<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: SVertexManipulator.h File Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <div class="contents"> <h1>SVertexManipulator.h File Reference</h1><code>#include "<a class="el" href="_s3_d_vertex_8h_source.html">S3DVertex.h</a>"</code><br/> <code>#include "<a class="el" href="_s_color_8h_source.html">SColor.h</a>"</code><br/> <p><a href="_s_vertex_manipulator_8h_source.html">Go to the source code of this file.</a></p> <table border="0" cellpadding="0" cellspacing="0"> <tr><td colspan="2"><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_i_vertex_manipulator.html">irr::scene::IVertexManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Interface for vertex manipulators. <a href="structirr_1_1scene_1_1_i_vertex_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html">irr::scene::SVertexColorBrightnessManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which adjusts the brightness by the given amount. <a href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html">irr::scene::SVertexColorContrastBrightnessManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which adjusts the contrast by the given factor and brightness by a signed amount. <a href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html">irr::scene::SVertexColorContrastManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which adjusts the contrast by the given factor. <a href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html">irr::scene::SVertexColorDesaturateToAverageManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html">irr::scene::SVertexColorDesaturateToLightnessManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html">irr::scene::SVertexColorDesaturateToLuminanceManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html">irr::scene::SVertexColorGammaManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which adjusts the brightness by a gamma operation. <a href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html">irr::scene::SVertexColorInterpolateLinearManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which interpolates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html">irr::scene::SVertexColorInterpolateQuadraticManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which interpolates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html">irr::scene::SVertexColorInvertManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which invertes the RGB values. <a href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html">irr::scene::SVertexColorScaleManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which scales the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html">irr::scene::SVertexColorSetAlphaManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator to set the alpha value of the vertex color to a fixed value. <a href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html">irr::scene::SVertexColorSetManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator to set color to a fixed color for all vertices. <a href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html">irr::scene::SVertexColorThresholdManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator to set vertex color to one of two values depending on a given threshold. <a href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html">irr::scene::SVertexPositionScaleAlongNormalsManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which scales the position of the vertex along the normals. <a href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html">irr::scene::SVertexPositionScaleManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which scales the position of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html">irr::scene::SVertexPositionTransformManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which transforms the position of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html">irr::scene::SVertexTCoordsScaleManipulator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vertex manipulator which scales the TCoords of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html#_details">More...</a><br/></td></tr> <tr><td colspan="2"><h2>Namespaces</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p> <br/></td></tr> </p> <tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> <br/></td></tr> </p> </table> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.6.2)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>