<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IMeshCache.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <h1>IMeshCache.h</h1><a href="_i_mesh_cache_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2010 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_MESH_CACHE_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_MESH_CACHE_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="path_8h.html">path.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <a name="l00014"></a>00014 <span class="keyword">namespace </span>scene <a name="l00015"></a>00015 { <a name="l00016"></a>00016 <span class="keyword">class </span>IMesh; <a name="l00017"></a>00017 <span class="keyword">class </span>IAnimatedMesh; <a name="l00018"></a>00018 <span class="keyword">class </span>IAnimatedMeshSceneNode; <a name="l00019"></a>00019 <span class="keyword">class </span>IMeshLoader; <a name="l00020"></a>00020 <a name="l00022"></a>00022 <a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html">00027</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html" title="The mesh cache stores already loaded meshes and provides an interface to them.">IMeshCache</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> <a name="l00028"></a>00028 { <a name="l00029"></a>00029 <span class="keyword">public</span>: <a name="l00030"></a>00030 <a name="l00032"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a6d1bfbd0bda8a559d85cfd6735bc0667">00032</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a6d1bfbd0bda8a559d85cfd6735bc0667" title="Destructor.">~IMeshCache</a>() {} <a name="l00033"></a>00033 <a name="l00035"></a>00035 <a name="l00050"></a>00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a2959812a3a393817b1db42761766c49b" title="Adds a mesh to the internal list of loaded meshes.">addMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name, <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* mesh) = 0; <a name="l00051"></a>00051 <a name="l00053"></a>00053 <a name="l00057"></a>00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#aba62960a03088e27995580ef21947ada" title="Removes a mesh from the cache.">removeMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <span class="keyword">const</span> mesh) = 0; <a name="l00058"></a>00058 <a name="l00060"></a>00060 <a name="l00064"></a>00064 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#aba62960a03088e27995580ef21947ada" title="Removes a mesh from the cache.">removeMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh) = 0; <a name="l00065"></a>00065 <a name="l00067"></a>00067 <a name="l00072"></a>00072 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9dc99e46309a6ef494ef7672c9b49853" title="Returns amount of loaded meshes in the cache.">getMeshCount</a>() <span class="keyword">const</span> = 0; <a name="l00073"></a>00073 <a name="l00075"></a>00075 <a name="l00077"></a>00077 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a621026b62a53825a544b254ac23c553a" title="Returns current index number of the mesh, and -1 if it is not in the cache.">getMeshIndex</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <span class="keyword">const</span> mesh) <span class="keyword">const</span> = 0; <a name="l00078"></a>00078 <a name="l00080"></a>00080 <a name="l00082"></a>00082 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a621026b62a53825a544b254ac23c553a" title="Returns current index number of the mesh, and -1 if it is not in the cache.">getMeshIndex</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh) <span class="keyword">const</span> = 0; <a name="l00083"></a>00083 <a name="l00085"></a>00085 <a name="l00091"></a>00091 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a06e7755013445f9bc3d7339fbd009e31" title="Returns a mesh based on its index number.">getMeshByIndex</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) = 0; <a name="l00092"></a>00092 <a name="l00094"></a>00094 <a name="l00095"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa3946324e39cc074b1f73e01d57cae70">00095</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa3946324e39cc074b1f73e01d57cae70" title="Returns a mesh based on its name (often a filename).">getMeshByFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <a name="l00096"></a>00096 { <a name="l00097"></a>00097 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a4c93e736bdca8c84d478afc82540d6bb" title="Returns a mesh based on its name.">getMeshByName</a>(filename); <a name="l00098"></a>00098 } <a name="l00099"></a>00099 <a name="l00101"></a>00101 <a name="l00102"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e">00102</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e" title="Get the name of a loaded mesh, based on its index. (Name is often identical to the...">getMeshFilename</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index)<span class="keyword"> const</span> <a name="l00103"></a>00103 <span class="keyword"> </span>{ <a name="l00104"></a>00104 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(index).<a class="code" href="structirr_1_1io_1_1_s_named_path.html#ab491ba694139f03d2a8ece5d3efdd7ed">getInternalName</a>(); <a name="l00105"></a>00105 } <a name="l00106"></a>00106 <a name="l00108"></a>00108 <a name="l00109"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a1737959c49610e2cc37f27058a58338d">00109</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e" title="Get the name of a loaded mesh, based on its index. (Name is often identical to the...">getMeshFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <span class="keyword">const</span> mesh)<span class="keyword"> const</span> <a name="l00110"></a>00110 <span class="keyword"> </span>{ <a name="l00111"></a>00111 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(mesh).<a class="code" href="structirr_1_1io_1_1_s_named_path.html#ab491ba694139f03d2a8ece5d3efdd7ed">getInternalName</a>(); <a name="l00112"></a>00112 } <a name="l00113"></a>00113 <a name="l00115"></a>00115 <a name="l00116"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a194468ebfebdaa70fb57622479d5db11">00116</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e" title="Get the name of a loaded mesh, based on its index. (Name is often identical to the...">getMeshFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh)<span class="keyword"> const</span> <a name="l00117"></a>00117 <span class="keyword"> </span>{ <a name="l00118"></a>00118 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(mesh).<a class="code" href="structirr_1_1io_1_1_s_named_path.html#ab491ba694139f03d2a8ece5d3efdd7ed">getInternalName</a>(); <a name="l00119"></a>00119 } <a name="l00120"></a>00120 <a name="l00122"></a>00122 <a name="l00123"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d">00123</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d" title="Renames a loaded mesh.">setMeshFilename</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <a name="l00124"></a>00124 { <a name="l00125"></a>00125 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(index, filename); <a name="l00126"></a>00126 } <a name="l00127"></a>00127 <a name="l00129"></a>00129 <a name="l00130"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#ab516d81658d028c9a5ea2497ed2809ae">00130</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d" title="Renames a loaded mesh.">setMeshFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <span class="keyword">const</span> mesh, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <a name="l00131"></a>00131 { <a name="l00132"></a>00132 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(mesh, filename); <a name="l00133"></a>00133 } <a name="l00134"></a>00134 <a name="l00136"></a>00136 <a name="l00137"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9b7770a23859ddd045b3c22dfbecbcaf">00137</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d" title="Renames a loaded mesh.">setMeshFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <a name="l00138"></a>00138 { <a name="l00139"></a>00139 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(mesh, filename); <a name="l00140"></a>00140 } <a name="l00141"></a>00141 <a name="l00143"></a>00143 <a name="l00145"></a>00145 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a4c93e736bdca8c84d478afc82540d6bb" title="Returns a mesh based on its name.">getMeshByName</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00146"></a>00146 <a name="l00148"></a>00148 <a name="l00150"></a>00150 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structirr_1_1io_1_1_s_named_path.html" title="Used in places where we identify objects by a filename, but don&#39;t actually work...">io::SNamedPath</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <span class="keyword">const</span> = 0; <a name="l00151"></a>00151 <a name="l00153"></a>00153 <a name="l00155"></a>00155 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structirr_1_1io_1_1_s_named_path.html" title="Used in places where we identify objects by a filename, but don&#39;t actually work...">io::SNamedPath</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <span class="keyword">const</span> mesh) <span class="keyword">const</span> = 0; <a name="l00156"></a>00156 <a name="l00158"></a>00158 <a name="l00160"></a>00160 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structirr_1_1io_1_1_s_named_path.html" title="Used in places where we identify objects by a filename, but don&#39;t actually work...">io::SNamedPath</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh) <span class="keyword">const</span> = 0; <a name="l00161"></a>00161 <a name="l00163"></a>00163 <a name="l00169"></a>00169 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00170"></a>00170 <a name="l00172"></a>00172 <a name="l00178"></a>00178 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <span class="keyword">const</span> mesh, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00179"></a>00179 <a name="l00181"></a>00181 <a name="l00187"></a>00187 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00188"></a>00188 <a name="l00190"></a>00190 <a name="l00192"></a>00192 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a42a13fab5b76ab7142a1d47dac80548b" title="Check if a mesh was already loaded.">isMeshLoaded</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00193"></a>00193 <a name="l00195"></a>00195 <a name="l00199"></a>00199 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#ad92d924e558c3a7504f9154ee29b1569" title="Clears the whole mesh cache, removing all meshes.">clear</a>() = 0; <a name="l00200"></a>00200 <a name="l00202"></a>00202 <a name="l00204"></a>00204 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9f3e20b8e0f66d59bc454a311d13bbee" title="Clears all meshes that are held in the mesh cache but not used anywhere else.">clearUnusedMeshes</a>() = 0; <a name="l00205"></a>00205 }; <a name="l00206"></a>00206 <a name="l00207"></a>00207 <a name="l00208"></a>00208 } <span class="comment">// end namespace scene</span> <a name="l00209"></a>00209 } <span class="comment">// end namespace irr</span> <a name="l00210"></a>00210 <a name="l00211"></a>00211 <span class="preprocessor">#endif</span> <a name="l00212"></a>00212 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2010 by Nikolaus Gebhardt. 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