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<h1>ITriangleSelector.h</h1><a href="_i_triangle_selector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2010 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_TRIANGLE_SELECTOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_TRIANGLE_SELECTOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="triangle3d_8h.html">triangle3d.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="line3d_8h.html">line3d.h</a>&quot;</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="keyword">namespace </span>irr
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016 <span class="keyword">namespace </span>scene
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="keyword">class </span>ISceneNode;
<a name="l00020"></a>00020 
<a name="l00022"></a>00022 
<a name="l00028"></a><a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html">00028</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">public</span>:
<a name="l00031"></a>00031 
<a name="l00033"></a><a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#adbfffb22750a4518a155d9e9832a00b3">00033</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#adbfffb22750a4518a155d9e9832a00b3" title="Destructor.">~ITriangleSelector</a>() {}
<a name="l00034"></a>00034 
<a name="l00036"></a>00036         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a0db5d5c5c9df15c41c00db40c692fcc6" title="Returns amount of all available triangles in this selector.">getTriangleCount</a>() <span class="keyword">const</span> = 0;
<a name="l00037"></a>00037 
<a name="l00039"></a>00039 
<a name="l00053"></a>00053         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a63b547218902d57a44357d3a246e5070" title="Gets the triangles for one associated node.">getTriangles</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>* triangles, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> arraySize,
<a name="l00054"></a>00054                 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>&amp; outTriangleCount, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>* transform=0) <span class="keyword">const</span> = 0;
<a name="l00055"></a>00055 
<a name="l00057"></a>00057 
<a name="l00076"></a>00076         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a63b547218902d57a44357d3a246e5070" title="Gets the triangles for one associated node.">getTriangles</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>* triangles, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> arraySize,
<a name="l00077"></a>00077                 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>&amp; outTriangleCount, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; box,
<a name="l00078"></a>00078                 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>* transform=0) <span class="keyword">const</span> = 0;
<a name="l00079"></a>00079 
<a name="l00081"></a>00081 
<a name="l00100"></a>00100         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a63b547218902d57a44357d3a246e5070" title="Gets the triangles for one associated node.">getTriangles</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>* triangles, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> arraySize,
<a name="l00101"></a>00101                 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>&amp; outTriangleCount, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d&lt;f32&gt;</a>&amp; line,
<a name="l00102"></a>00102                 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>* transform=0) <span class="keyword">const</span> = 0;
<a name="l00103"></a>00103 
<a name="l00105"></a>00105 
<a name="l00113"></a>00113         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a234619f4f280d1d25c2b8d5110874ca5" title="Return the scene node associated with a given triangle.">getSceneNodeForTriangle</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> triangleIndex) <span class="keyword">const</span> = 0;
<a name="l00114"></a>00114 
<a name="l00115"></a>00115 };
<a name="l00116"></a>00116 
<a name="l00117"></a>00117 } <span class="comment">// end namespace scene</span>
<a name="l00118"></a>00118 } <span class="comment">// end namespace irr</span>
<a name="l00119"></a>00119 
<a name="l00120"></a>00120 
<a name="l00121"></a>00121 <span class="preprocessor">#endif</span>
<a name="l00122"></a>00122 <span class="preprocessor"></span>
</pre></div></div>
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    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
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