnAnimate</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> timeMs)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the relative transformation of the scene node.  <a href="#a7e21d0722e5b105e4d2a956bff110a7f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac942248f09d2db69804ea47476e3829e">render</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The render method.  <a href="#ac942248f09d2db69804ea47476e3829e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a424a467f045e809bcad2aa239edb9994">setAnimationMode</a> (<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">E_BONE_ANIMATION_MODE</a> mode)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the animation mode of the bone.  <a href="#a424a467f045e809bcad2aa239edb9994"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a071c9edb957b67f18c8285fe7670f9d4">setSkinningSpace</a> (<a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a> space)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">How the relative transformation of the bone is used.  <a href="#a071c9edb957b67f18c8285fe7670f9d4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ab405c67e87dd79b7c1b9c16a6b8c3182">updateAbsolutePositionOfAllChildren</a> ()=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Updates the absolute position based on the relative and the parents position.  <a href="#ab405c67e87dd79b7c1b9c16a6b8c3182"></a><br/></td></tr>
<tr><td colspan="2"><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f1d9937bf44b7dcc99b3772cb5d96a3">positionHint</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a8b8022c7a48485c1ebf667effaa7d935">rotationHint</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f2ac4f4be56d73153132edc378fe23c">scaleHint</a></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Interface for bones used for skeletal animation. </p>
<p>Used with <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html" title="Interface for using some special functions of Skinned meshes.">ISkinnedMesh</a> and <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">IAnimatedMeshSceneNode</a>. </p>

<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00055">55</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a0e20423a84855d0b1f679532fa956356"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::IBoneSceneNode" ref="a0e20423a84855d0b1f679532fa956356" args="(ISceneNode *parent, ISceneManager *mgr, s32 id=&#45;1)" -->
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          <td class="memname">irr::scene::IBoneSceneNode::IBoneSceneNode </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&nbsp;</td>
          <td class="paramname"> <em>mgr</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>id</em> = <code>-1</code></td><td>&nbsp;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
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<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00059">59</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a332e040471057cf6a1a0ae8dfa2c0f5f"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::getAnimationMode" ref="a332e040471057cf6a1a0ae8dfa2c0f5f" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">E_BONE_ANIMATION_MODE</a> irr::scene::IBoneSceneNode::getAnimationMode </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the current animation mode of the bone. </p>

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<a class="anchor" id="ac372b2c84a3427df1fdc78deae7d00ea"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::getBoneIndex" ref="ac372b2c84a3427df1fdc78deae7d00ea" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::scene::IBoneSceneNode::getBoneIndex </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Get the index of the bone. </p>

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<a class="anchor" id="a9639786722fb06fcad75384bf176fe01"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::getBoneName" ref="a9639786722fb06fcad75384bf176fe01" args="() const " -->
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          <td class="memname">virtual const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::IBoneSceneNode::getBoneName </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
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<p>Get the name of the bone. </p>
<dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000001">Deprecated:</a></b></dt><dd>Use getName instead. </dd></dl>

<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00064">64</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>

<p>References <a class="el" href="_i_scene_node_8h_source.html#l00143">irr::scene::ISceneNode::getName()</a>.</p>

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<a class="anchor" id="ac5d0a610b0a24a7501f29ad000d28b3b"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::getBoundingBox" ref="ac5d0a610b0a24a7501f29ad000d28b3b" args="() const =0" -->
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          <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d</a>&lt;<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&gt;&amp; irr::scene::IBoneSceneNode::getBoundingBox </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Get the axis aligned bounding box of this node. </p>

<p>Implements <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a223f718fc2f4944b5ad28c592f6cc8c6">irr::scene::ISceneNode</a>.</p>

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<a class="anchor" id="aa41c118c8fa8741c6945787c50c42df7"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::getSkinningSpace" ref="aa41c118c8fa8741c6945787c50c42df7" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a> irr::scene::IBoneSceneNode::getSkinningSpace </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>How the relative transformation of the bone is used. </p>

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<a class="anchor" id="a7e21d0722e5b105e4d2a956bff110a7f"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::OnAnimate" ref="a7e21d0722e5b105e4d2a956bff110a7f" args="(u32 timeMs)=0" -->
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          <td class="memname">virtual void irr::scene::IBoneSceneNode::OnAnimate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>timeMs</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Returns the relative transformation of the scene node. </p>
<p>The animation method. </p>

<p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#afc1dcb5cb19116d0c7aa3d4ebdf04cc5">irr::scene::ISceneNode</a>.</p>

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<a class="anchor" id="ac942248f09d2db69804ea47476e3829e"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::render" ref="ac942248f09d2db69804ea47476e3829e" args="()" -->
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          <td class="memname">virtual void irr::scene::IBoneSceneNode::render </td>
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<p>The render method. </p>
<p>Does nothing as bones are not visible. </p>

<p>Implements <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aff530cc4856792101d0aedee51ce35fa">irr::scene::ISceneNode</a>.</p>

<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00087">87</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>

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<a class="anchor" id="a424a467f045e809bcad2aa239edb9994"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::setAnimationMode" ref="a424a467f045e809bcad2aa239edb9994" args="(E_BONE_ANIMATION_MODE mode)=0" -->
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          <td class="memname">virtual bool irr::scene::IBoneSceneNode::setAnimationMode </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">E_BONE_ANIMATION_MODE</a>&nbsp;</td>
          <td class="paramname"> <em>mode</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets the animation mode of the bone. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>True if successful. (Unused) </dd></dl>

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<a class="anchor" id="a071c9edb957b67f18c8285fe7670f9d4"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::setSkinningSpace" ref="a071c9edb957b67f18c8285fe7670f9d4" args="(E_BONE_SKINNING_SPACE space)=0" -->
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          <td class="memname">virtual void irr::scene::IBoneSceneNode::setSkinningSpace </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a>&nbsp;</td>
          <td class="paramname"> <em>space</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>How the relative transformation of the bone is used. </p>

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<a class="anchor" id="ab405c67e87dd79b7c1b9c16a6b8c3182"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren" ref="ab405c67e87dd79b7c1b9c16a6b8c3182" args="()=0" -->
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          <td class="memname">virtual void irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren </td>
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          <td><code> [pure virtual]</code></td>
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<p>Updates the absolute position based on the relative and the parents position. </p>

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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a9f1d9937bf44b7dcc99b3772cb5d96a3"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::positionHint" ref="a9f1d9937bf44b7dcc99b3772cb5d96a3" args="" -->
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          <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f1d9937bf44b7dcc99b3772cb5d96a3">irr::scene::IBoneSceneNode::positionHint</a></td>
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<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00098">98</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>

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<a class="anchor" id="a8b8022c7a48485c1ebf667effaa7d935"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::rotationHint" ref="a8b8022c7a48485c1ebf667effaa7d935" args="" -->
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          <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a8b8022c7a48485c1ebf667effaa7d935">irr::scene::IBoneSceneNode::rotationHint</a></td>
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<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00100">100</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>

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<a class="anchor" id="a9f2ac4f4be56d73153132edc378fe23c"></a><!-- doxytag: member="irr::scene::IBoneSceneNode::scaleHint" ref="a9f2ac4f4be56d73153132edc378fe23c" args="" -->
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          <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f2ac4f4be56d73153132edc378fe23c">irr::scene::IBoneSceneNode::scaleHint</a></td>
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<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00099">99</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a></li>
</ul>
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