<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::quake3::Q3LevelLoadParameter Struct Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.6.2 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a>::<a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html">Q3LevelLoadParameter</a> </div> <div class="contents"> <h1>irr::scene::quake3::Q3LevelLoadParameter Struct Reference</h1><!-- doxytag: class="irr::scene::quake3::Q3LevelLoadParameter" --> <p><code>#include <<a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>></code></p> <p><a href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter-members.html">List of all members.</a></p> <table border="0" cellpadding="0" cellspacing="0"> <tr><td colspan="2"><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a78a785f2804c08fe80e55326a5a85204">Q3LevelLoadParameter</a> ()</td></tr> <tr><td colspan="2"><h2>Public Attributes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#adc83871db5f727f9b31e2a9d0d2b6fea">alpharef</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a3f3140548da9db6b6753b577a395f271">cleanUnResolvedMeshes</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3">video::E_MATERIAL_FLAG</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#aeb51b738154b337dd8de6f466fad164c">defaultFilter</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1">video::E_MATERIAL_TYPE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#af3c2f45253ae13ee7aaccc096bed04c2">defaultLightMapMaterial</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843">video::E_MODULATE_FUNC</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a0adb71b1a32df7e7dca0c0609842a4d5">defaultModulate</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#adca317b392e4a854dd833e000b30c394">endTime</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a8f2416e490be10e1b83c2af1014010dc">loadAllShaders</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#ae75446370744802fdf418ed8cae61179">loadSkyShader</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a67af3109eee253f54d5d4ba845395b9e">mergeShaderBuffer</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#ae8bc203dd5a33bc161ee4c0642ace3da">patchTesselation</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a4347b623412b46c978abd8395f044958">scriptDir</a> [64]</td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a9c12d15fd001cb147833d0650da603fa">startTime</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a3b853f6b890049285991b0133520d443">swapHeader</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#ae3db955f81f1b2a0835276e0c8a41c6b">swapLump</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a57ebfdd58a30764c893f457c1806a2c3">verbose</a></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <p>used to customize Quake3 BSP Loader </p> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00037">37</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="a78a785f2804c08fe80e55326a5a85204"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::Q3LevelLoadParameter" ref="a78a785f2804c08fe80e55326a5a85204" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::quake3::Q3LevelLoadParameter::Q3LevelLoadParameter </td> <td>(</td> <td class="paramname"></td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00039">39</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h_source.html#l00075">scriptDir</a>.</p> </div> </div> <hr/><h2>Member Data Documentation</h2> <a class="anchor" id="adc83871db5f727f9b31e2a9d0d2b6fea"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::alpharef" ref="adc83871db5f727f9b31e2a9d0d2b6fea" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#adc83871db5f727f9b31e2a9d0d2b6fea">irr::scene::quake3::Q3LevelLoadParameter::alpharef</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00072">72</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="a3f3140548da9db6b6753b577a395f271"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::cleanUnResolvedMeshes" ref="a3f3140548da9db6b6753b577a395f271" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a3f3140548da9db6b6753b577a395f271">irr::scene::quake3::Q3LevelLoadParameter::cleanUnResolvedMeshes</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00069">69</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="aeb51b738154b337dd8de6f466fad164c"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::defaultFilter" ref="aeb51b738154b337dd8de6f466fad164c" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3">video::E_MATERIAL_FLAG</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#aeb51b738154b337dd8de6f466fad164c">irr::scene::quake3::Q3LevelLoadParameter::defaultFilter</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00063">63</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="af3c2f45253ae13ee7aaccc096bed04c2"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::defaultLightMapMaterial" ref="af3c2f45253ae13ee7aaccc096bed04c2" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1">video::E_MATERIAL_TYPE</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#af3c2f45253ae13ee7aaccc096bed04c2">irr::scene::quake3::Q3LevelLoadParameter::defaultLightMapMaterial</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00061">61</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="a0adb71b1a32df7e7dca0c0609842a4d5"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::defaultModulate" ref="a0adb71b1a32df7e7dca0c0609842a4d5" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843">video::E_MODULATE_FUNC</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a0adb71b1a32df7e7dca0c0609842a4d5">irr::scene::quake3::Q3LevelLoadParameter::defaultModulate</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00062">62</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="adca317b392e4a854dd833e000b30c394"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::endTime" ref="adca317b392e4a854dd833e000b30c394" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#adca317b392e4a854dd833e000b30c394">irr::scene::quake3::Q3LevelLoadParameter::endTime</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00067">67</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="a8f2416e490be10e1b83c2af1014010dc"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::loadAllShaders" ref="a8f2416e490be10e1b83c2af1014010dc" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a8f2416e490be10e1b83c2af1014010dc">irr::scene::quake3::Q3LevelLoadParameter::loadAllShaders</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00070">70</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="ae75446370744802fdf418ed8cae61179"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::loadSkyShader" ref="ae75446370744802fdf418ed8cae61179" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#ae75446370744802fdf418ed8cae61179">irr::scene::quake3::Q3LevelLoadParameter::loadSkyShader</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00071">71</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="a67af3109eee253f54d5d4ba845395b9e"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::mergeShaderBuffer" ref="a67af3109eee253f54d5d4ba845395b9e" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a67af3109eee253f54d5d4ba845395b9e">irr::scene::quake3::Q3LevelLoadParameter::mergeShaderBuffer</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00068">68</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="ae8bc203dd5a33bc161ee4c0642ace3da"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::patchTesselation" ref="ae8bc203dd5a33bc161ee4c0642ace3da" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#ae8bc203dd5a33bc161ee4c0642ace3da">irr::scene::quake3::Q3LevelLoadParameter::patchTesselation</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00064">64</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="a4347b623412b46c978abd8395f044958"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::scriptDir" ref="a4347b623412b46c978abd8395f044958" args="[64]" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a4347b623412b46c978abd8395f044958">irr::scene::quake3::Q3LevelLoadParameter::scriptDir</a>[64]</td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00075">75</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h_source.html#l00039">Q3LevelLoadParameter()</a>.</p> </div> </div> <a class="anchor" id="a9c12d15fd001cb147833d0650da603fa"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::startTime" ref="a9c12d15fd001cb147833d0650da603fa" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a9c12d15fd001cb147833d0650da603fa">irr::scene::quake3::Q3LevelLoadParameter::startTime</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00066">66</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="a3b853f6b890049285991b0133520d443"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::swapHeader" ref="a3b853f6b890049285991b0133520d443" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a3b853f6b890049285991b0133520d443">irr::scene::quake3::Q3LevelLoadParameter::swapHeader</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00074">74</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="ae3db955f81f1b2a0835276e0c8a41c6b"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::swapLump" ref="ae3db955f81f1b2a0835276e0c8a41c6b" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#ae3db955f81f1b2a0835276e0c8a41c6b">irr::scene::quake3::Q3LevelLoadParameter::swapLump</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00073">73</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="a57ebfdd58a30764c893f457c1806a2c3"></a><!-- doxytag: member="irr::scene::quake3::Q3LevelLoadParameter::verbose" ref="a57ebfdd58a30764c893f457c1806a2c3" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a57ebfdd58a30764c893f457c1806a2c3">irr::scene::quake3::Q3LevelLoadParameter::verbose</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00065">65</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <hr/>The documentation for this struct was generated from the following file:<ul> <li><a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a></li> </ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td 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