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<h1>triangle3d.h</h1><a href="triangle3d_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2010 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __IRR_TRIANGLE_3D_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __IRR_TRIANGLE_3D_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="vector3d_8h.html">vector3d.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="line3d_8h.html">line3d.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="plane3d_8h.html">plane3d.h</a>&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>&quot;</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="keyword">namespace </span>irr
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>core
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017 
<a name="l00019"></a>00019         <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
<a name="l00020"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html">00020</a>         <span class="keyword">class </span><a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">triangle3d</a>
<a name="l00021"></a>00021         {
<a name="l00022"></a>00022         <span class="keyword">public</span>:
<a name="l00023"></a>00023 
<a name="l00025"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a4626559294771a8a2fb0cbbaedb6c5f9">00025</a>                 <a class="code" href="classirr_1_1core_1_1triangle3d.html#a4626559294771a8a2fb0cbbaedb6c5f9" title="Constructor for an all 0 triangle.">triangle3d</a>() {}
<a name="l00027"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a489813c59bd130d256640ba4e2745505">00027</a>                 <a class="code" href="classirr_1_1core_1_1triangle3d.html#a489813c59bd130d256640ba4e2745505" title="Constructor for triangle with given three vertices.">triangle3d</a>(<a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> v1, <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> v2, <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> v3) : <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>(v1), <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>(v2), <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>(v3) {}
<a name="l00028"></a>00028 
<a name="l00030"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a1541eda9f2baabc1f23eecb520c6fef2">00030</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a1541eda9f2baabc1f23eecb520c6fef2" title="Equality operator.">operator==</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">triangle3d&lt;T&gt;</a>&amp; other)<span class="keyword"> const</span>
<a name="l00031"></a>00031 <span class="keyword">                </span>{
<a name="l00032"></a>00032                         <span class="keywordflow">return</span> other.<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>==<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a> &amp;&amp; other.<a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>==<a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a> &amp;&amp; other.<a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>==<a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>;
<a name="l00033"></a>00033                 }
<a name="l00034"></a>00034 
<a name="l00036"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a5a3b0b9e0ae5bc1c4c9bf11c06e9d30d">00036</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a5a3b0b9e0ae5bc1c4c9bf11c06e9d30d" title="Inequality operator.">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">triangle3d&lt;T&gt;</a>&amp; other)<span class="keyword"> const</span>
<a name="l00037"></a>00037 <span class="keyword">                </span>{
<a name="l00038"></a>00038                         <span class="keywordflow">return</span> !(*<span class="keyword">this</span>==other);
<a name="l00039"></a>00039                 }
<a name="l00040"></a>00040 
<a name="l00042"></a>00042 
<a name="l00044"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a9e7a8bba12fb314da35a9c249761a170">00044</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a9e7a8bba12fb314da35a9c249761a170" title="Determines if the triangle is totally inside a bounding box.">isTotalInsideBox</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">aabbox3d&lt;T&gt;</a>&amp; box)<span class="keyword"> const</span>
<a name="l00045"></a>00045 <span class="keyword">                </span>{
<a name="l00046"></a>00046                         <span class="keywordflow">return</span> (box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#aee439d703d121617c3bd6095c93e6852" title="Determines if a point is within this box.">isPointInside</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>) &amp;&amp;
<a name="l00047"></a>00047                                 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#aee439d703d121617c3bd6095c93e6852" title="Determines if a point is within this box.">isPointInside</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>) &amp;&amp;
<a name="l00048"></a>00048                                 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#aee439d703d121617c3bd6095c93e6852" title="Determines if a point is within this box.">isPointInside</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>));
<a name="l00049"></a>00049                 }
<a name="l00050"></a>00050 
<a name="l00052"></a>00052 
<a name="l00054"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a37e1822a18d88b08b2f9de9ed7e4ff84">00054</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a37e1822a18d88b08b2f9de9ed7e4ff84" title="Determines if the triangle is totally outside a bounding box.">isTotalOutsideBox</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">aabbox3d&lt;T&gt;</a>&amp; box)<span class="keyword"> const</span>
<a name="l00055"></a>00055 <span class="keyword">                </span>{
<a name="l00056"></a>00056                         <span class="keywordflow">return</span> ((<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>.X &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.X &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>.X &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.X &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>.X &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.X) ||
<a name="l00057"></a>00057 
<a name="l00058"></a>00058                                 (<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>.Y &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.Y &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>.Y &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.Y &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>.Y &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.Y) ||
<a name="l00059"></a>00059                                 (<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>.Z &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.Z &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>.Z &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.Z &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>.Z &gt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.Z) ||
<a name="l00060"></a>00060                                 (<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>.X &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.X &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>.X &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.X &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>.X &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.X) ||
<a name="l00061"></a>00061                                 (<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>.Y &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.Y &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>.Y &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.Y &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>.Y &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.Y) ||
<a name="l00062"></a>00062                                 (<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>.Z &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.Z &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>.Z &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.Z &amp;&amp; <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>.Z &lt; box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.Z));
<a name="l00063"></a>00063                 }
<a name="l00064"></a>00064 
<a name="l00066"></a>00066 
<a name="l00068"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a0318b5951c702a306223b0dff7c83128">00068</a>                 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a0318b5951c702a306223b0dff7c83128" title="Get the closest point on a triangle to a point on the same plane.">closestPointOnTriangle</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a>&amp; p)<span class="keyword"> const</span>
<a name="l00069"></a>00069 <span class="keyword">                </span>{
<a name="l00070"></a>00070                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> rab = <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">line3d&lt;T&gt;</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>).getClosestPoint(p);
<a name="l00071"></a>00071                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> rbc = <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">line3d&lt;T&gt;</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>).getClosestPoint(p);
<a name="l00072"></a>00072                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> rca = <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">line3d&lt;T&gt;</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>, pointA).getClosestPoint(p);
<a name="l00073"></a>00073 
<a name="l00074"></a>00074                         <span class="keyword">const</span> T d1 = rab.<a class="code" href="classirr_1_1core_1_1vector3d.html#afd81bdc7d165f0e2082155127c3005e2" title="Get distance from another point.">getDistanceFrom</a>(p);
<a name="l00075"></a>00075                         <span class="keyword">const</span> T d2 = rbc.<a class="code" href="classirr_1_1core_1_1vector3d.html#afd81bdc7d165f0e2082155127c3005e2" title="Get distance from another point.">getDistanceFrom</a>(p);
<a name="l00076"></a>00076                         <span class="keyword">const</span> T d3 = rca.<a class="code" href="classirr_1_1core_1_1vector3d.html#afd81bdc7d165f0e2082155127c3005e2" title="Get distance from another point.">getDistanceFrom</a>(p);
<a name="l00077"></a>00077 
<a name="l00078"></a>00078                         <span class="keywordflow">if</span> (d1 &lt; d2)
<a name="l00079"></a>00079                                 <span class="keywordflow">return</span> d1 &lt; d3 ? rab : rca;
<a name="l00080"></a>00080 
<a name="l00081"></a>00081                         <span class="keywordflow">return</span> d2 &lt; d3 ? rbc : rca;
<a name="l00082"></a>00082                 }
<a name="l00083"></a>00083 
<a name="l00085"></a>00085 
<a name="l00088"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a2a35b829f8389c5548e19e28157979c9">00088</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a2a35b829f8389c5548e19e28157979c9" title="Check if a point is inside the triangle.">isPointInside</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; p)<span class="keyword"> const</span>
<a name="l00089"></a>00089 <span class="keyword">                </span>{
<a name="l00090"></a>00090                         <span class="keywordflow">return</span> (isOnSameSide(p, <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>) &amp;&amp;
<a name="l00091"></a>00091                                 isOnSameSide(p, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>) &amp;&amp;
<a name="l00092"></a>00092                                 isOnSameSide(p, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>));
<a name="l00093"></a>00093                 }
<a name="l00094"></a>00094 
<a name="l00096"></a>00096 
<a name="l00102"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a80986af43b5a104bef2c75f74fcf7465">00102</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a80986af43b5a104bef2c75f74fcf7465" title="Check if a point is inside the triangle.">isPointInsideFast</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; p)<span class="keyword"> const</span>
<a name="l00103"></a>00103 <span class="keyword">                </span>{
<a name="l00104"></a>00104                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> f = <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a> - <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>;
<a name="l00105"></a>00105                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> g = <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a> - pointA;
<a name="l00106"></a>00106 
<a name="l00107"></a>00107                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> a = f.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(f);
<a name="l00108"></a>00108                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> b = f.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(g);
<a name="l00109"></a>00109                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> c = g.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(g);
<a name="l00110"></a>00110 
<a name="l00111"></a>00111                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> vp = p - pointA;
<a name="l00112"></a>00112                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> d = vp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(f);
<a name="l00113"></a>00113                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> e = vp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(g);
<a name="l00114"></a>00114 
<a name="l00115"></a>00115                         <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x = (d*c)-(e*b);
<a name="l00116"></a>00116                         <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y = (e*a)-(d*b);
<a name="l00117"></a>00117                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> ac_bb = (a*c)-(b*b);
<a name="l00118"></a>00118                         <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> z = x+y-ac_bb;
<a name="l00119"></a>00119 
<a name="l00120"></a>00120                         <span class="comment">// return sign(z) &amp;&amp; !(sign(x)||sign(y))</span>
<a name="l00121"></a>00121                         <span class="keywordflow">return</span> (( (<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(z)) &amp; ~((<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(x))|(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(y))) ) &amp; 0x80000000)!=0;
<a name="l00122"></a>00122                 }
<a name="l00123"></a>00123 
<a name="l00124"></a>00124 
<a name="l00126"></a>00126 
<a name="l00129"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#ab29f327aac047e9984256b11ace27318">00129</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#ab29f327aac047e9984256b11ace27318" title="Get an intersection with a 3d line.">getIntersectionWithLimitedLine</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">line3d&lt;T&gt;</a>&amp; line,
<a name="l00130"></a>00130                         <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; outIntersection)<span class="keyword"> const</span>
<a name="l00131"></a>00131 <span class="keyword">                </span>{
<a name="l00132"></a>00132                         <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a8507e3af8385b006ca026173fad33506" title="Get an intersection with a 3d line.">getIntersectionWithLine</a>(line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a>,
<a name="l00133"></a>00133                                 line.<a class="code" href="classirr_1_1core_1_1line3d.html#a1394b59b713cec4044259d1999bbcc80" title="Get vector of line.">getVector</a>(), outIntersection) &amp;&amp;
<a name="l00134"></a>00134                                 outIntersection.<a class="code" href="classirr_1_1core_1_1vector3d.html#ace05ee3b68b47c2ec6baff0d9d64de98" title="Returns if this vector interpreted as a point is on a line between two other points...">isBetweenPoints</a>(line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a>, line.<a class="code" href="classirr_1_1core_1_1line3d.html#aea19cb33971bb20e1d736facdae8a8f0" title="End point of line.">end</a>);
<a name="l00135"></a>00135                 }
<a name="l00136"></a>00136 
<a name="l00137"></a>00137 
<a name="l00139"></a>00139 
<a name="l00147"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a8507e3af8385b006ca026173fad33506">00147</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a8507e3af8385b006ca026173fad33506" title="Get an intersection with a 3d line.">getIntersectionWithLine</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; linePoint,
<a name="l00148"></a>00148                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; lineVect, <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; outIntersection)<span class="keyword"> const</span>
<a name="l00149"></a>00149 <span class="keyword">                </span>{
<a name="l00150"></a>00150                         <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1core_1_1triangle3d.html#a0ac5455e0215040cc93475baa543303a" title="Calculates the intersection between a 3d line and the plane the triangle is on.">getIntersectionOfPlaneWithLine</a>(linePoint, lineVect, outIntersection))
<a name="l00151"></a>00151                                 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a2a35b829f8389c5548e19e28157979c9" title="Check if a point is inside the triangle.">isPointInside</a>(outIntersection);
<a name="l00152"></a>00152 
<a name="l00153"></a>00153                         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00154"></a>00154                 }
<a name="l00155"></a>00155 
<a name="l00156"></a>00156 
<a name="l00158"></a>00158 
<a name="l00162"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a0ac5455e0215040cc93475baa543303a">00162</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a0ac5455e0215040cc93475baa543303a" title="Calculates the intersection between a 3d line and the plane the triangle is on.">getIntersectionOfPlaneWithLine</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; linePoint,
<a name="l00163"></a>00163                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; lineVect, <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; outIntersection)<span class="keyword"> const</span>
<a name="l00164"></a>00164 <span class="keyword">                </span>{
<a name="l00165"></a>00165                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> normal = <a class="code" href="classirr_1_1core_1_1triangle3d.html#a14298103d89ba5eae37d82d8556f07e2" title="Get the normal of the triangle.">getNormal</a>().normalize();
<a name="l00166"></a>00166                         T t2;
<a name="l00167"></a>00167 
<a name="l00168"></a>00168                         <span class="keywordflow">if</span> ( <a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a> ( t2 = normal.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(lineVect) ) )
<a name="l00169"></a>00169                                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00170"></a>00170 
<a name="l00171"></a>00171                         T d = <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>.dotProduct(normal);
<a name="l00172"></a>00172                         T t = -(normal.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(linePoint) - d) / t2;
<a name="l00173"></a>00173                         outIntersection = linePoint + (lineVect * t);
<a name="l00174"></a>00174                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00175"></a>00175                 }
<a name="l00176"></a>00176 
<a name="l00177"></a>00177 
<a name="l00179"></a>00179 
<a name="l00180"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a14298103d89ba5eae37d82d8556f07e2">00180</a>                 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a14298103d89ba5eae37d82d8556f07e2" title="Get the normal of the triangle.">getNormal</a>()<span class="keyword"> const</span>
<a name="l00181"></a>00181 <span class="keyword">                </span>{
<a name="l00182"></a>00182                         <span class="keywordflow">return</span> (<a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a> - <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>).crossProduct(<a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a> - <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>);
<a name="l00183"></a>00183                 }
<a name="l00184"></a>00184 
<a name="l00186"></a>00186 
<a name="l00191"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#acec0805b8512d9c3b0d5fe4b2cdb8562">00191</a>                 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html#acec0805b8512d9c3b0d5fe4b2cdb8562" title="Test if the triangle would be front or backfacing from any point.">isFrontFacing</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; lookDirection)<span class="keyword"> const</span>
<a name="l00192"></a>00192 <span class="keyword">                </span>{
<a name="l00193"></a>00193                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> n = <a class="code" href="classirr_1_1core_1_1triangle3d.html#a14298103d89ba5eae37d82d8556f07e2" title="Get the normal of the triangle.">getNormal</a>().normalize();
<a name="l00194"></a>00194                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> d = (<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>)n.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(lookDirection);
<a name="l00195"></a>00195                         <span class="keywordflow">return</span> <a class="code" href="irr_math_8h.html#a26bc42a9cc1fc775bc588052c32ff9a0">F32_LOWER_EQUAL_0</a>(d);
<a name="l00196"></a>00196                 }
<a name="l00197"></a>00197 
<a name="l00199"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a8cec7cdb0c9caa0b41f819eac2ad51aa">00199</a>                 <a class="code" href="classirr_1_1core_1_1plane3d.html" title="Template plane class with some intersection testing methods.">plane3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a8cec7cdb0c9caa0b41f819eac2ad51aa" title="Get the plane of this triangle.">getPlane</a>()<span class="keyword"> const</span>
<a name="l00200"></a>00200 <span class="keyword">                </span>{
<a name="l00201"></a>00201                         <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1plane3d.html" title="Template plane class with some intersection testing methods.">plane3d&lt;T&gt;</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>, <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>);
<a name="l00202"></a>00202                 }
<a name="l00203"></a>00203 
<a name="l00205"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a2394228f2da6063eb8fedf1f3da9facc">00205</a>                 T <a class="code" href="classirr_1_1core_1_1triangle3d.html#a2394228f2da6063eb8fedf1f3da9facc" title="Get the area of the triangle.">getArea</a>()<span class="keyword"> const</span>
<a name="l00206"></a>00206 <span class="keyword">                </span>{
<a name="l00207"></a>00207                         <span class="keywordflow">return</span> (<a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a> - <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>).crossProduct(<a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a> - <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>).getLength() * 0.5f;
<a name="l00208"></a>00208 
<a name="l00209"></a>00209                 }
<a name="l00210"></a>00210 
<a name="l00212"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#aebcd3f29fcbf9008dac95810c81f152c">00212</a>                 <span class="keywordtype">void</span> <span class="keyword">set</span>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a>&amp; a, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a>&amp; b, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a>&amp; c)
<a name="l00213"></a>00213                 {
<a name="l00214"></a>00214                         <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a> = a;
<a name="l00215"></a>00215                         <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a> = b;
<a name="l00216"></a>00216                         <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a> = c;
<a name="l00217"></a>00217                 }
<a name="l00218"></a>00218 
<a name="l00220"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b">00220</a>                 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html#ad4113299162b5855bccf8465b31ff78b" title="the three points of the triangle">pointA</a>;
<a name="l00221"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">00221</a>                 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a3ed5276e50f3d3b6a1e2483dffa822ac">pointB</a>;
<a name="l00222"></a><a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">00222</a>                 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html#a08e65517102b6d04f0537b876e152466">pointC</a>;
<a name="l00223"></a>00223 
<a name="l00224"></a>00224         <span class="keyword">private</span>:
<a name="l00225"></a>00225                 <span class="keywordtype">bool</span> isOnSameSide(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; p1, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; p2,
<a name="l00226"></a>00226                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; a, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; b)<span class="keyword"> const</span>
<a name="l00227"></a>00227 <span class="keyword">                </span>{
<a name="l00228"></a>00228                         <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> bminusa = b - a;
<a name="l00229"></a>00229                         <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> cp1 = bminusa.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a>(p1 - a);
<a name="l00230"></a>00230                         <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> cp2 = bminusa.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a>(p2 - a);
<a name="l00231"></a>00231                         <span class="keywordflow">return</span> (cp1.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(cp2) &gt;= 0.0f);
<a name="l00232"></a>00232                 }
<a name="l00233"></a>00233         };
<a name="l00234"></a>00234 
<a name="l00235"></a>00235 
<a name="l00237"></a><a class="code" href="namespaceirr_1_1core.html#a1112835405bbec5dadf031dc7934e7d0">00237</a>         <span class="keyword">typedef</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">triangle3d&lt;f32&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">triangle3df</a>;
<a name="l00238"></a>00238 
<a name="l00240"></a><a class="code" href="namespaceirr_1_1core.html#a72a3206800849803d401d34764c40c21">00240</a>         <span class="keyword">typedef</span> <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">triangle3d&lt;s32&gt;</a> <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">triangle3di</a>;
<a name="l00241"></a>00241 
<a name="l00242"></a>00242 } <span class="comment">// end namespace core</span>
<a name="l00243"></a>00243 } <span class="comment">// end namespace irr</span>
<a name="l00244"></a>00244 
<a name="l00245"></a>00245 <span class="preprocessor">#endif</span>
<a name="l00246"></a>00246 <span class="preprocessor"></span>
</pre></div></div>
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