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<h1>SceneParameters.h File Reference</h1>
<p>Header file containing all scene parameters for modifying mesh loading etc.  
<a href="#_details">More...</a></p>

<p><a href="_scene_parameters_8h_source.html">Go to the source code of this file.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT</a> = &quot;Allow_ZWrite_On_Transparent&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials.  <a href="#ab585d23bc2a3d02cd368d8bfd0b1414a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = &quot;B3D_IgnoreMipmapFlag&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flag to ignore the b3d file's mipmapping flag.  <a href="#a0a190773ebdbed9f134b17d496fc526a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">irr::scene::B3D_TEXTURE_PATH</a> = &quot;B3D_TexturePath&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in b3d loader.  <a href="#acaad1f28c235751815637948cc845c15"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">irr::scene::COLLADA_CREATE_SCENE_INSTANCES</a> = &quot;COLLADA_CreateSceneInstances&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter specifying the COLLADA mesh loading mode.  <a href="#a157681b3ef101a801ce278e6f21de946"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">irr::scene::CSM_TEXTURE_PATH</a> = &quot;CSM_TexturePath&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in csm loader.  <a href="#aecf002b9e14bd101b455632e1c260a8d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">irr::scene::DEBUG_NORMAL_COLOR</a> = &quot;DEBUG_Normal_Color&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for setting the color of debug normals.  <a href="#a767a12984dbf7a4f0917993d748d1350"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">irr::scene::DEBUG_NORMAL_LENGTH</a> = &quot;DEBUG_Normal_Length&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for setting the length of debug normals.  <a href="#a19153395855d08302b70dcfa9247eb51"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">irr::scene::DMF_ALPHA_CHANNEL_REF</a> = &quot;DMF_AlphaRef&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for setting reference value of alpha in transparent materials.  <a href="#afd6e025453e80983de80371dc56718ef"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">irr::scene::DMF_FLIP_ALPHA_TEXTURES</a> = &quot;DMF_FlipAlpha&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for choose to flip or not tga files.  <a href="#acdc1ddd0bfeb4118a5d8f3ea953717f6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">irr::scene::DMF_IGNORE_MATERIALS_DIRS</a> = &quot;DMF_IgnoreMaterialsDir&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.  <a href="#ae996d826263cf504dd0260d0a096b0d0"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">irr::scene::DMF_TEXTURE_PATH</a> = &quot;DMF_TexturePath&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in DMF loader.  <a href="#a2a6e8bd33eaec1815e3e16a59c269fb5"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">irr::scene::IRR_SCENE_MANAGER_IS_EDITOR</a> = &quot;IRR_Editor&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flag set as parameter when the scene manager is used as editor.  <a href="#a7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">irr::scene::LMTS_TEXTURE_PATH</a> = &quot;LMTS_TexturePath&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in lmts loader.  <a href="#a1d81a2ac8866dfa4a0ff3bdece327f75"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">irr::scene::MY3D_TEXTURE_PATH</a> = &quot;MY3D_TexturePath&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in my3d loader.  <a href="#a54eb9ea68ba13b4689444f8d34e338b9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">irr::scene::OBJ_LOADER_IGNORE_GROUPS</a> = &quot;OBJ_IgnoreGroups&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flag to avoid loading group structures in .obj files.  <a href="#afb0c389302c1e7ad39f83d558dbb2699"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = &quot;OBJ_IgnoreMaterialFiles&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flag to avoid loading material .mtl file for .obj files.  <a href="#ac7d5a31e2146062ddbde288115bb6c7b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">irr::scene::OBJ_TEXTURE_PATH</a> = &quot;OBJ_TexturePath&quot;</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in obj loader.  <a href="#a12d0b16f969fdaaf7c2161a0c7152b54"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Header file containing all scene parameters for modifying mesh loading etc. </p>
<p>This file includes all parameter names which can be set using ISceneManager::getParameters() to modify the behaviour of plugins and mesh loaders. </p>

<p>Definition in file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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