<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IMaterialRendererServices.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <h1>IMaterialRendererServices.h</h1><a href="_i_material_renderer_services_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2010 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_s_material_8h.html">SMaterial.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_s3_d_vertex_8h.html">S3DVertex.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <span class="keyword">namespace </span>video <a name="l00014"></a>00014 { <a name="l00015"></a>00015 <a name="l00016"></a>00016 <span class="keyword">class </span>IVideoDriver; <a name="l00017"></a>00017 <a name="l00018"></a>00018 <a name="l00020"></a><a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html">00020</a> <span class="keyword">class </span><a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html" title="Interface providing some methods for changing advanced, internal states of a IVideoDriver...">IMaterialRendererServices</a> <a name="l00021"></a>00021 { <a name="l00022"></a>00022 <span class="keyword">public</span>: <a name="l00023"></a>00023 <a name="l00025"></a><a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#abbab02366d5303f106d14278bf88aff3">00025</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#abbab02366d5303f106d14278bf88aff3" title="Destructor.">~IMaterialRendererServices</a>() {} <a name="l00026"></a>00026 <a name="l00028"></a>00028 <a name="l00037"></a>00037 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#ab000e24fe3f65fb63b007a37895df3f2" title="Can be called by an IMaterialRenderer to make its work easier.">setBasicRenderStates</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>& material, <a name="l00038"></a>00038 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>& lastMaterial, <a name="l00039"></a>00039 <span class="keywordtype">bool</span> resetAllRenderstates) = 0; <a name="l00040"></a>00040 <a name="l00042"></a>00042 <a name="l00066"></a>00066 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#a294db14b4f3608d29d0e457246df3d16" title="Sets a constant for the vertex shader based on a name.">setVertexShaderConstant</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* name, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>* floats, <span class="keywordtype">int</span> count) = 0; <a name="l00067"></a>00067 <a name="l00069"></a>00069 <a name="l00074"></a>00074 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#a294db14b4f3608d29d0e457246df3d16" title="Sets a constant for the vertex shader based on a name.">setVertexShaderConstant</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>* data, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> startRegister, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> constantAmount=1) = 0; <a name="l00075"></a>00075 <a name="l00077"></a>00077 <a name="l00084"></a>00084 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#a6f612293300f643148bd537a8a70ff32" title="Sets a constant for the pixel shader based on a name.">setPixelShaderConstant</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* name, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>* floats, <span class="keywordtype">int</span> count) = 0; <a name="l00085"></a>00085 <a name="l00087"></a>00087 <a name="l00092"></a>00092 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#a6f612293300f643148bd537a8a70ff32" title="Sets a constant for the pixel shader based on a name.">setPixelShaderConstant</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>* data, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> startRegister, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> constantAmount=1) = 0; <a name="l00093"></a>00093 <a name="l00095"></a>00095 <a name="l00096"></a>00096 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_i_video_driver.html" title="Interface to driver which is able to perform 2d and 3d graphics functions.">IVideoDriver</a>* <a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html#a2a80795887e43cb743eb5ee82604d4cf" title="Get pointer to the IVideoDriver interface.">getVideoDriver</a>() = 0; <a name="l00097"></a>00097 }; <a name="l00098"></a>00098 <a name="l00099"></a>00099 } <span class="comment">// end namespace video</span> <a name="l00100"></a>00100 } <span class="comment">// end namespace irr</span> <a name="l00101"></a>00101 <a name="l00102"></a>00102 <span class="preprocessor">#endif</span> <a name="l00103"></a>00103 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:57 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.6.2)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>