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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1gui.html">gui</a>::<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a>
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<h1>irr::gui::IGUISpriteBank Class Reference</h1><!-- doxytag: class="irr::gui::IGUISpriteBank" --><!-- doxytag: inherits="irr::IReferenceCounted" -->
<p>Sprite bank interface.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_g_u_i_sprite_bank_8h_source.html">IGUISpriteBank.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for irr::gui::IGUISpriteBank:</div>
<div class="dynsection">
 <div class="center">
  <img src="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.png" usemap="#irr::gui::IGUISpriteBank_map" alt=""/>
  <map id="irr::gui::IGUISpriteBank_map" name="irr::gui::IGUISpriteBank_map">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,140,24"/>
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<p><a href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#abc01d1c9d72b66b78708e0ccf4ad423a">addTexture</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a texture to the sprite bank.  <a href="#abc01d1c9d72b66b78708e0ccf4ad423a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a6ce69269488db2357592cde11d1312bd">addTextureAsSprite</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a2305053e90c03ff274b637be23a5dd2a">clear</a> ()=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">clears sprites, rectangles and textures  <a href="#a2305053e90c03ff274b637be23a5dd2a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#aec335112ba4347aa50c5082e26fe2e9a">draw2DSprite</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index, const <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> &amp;pos, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *clip=0, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> starttime=0, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> currenttime=0, bool loop=true, bool center=false)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draws a sprite in 2d with position and color.  <a href="#aec335112ba4347aa50c5082e26fe2e9a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#adbfa01705a000248ea92149ad5e975d4">draw2DSpriteBatch</a> (const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;indices, const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> &gt; &amp;pos, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *clip=0, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> starttime=0, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> currenttime=0, bool loop=true, bool center=false)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draws a sprite batch in 2d using an array of positions and a color.  <a href="#adbfa01705a000248ea92149ad5e975d4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br class="typebreak"/>
&lt; <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &gt; &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#ad32440617fd62d4d423c2814b2b4470e">getPositions</a> ()=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the list of rectangles held by the sprite bank.  <a href="#ad32440617fd62d4d423c2814b2b4470e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">SGUISprite</a> &gt; &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a275b3d962407ea5b57bd2d526aae0be3">getSprites</a> ()=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the array of animated sprites within the sprite bank.  <a href="#a275b3d962407ea5b57bd2d526aae0be3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a8a8c324def2abd4e3e6d84aa7689d056">getTexture</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index) const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the texture with the specified index.  <a href="#a8a8c324def2abd4e3e6d84aa7689d056"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#aa3b81dd3d2bb43acb1ba2357f722196d">getTextureCount</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of textures held by the sprite bank.  <a href="#aa3b81dd3d2bb43acb1ba2357f722196d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a1b174b898df47df5fd3b5dcb64e8c076">setTexture</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index, <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Changes one of the textures in the sprite bank.  <a href="#a1b174b898df47df5fd3b5dcb64e8c076"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Sprite bank interface. </p>
<p>See <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&highlight=spritebank">http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&amp;highlight=spritebank</a> for more information how to use the spritebank. </p>

<p>Definition at line <a class="el" href="_i_g_u_i_sprite_bank_8h_source.html#l00045">45</a> of file <a class="el" href="_i_g_u_i_sprite_bank_8h_source.html">IGUISpriteBank.h</a>.</p>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="abc01d1c9d72b66b78708e0ccf4ad423a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::addTexture" ref="abc01d1c9d72b66b78708e0ccf4ad423a" args="(video::ITexture *texture)=0" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">virtual void irr::gui::IGUISpriteBank::addTexture </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>texture</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Adds a texture to the sprite bank. </p>

</div>
</div>
<a class="anchor" id="a6ce69269488db2357592cde11d1312bd"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::addTextureAsSprite" ref="a6ce69269488db2357592cde11d1312bd" args="(video::ITexture *texture)=0" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> irr::gui::IGUISpriteBank::addTextureAsSprite </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>texture</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">
<p>Add the texture and use it for a single non-animated sprite. The texture and the corresponding rectangle and sprite will all be added to the end of each array. returns the index of the sprite or -1 on failure </p>

</div>
</div>
<a class="anchor" id="a2305053e90c03ff274b637be23a5dd2a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::clear" ref="a2305053e90c03ff274b637be23a5dd2a" args="()=0" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">virtual void irr::gui::IGUISpriteBank::clear </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>clears sprites, rectangles and textures </p>

</div>
</div>
<a class="anchor" id="aec335112ba4347aa50c5082e26fe2e9a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::draw2DSprite" ref="aec335112ba4347aa50c5082e26fe2e9a" args="(u32 index, const core::position2di &amp;pos, const core::rect&lt; s32 &gt; *clip=0, const video::SColor &amp;color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::gui::IGUISpriteBank::draw2DSprite </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>index</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *&nbsp;</td>
          <td class="paramname"> <em>clip</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255,&nbsp;255,&nbsp;255,&nbsp;255)</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>starttime</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>currenttime</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>loop</em> = <code>true</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>center</em> = <code>false</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Draws a sprite in 2d with position and color. </p>

</div>
</div>
<a class="anchor" id="adbfa01705a000248ea92149ad5e975d4"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::draw2DSpriteBatch" ref="adbfa01705a000248ea92149ad5e975d4" args="(const core::array&lt; u32 &gt; &amp;indices, const core::array&lt; core::position2di &gt; &amp;pos, const core::rect&lt; s32 &gt; *clip=0, const video::SColor &amp;color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0" -->
<div class="memitem">
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          <td class="memname">virtual void irr::gui::IGUISpriteBank::draw2DSpriteBatch </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>indices</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *&nbsp;</td>
          <td class="paramname"> <em>clip</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255,&nbsp;255,&nbsp;255,&nbsp;255)</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>starttime</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>currenttime</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>loop</em> = <code>true</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>center</em> = <code>false</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Draws a sprite batch in 2d using an array of positions and a color. </p>

</div>
</div>
<a class="anchor" id="ad32440617fd62d4d423c2814b2b4470e"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getPositions" ref="ad32440617fd62d4d423c2814b2b4470e" args="()=0" -->
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt;<a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&gt; &gt;&amp; irr::gui::IGUISpriteBank::getPositions </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Returns the list of rectangles held by the sprite bank. </p>

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<a class="anchor" id="a275b3d962407ea5b57bd2d526aae0be3"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getSprites" ref="a275b3d962407ea5b57bd2d526aae0be3" args="()=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">SGUISprite</a> &gt;&amp; irr::gui::IGUISpriteBank::getSprites </td>
          <td>(</td>
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          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Returns the array of animated sprites within the sprite bank. </p>

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<a class="anchor" id="a8a8c324def2abd4e3e6d84aa7689d056"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getTexture" ref="a8a8c324def2abd4e3e6d84aa7689d056" args="(u32 index) const =0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a>* irr::gui::IGUISpriteBank::getTexture </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>index</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Gets the texture with the specified index. </p>

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<a class="anchor" id="aa3b81dd3d2bb43acb1ba2357f722196d"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getTextureCount" ref="aa3b81dd3d2bb43acb1ba2357f722196d" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::gui::IGUISpriteBank::getTextureCount </td>
          <td>(</td>
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          <td> const<code> [pure virtual]</code></td>
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<p>Returns the number of textures held by the sprite bank. </p>

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<a class="anchor" id="a1b174b898df47df5fd3b5dcb64e8c076"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::setTexture" ref="a1b174b898df47df5fd3b5dcb64e8c076" args="(u32 index, video::ITexture *texture)=0" -->
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          <td class="memname">virtual void irr::gui::IGUISpriteBank::setTexture </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>index</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>texture</em></td><td>&nbsp;</td>
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          <td>)</td>
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<p>Changes one of the textures in the sprite bank. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_g_u_i_sprite_bank_8h_source.html">IGUISpriteBank.h</a></li>
</ul>
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