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<h1>IVideoDriver.h File Reference</h1><code>#include &quot;<a class="el" href="rect_8h_source.html">rect.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_s_color_8h_source.html">SColor.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_texture_8h_source.html">ITexture.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="irr_array_8h_source.html">irrArray.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="matrix4_8h_source.html">matrix4.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="plane3d_8h_source.html">plane3d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="dimension2d_8h_source.html">dimension2d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="position2d_8h_source.html">position2d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_s_material_8h_source.html">SMaterial.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_mesh_buffer_8h_source.html">IMeshBuffer.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="triangle3d_8h_source.html">triangle3d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_e_driver_types_8h_source.html">EDriverTypes.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_e_driver_features_8h_source.html">EDriverFeatures.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_s_exposed_video_data_8h_source.html">SExposedVideoData.h</a>&quot;</code><br/>

<p><a href="_i_video_driver_8h_source.html">Go to the source code of this file.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1video_1_1_i_render_target.html">irr::video::IRenderTarget</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1video_1_1_i_video_driver.html">irr::video::IVideoDriver</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interface to driver which is able to perform 2d and 3d graphics functions.  <a href="classirr_1_1video_1_1_i_video_driver.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1video_1_1_s_override_material.html">irr::video::SOverrideMaterial</a></td></tr>
<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1io.html">irr::io</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html">irr::video</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44e">irr::video::E_FOG_TYPE</a> { <a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44ea2db1a88aadc1602dcd24175a44fd1216">irr::video::EFT_FOG_EXP</a> = 0, 
<a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44ea998abcfd4824aaf15a95678bb444ef65">irr::video::EFT_FOG_LINEAR</a>, 
<a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44eaeb1b77beb92098ee943c2139e9d6827d">irr::video::EFT_FOG_EXP2</a>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Enum for the types of fog distributions to choose from. </p>
 <a href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44e">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#af5d3aae6988c7778f1aa840bf87b783c">irr::video::E_LOST_RESSOURCE</a> { <a class="el" href="namespaceirr_1_1video.html#af5d3aae6988c7778f1aa840bf87b783cadac2eae358f00a2b6b8d5da56bc6d150">irr::video::ELR_DEVICE</a> =  1, 
<a class="el" href="namespaceirr_1_1video.html#af5d3aae6988c7778f1aa840bf87b783ca23b58f43419e5a990655f0ee331497a7">irr::video::ELR_TEXTURES</a> =  2, 
<a class="el" href="namespaceirr_1_1video.html#af5d3aae6988c7778f1aa840bf87b783caeb70fa0500307facb6ebfd368aaa1f5e">irr::video::ELR_RTTS</a> =  4, 
<a class="el" href="namespaceirr_1_1video.html#af5d3aae6988c7778f1aa840bf87b783caababdf6d3357bb40f416cd76d25c7bcc">irr::video::ELR_HW_BUFFERS</a> =  8
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>enumeration for signalling ressources which were lost after the last render cycle </p>
 <a href="namespaceirr_1_1video.html#af5d3aae6988c7778f1aa840bf87b783c">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972">irr::video::E_RENDER_TARGET</a> { <br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a5745c3dbb79f4796906d8b15c42496b0">irr::video::ERT_FRAME_BUFFER</a> = 0, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a305e36c92304d2e5092ecb7385133b17">irr::video::ERT_RENDER_TEXTURE</a>, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972af254f96ed0ded501c3914e01d22632bd">irr::video::ERT_MULTI_RENDER_TEXTURES</a>, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a80a275c293de34ec438db13c4a032353">irr::video::ERT_STEREO_LEFT_BUFFER</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972ac695413f499e2deb765c3dac34ec60c6">irr::video::ERT_STEREO_RIGHT_BUFFER</a>, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972ac2405bfece5721ae62cda52066f6258b">irr::video::ERT_STEREO_BOTH_BUFFERS</a>, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a41d4de665ac1ee756a099fa0caf952c6">irr::video::ERT_AUX_BUFFER0</a>, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a0d261d4af133fddfffa71037f966788a">irr::video::ERT_AUX_BUFFER1</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972afb44de542fd07246de65d87fee11c8a7">irr::video::ERT_AUX_BUFFER2</a>, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972acd99c14f40c09f7949b2281af227b151">irr::video::ERT_AUX_BUFFER3</a>, 
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a09d687a205a65180ec6a10dadea50f3e">irr::video::ERT_AUX_BUFFER4</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Special render targets, which usually map to dedicated hardware. </p>
 <a href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d">irr::video::E_TRANSFORMATION_STATE</a> { <br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da152f4262d5874186e0288934c7d31e14">irr::video::ETS_VIEW</a> =  0, 
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da843cf42adb3fa9caf61c9e228cf14e85">irr::video::ETS_WORLD</a>, 
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43dae7ec186418508c67a7562af012d7b63f">irr::video::ETS_PROJECTION</a>, 
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da71b039bebde6b4977cf6928a271d31e2">irr::video::ETS_TEXTURE_0</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da20d8e5db672d9fa527b32272cc6eecff">irr::video::ETS_TEXTURE_1</a>, 
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da48b90ebe5accb411556e907145019e93">irr::video::ETS_TEXTURE_2</a>, 
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da8fa70f6b7dfd7c81b4d39e2041373482">irr::video::ETS_TEXTURE_3</a>, 
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43daa8a64580fae4ef3017f1fc9bd48123c2">irr::video::ETS_COUNT</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>enumeration for geometry transformation states </p>
 <a href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d">More...</a><br/></td></tr>
<tr><td colspan="2"><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#a59ea4e8a1d66fc3247cec107f2da4fe0">irr::video::FogTypeNames</a> []</td></tr>
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    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
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