Sophie

Sophie

distrib > Mandriva > 2011.0 > i586 > by-pkgid > a16d689bc65aac5d987d5129109e6de5 > files > 538

irrlicht-doc-1.7.2-1.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Irrlicht Engine: Member List</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<table class="irrlicht" >
  <tr valign="middle"> 
    <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> 
      | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> 
      | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> 
      | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical 
      List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> 
      Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> 
      | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> 
      Namespace&nbsp;Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class 
      members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File 
      members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td>
  </tr>
</table>
<!-- Generated by Doxygen 1.6.2 -->
<div class="contents">
<h1>irr::scene::IAnimatedMeshMD3 Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">irr::scene::IAnimatedMeshMD3</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#ada6ecee9cbebed8bb67fd92872552ea0">getBoundingBox</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a2ec99aba081e9f37802e8ea9cd65629b">getFrameCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#adccb39fee83bed36a464cf7b96f3a0ca">getMesh</a>(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a2cd1a04b396235101f426befba0c5b82">getMeshBuffer</a>(u32 nr) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a9573dace82efb01ba1f35f9cc28a4ced">getMeshBuffer</a>(const video::SMaterial &amp;material) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a2ebed0bdae2d6537c36b0b7ac831edb8">getMeshBufferCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a227b7899a59ff22b73b953d54c8b17b7">getMeshType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#ac6b6b53da9413b4404bcad0e68561bcb">getOriginalMesh</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">irr::scene::IAnimatedMeshMD3</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#a1de2fa2fc55ab8fb7f881f3e9a9b0d78">getTagList</a>(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">irr::scene::IAnimatedMeshMD3</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a0aee3b5bc5d31ce996becc069f65e642">setBoundingBox</a>(const core::aabbox3df &amp;box)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a496534cd4813d520d887785720f66c9b">setDirty</a>(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a1de908b8e67c28bdac546e8599043dfe">setHardwareMappingHint</a>(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#ae72d5c1bbef975834ddb3fdf8d73e608">setInterpolationShift</a>(u32 shift, u32 loopMode)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">irr::scene::IAnimatedMeshMD3</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a56e034b671f52653d6c91e0ffa42febd">setMaterialFlag</a>(video::E_MATERIAL_FLAG flag, bool newvalue)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
</table></div>
<hr size="1">
<address style="align: right;">
<small> </small>
</address>
<table width="100%" border="0" cellspacing="0" cellpadding="2">
  <tr> 
    <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td>
    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
        Engine</a> Documentation &copy; 2003-2010 by Nikolaus Gebhardt. Generated 
        on Sun Oct 24 12:42:06 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> 
        (1.6.2)</font></em></small></div></td>
  </tr>
</table>
<address style="align: right;">
</address>
</body>
</html>