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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1gui.html">gui</a>::<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html">IGUIButton</a>
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<h1>irr::gui::IGUIButton Class Reference</h1><!-- doxytag: class="irr::gui::IGUIButton" --><!-- doxytag: inherits="irr::gui::IGUIElement" -->
<p>GUI Button interface.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_g_u_i_button_8h_source.html">IGUIButton.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for irr::gui::IGUIButton:</div>
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 <div class="center">
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<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,200,80"/>
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<p><a href="classirr_1_1gui_1_1_i_g_u_i_button-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a9ce8f3172c2c82269c2cf6a650ccaaa8">IGUIButton</a> (<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_environment.html">IGUIEnvironment</a> *environment, <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html">IGUIElement</a> *parent, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> id, <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; rectangle)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constructor  <a href="#a9ce8f3172c2c82269c2cf6a650ccaaa8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af4cb47805f2a296506b8a0b4cb65fddf">isAlphaChannelUsed</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns if the alpha channel should be used for drawing background images on the button.  <a href="#af4cb47805f2a296506b8a0b4cb65fddf"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af2e1cee431cc5f90cede3820719625f1">isDrawingBorder</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns if the border and button face are being drawn using the skin.  <a href="#af2e1cee431cc5f90cede3820719625f1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a2621bd10a5eb91fa14037feb9378c252">isPressed</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns if the button is currently pressed.  <a href="#a2621bd10a5eb91fa14037feb9378c252"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#abb12a92ba70d1fe738655d04ef73734f">isPushButton</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether the button is a push button.  <a href="#abb12a92ba70d1fe738655d04ef73734f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af2660457dae6def0b34d4748e96c653a">isScalingImage</a> () const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Checks whether the button scales the used images.  <a href="#af2660457dae6def0b34d4748e96c653a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#aa6e68e5335f67472bde80b530b6d31fd">setDrawBorder</a> (bool border=true)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the button should use the skin to draw its border and button face (default is true).  <a href="#aa6e68e5335f67472bde80b530b6d31fd"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a205490ec6b4978afe9d3f6a4aed92b50">setImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;pos)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a background image for the button when it is in normal state.  <a href="#a205490ec6b4978afe9d3f6a4aed92b50"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af233578beb34ba115b0197731e34a3f1">setImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image=0)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets an image which should be displayed on the button when it is in normal state.  <a href="#af233578beb34ba115b0197731e34a3f1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a992775637ba91f5267c4c04d5889fc6d">setIsPushButton</a> (bool isPushButton=true)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the button should behave like a push button.  <a href="#a992775637ba91f5267c4c04d5889fc6d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#ab63c3536bd2eb92e9ebec8ea3a381ec1">setOverrideFont</a> (<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font.html">IGUIFont</a> *font=0)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets another skin independent font.  <a href="#ab63c3536bd2eb92e9ebec8ea3a381ec1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a2508fb292fab222bcebdeae0f9874348">setPressed</a> (bool pressed=true)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the pressed state of the button if this is a pushbutton.  <a href="#a2508fb292fab222bcebdeae0f9874348"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a08019647ec3e08984d795b3c564d457e">setPressedImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;pos)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets an image which should be displayed on the button when it is in pressed state.  <a href="#a08019647ec3e08984d795b3c564d457e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a10389917530aa2f4a3008330c0695aad">setPressedImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image=0)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a background image for the button when it is in pressed state.  <a href="#a10389917530aa2f4a3008330c0695aad"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#ae0767cb927c7974e19eaa3e5ca52bf1f">setScaleImage</a> (bool scaleImage=true)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the button should scale the button images to fit.  <a href="#ae0767cb927c7974e19eaa3e5ca52bf1f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a26c5f05e922b0fc1b5790a001fd04b78">setSprite</a> (<a class="el" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5">EGUI_BUTTON_STATE</a> state, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> index, <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), bool loop=false)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the animated sprite for a specific button state.  <a href="#a26c5f05e922b0fc1b5790a001fd04b78"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a0570cc64a1445866a0c8123c0209c83d">setSpriteBank</a> (<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a> *bank=0)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the sprite bank used by the button.  <a href="#a0570cc64a1445866a0c8123c0209c83d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a3d7727e7807e8b71dae6f81a44737e8a">setUseAlphaChannel</a> (bool useAlphaChannel=true)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the alpha channel should be used for drawing background images on the button (default is false).  <a href="#a3d7727e7807e8b71dae6f81a44737e8a"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>GUI Button interface. </p>

<p>Definition at line <a class="el" href="_i_g_u_i_button_8h_source.html#l00053">53</a> of file <a class="el" href="_i_g_u_i_button_8h_source.html">IGUIButton.h</a>.</p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a9ce8f3172c2c82269c2cf6a650ccaaa8"></a><!-- doxytag: member="irr::gui::IGUIButton::IGUIButton" ref="a9ce8f3172c2c82269c2cf6a650ccaaa8" args="(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect&lt; s32 &gt; rectangle)" -->
<div class="memitem">
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          <td class="memname">irr::gui::IGUIButton::IGUIButton </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_environment.html">IGUIEnvironment</a> *&nbsp;</td>
          <td class="paramname"> <em>environment</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html">IGUIElement</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt;&nbsp;</td>
          <td class="paramname"> <em>rectangle</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
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<p>constructor </p>

<p>Definition at line <a class="el" href="_i_g_u_i_button_8h_source.html#l00058">58</a> of file <a class="el" href="_i_g_u_i_button_8h_source.html">IGUIButton.h</a>.</p>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="af4cb47805f2a296506b8a0b4cb65fddf"></a><!-- doxytag: member="irr::gui::IGUIButton::isAlphaChannelUsed" ref="af4cb47805f2a296506b8a0b4cb65fddf" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isAlphaChannelUsed </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<div class="memdoc">

<p>Returns if the alpha channel should be used for drawing background images on the button. </p>

</div>
</div>
<a class="anchor" id="af2e1cee431cc5f90cede3820719625f1"></a><!-- doxytag: member="irr::gui::IGUIButton::isDrawingBorder" ref="af2e1cee431cc5f90cede3820719625f1" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isDrawingBorder </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<div class="memdoc">

<p>Returns if the border and button face are being drawn using the skin. </p>

</div>
</div>
<a class="anchor" id="a2621bd10a5eb91fa14037feb9378c252"></a><!-- doxytag: member="irr::gui::IGUIButton::isPressed" ref="a2621bd10a5eb91fa14037feb9378c252" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isPressed </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Returns if the button is currently pressed. </p>

</div>
</div>
<a class="anchor" id="abb12a92ba70d1fe738655d04ef73734f"></a><!-- doxytag: member="irr::gui::IGUIButton::isPushButton" ref="abb12a92ba70d1fe738655d04ef73734f" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isPushButton </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<div class="memdoc">

<p>Returns whether the button is a push button. </p>

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</div>
<a class="anchor" id="af2660457dae6def0b34d4748e96c653a"></a><!-- doxytag: member="irr::gui::IGUIButton::isScalingImage" ref="af2660457dae6def0b34d4748e96c653a" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isScalingImage </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>Checks whether the button scales the used images. </p>

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<a class="anchor" id="aa6e68e5335f67472bde80b530b6d31fd"></a><!-- doxytag: member="irr::gui::IGUIButton::setDrawBorder" ref="aa6e68e5335f67472bde80b530b6d31fd" args="(bool border=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setDrawBorder </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>border</em> = <code>true</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
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<div class="memdoc">

<p>Sets if the button should use the skin to draw its border and button face (default is true). </p>

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<a class="anchor" id="a205490ec6b4978afe9d3f6a4aed92b50"></a><!-- doxytag: member="irr::gui::IGUIButton::setImage" ref="a205490ec6b4978afe9d3f6a4aed92b50" args="(video::ITexture *image, const core::rect&lt; s32 &gt; &amp;pos)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setImage </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em></td><td>&nbsp;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>Sets a background image for the button when it is in normal state. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Texture containing the image to be displayed </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>pos,:</em>&nbsp;</td><td>Position in the texture, where the image is located </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="af233578beb34ba115b0197731e34a3f1"></a><!-- doxytag: member="irr::gui::IGUIButton::setImage" ref="af233578beb34ba115b0197731e34a3f1" args="(video::ITexture *image=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setImage </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em> = <code>0</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets an image which should be displayed on the button when it is in normal state. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Image to be displayed </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a992775637ba91f5267c4c04d5889fc6d"></a><!-- doxytag: member="irr::gui::IGUIButton::setIsPushButton" ref="a992775637ba91f5267c4c04d5889fc6d" args="(bool isPushButton=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setIsPushButton </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>isPushButton</em> = <code>true</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets if the button should behave like a push button. </p>
<p>Which means it can be in two states: Normal or Pressed. With a click on the button, the user can change the state of the button. </p>

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<a class="anchor" id="ab63c3536bd2eb92e9ebec8ea3a381ec1"></a><!-- doxytag: member="irr::gui::IGUIButton::setOverrideFont" ref="ab63c3536bd2eb92e9ebec8ea3a381ec1" args="(IGUIFont *font=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setOverrideFont </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font.html">IGUIFont</a> *&nbsp;</td>
          <td class="paramname"> <em>font</em> = <code>0</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets another skin independent font. </p>
<p>If this is set to zero, the button uses the font of the skin. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>font,:</em>&nbsp;</td><td>New font to set. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a2508fb292fab222bcebdeae0f9874348"></a><!-- doxytag: member="irr::gui::IGUIButton::setPressed" ref="a2508fb292fab222bcebdeae0f9874348" args="(bool pressed=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setPressed </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>pressed</em> = <code>true</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets the pressed state of the button if this is a pushbutton. </p>

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<a class="anchor" id="a08019647ec3e08984d795b3c564d457e"></a><!-- doxytag: member="irr::gui::IGUIButton::setPressedImage" ref="a08019647ec3e08984d795b3c564d457e" args="(video::ITexture *image, const core::rect&lt; s32 &gt; &amp;pos)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setPressedImage </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em></td><td>&nbsp;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>Sets an image which should be displayed on the button when it is in pressed state. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Texture containing the image to be displayed </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>pos,:</em>&nbsp;</td><td>Position in the texture, where the image is located </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a10389917530aa2f4a3008330c0695aad"></a><!-- doxytag: member="irr::gui::IGUIButton::setPressedImage" ref="a10389917530aa2f4a3008330c0695aad" args="(video::ITexture *image=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setPressedImage </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em> = <code>0</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets a background image for the button when it is in pressed state. </p>
<p>If no images is specified for the pressed state via <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a10389917530aa2f4a3008330c0695aad" title="Sets a background image for the button when it is in pressed state.">setPressedImage()</a>, this image is also drawn in pressed state. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Image to be displayed </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="ae0767cb927c7974e19eaa3e5ca52bf1f"></a><!-- doxytag: member="irr::gui::IGUIButton::setScaleImage" ref="ae0767cb927c7974e19eaa3e5ca52bf1f" args="(bool scaleImage=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setScaleImage </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>scaleImage</em> = <code>true</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets if the button should scale the button images to fit. </p>

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<a class="anchor" id="a26c5f05e922b0fc1b5790a001fd04b78"></a><!-- doxytag: member="irr::gui::IGUIButton::setSprite" ref="a26c5f05e922b0fc1b5790a001fd04b78" args="(EGUI_BUTTON_STATE state, s32 index, video::SColor color=video::SColor(255, 255, 255, 255), bool loop=false)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setSprite </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5">EGUI_BUTTON_STATE</a>&nbsp;</td>
          <td class="paramname"> <em>state</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>index</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&nbsp;</td>
          <td class="paramname"> <em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255,&nbsp;255,&nbsp;255,&nbsp;255)</code>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>loop</em> = <code>false</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>Sets the animated sprite for a specific button state. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>index,:</em>&nbsp;</td><td>Number of the sprite within the sprite bank, use -1 for no sprite </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>state,:</em>&nbsp;</td><td>State of the button to set the sprite for </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>index,:</em>&nbsp;</td><td>The sprite number from the current sprite bank </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>color,:</em>&nbsp;</td><td>The color of the sprite </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>loop,:</em>&nbsp;</td><td>True if the animation should loop, false if not </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a0570cc64a1445866a0c8123c0209c83d"></a><!-- doxytag: member="irr::gui::IGUIButton::setSpriteBank" ref="a0570cc64a1445866a0c8123c0209c83d" args="(IGUISpriteBank *bank=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setSpriteBank </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a> *&nbsp;</td>
          <td class="paramname"> <em>bank</em> = <code>0</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets the sprite bank used by the button. </p>

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<a class="anchor" id="a3d7727e7807e8b71dae6f81a44737e8a"></a><!-- doxytag: member="irr::gui::IGUIButton::setUseAlphaChannel" ref="a3d7727e7807e8b71dae6f81a44737e8a" args="(bool useAlphaChannel=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setUseAlphaChannel </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>useAlphaChannel</em> = <code>true</code></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>Sets if the alpha channel should be used for drawing background images on the button (default is false). </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_g_u_i_button_8h_source.html">IGUIButton.h</a></li>
</ul>
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