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<title>Irrlicht Engine: irr::scene::IAnimatedMeshMD3 Class Reference</title>
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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">IAnimatedMeshMD3</a>
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<h1>irr::scene::IAnimatedMeshMD3 Class Reference</h1><!-- doxytag: class="irr::scene::IAnimatedMeshMD3" --><!-- doxytag: inherits="irr::scene::IAnimatedMesh" -->
<p>Interface for using some special functions of MD3 meshes.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for irr::scene::IAnimatedMeshMD3:</div>
<div class="dynsection">
 <div class="center">
  <img src="classirr_1_1scene_1_1_i_animated_mesh_m_d3.png" usemap="#irr::scene::IAnimatedMeshMD3_map" alt=""/>
  <map id="irr::scene::IAnimatedMeshMD3_map" name="irr::scene::IAnimatedMeshMD3_map">
<area href="classirr_1_1scene_1_1_i_animated_mesh.html" alt="irr::scene::IAnimatedMesh" shape="rect" coords="0,112,184,136"/>
<area href="classirr_1_1scene_1_1_i_mesh.html" alt="irr::scene::IMesh" shape="rect" coords="0,56,184,80"/>
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,184,24"/>
</map>
 </div>
</div>

<p><a href="classirr_1_1scene_1_1_i_animated_mesh_m_d3-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">SMD3Mesh</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#ac6b6b53da9413b4404bcad0e68561bcb">getOriginalMesh</a> ()=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the original md3 mesh.  <a href="#ac6b6b53da9413b4404bcad0e68561bcb"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">SMD3QuaternionTagList</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#a1de2fa2fc55ab8fb7f881f3e9a9b0d78">getTagList</a> (<a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> frame, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> detailLevel, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> startFrameLoop, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> endFrameLoop)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the tag list of the mesh.  <a href="#a1de2fa2fc55ab8fb7f881f3e9a9b0d78"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#ae72d5c1bbef975834ddb3fdf8d73e608">setInterpolationShift</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> shift, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> loopMode)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">tune how many frames you want to render inbetween.  <a href="#ae72d5c1bbef975834ddb3fdf8d73e608"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Interface for using some special functions of MD3 meshes. </p>

<p>Definition at line <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00298">298</a> of file <a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a>.</p>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="ac6b6b53da9413b4404bcad0e68561bcb"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD3::getOriginalMesh" ref="ac6b6b53da9413b4404bcad0e68561bcb" args="()=0" -->
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          <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">SMD3Mesh</a>* irr::scene::IAnimatedMeshMD3::getOriginalMesh </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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      </table>
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<div class="memdoc">

<p>get the original md3 mesh. </p>

</div>
</div>
<a class="anchor" id="a1de2fa2fc55ab8fb7f881f3e9a9b0d78"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD3::getTagList" ref="a1de2fa2fc55ab8fb7f881f3e9a9b0d78" args="(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">SMD3QuaternionTagList</a>* irr::scene::IAnimatedMeshMD3::getTagList </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>frame</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>detailLevel</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>startFrameLoop</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>endFrameLoop</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>get the tag list of the mesh. </p>

</div>
</div>
<a class="anchor" id="ae72d5c1bbef975834ddb3fdf8d73e608"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD3::setInterpolationShift" ref="ae72d5c1bbef975834ddb3fdf8d73e608" args="(u32 shift, u32 loopMode)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IAnimatedMeshMD3::setInterpolationShift </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>shift</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>loopMode</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>tune how many frames you want to render inbetween. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a></li>
</ul>
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