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<title>Irrlicht Engine: irr::scene::quake3::IShader Struct Reference</title>
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<!-- Generated by Doxygen 1.6.2 -->
  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a>::<a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a>
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<h1>irr::scene::quake3::IShader Struct Reference</h1><!-- doxytag: class="irr::scene::quake3::IShader" -->
<p>A Parsed Shader Holding Variables ordered in Groups.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>&gt;</code></p>

<p><a href="structirr_1_1scene_1_1quake3_1_1_i_shader-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a1a4f3fea074e734337362017d69dd459">getGroup</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> stage) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a85179cfb96f1d3e2b648054510172360">getGroupSize</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#ac6f55608afaa395ac45e9963e3f72932">IShader</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#ad8d5e2e7a52e060f33dbf42a3cfd99e3">operator&lt;</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &amp;other) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#af295696f6ee3b36cde6112e684041a4c">operator=</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &amp;other)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#af656ec5925b2e612117f23b433b9acc9">operator==</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &amp;other) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#ac2b09ca200765652543c5bdcc1a41da2">~IShader</a> ()</td></tr>
<tr><td colspan="2"><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a5ab9a652ea9719bd94437876bf6c8bb4">ID</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a583a33b3a69ee2047c14d60dad147862">name</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a874bb594c148e7aed177b79ce5c85362">VarGroup</a></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>A Parsed Shader Holding Variables ordered in Groups. </p>

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00637">637</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="ac6f55608afaa395ac45e9963e3f72932"></a><!-- doxytag: member="irr::scene::quake3::IShader::IShader" ref="ac6f55608afaa395ac45e9963e3f72932" args="()" -->
<div class="memitem">
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          <td class="memname">irr::scene::quake3::IShader::IShader </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline]</code></td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00639">639</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

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<a class="anchor" id="ac2b09ca200765652543c5bdcc1a41da2"></a><!-- doxytag: member="irr::scene::quake3::IShader::~IShader" ref="ac2b09ca200765652543c5bdcc1a41da2" args="()" -->
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          <td class="memname">virtual irr::scene::quake3::IShader::~IShader </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline, virtual]</code></td>
        </tr>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00641">641</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a1a4f3fea074e734337362017d69dd459"></a><!-- doxytag: member="irr::scene::quake3::IShader::getGroup" ref="a1a4f3fea074e734337362017d69dd459" args="(u32 stage) const " -->
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          <td class="memname">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a>* irr::scene::quake3::IShader::getGroup </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>stage</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline]</code></td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00669">669</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>References <a class="el" href="irr_array_8h_source.html#l00359">irr::core::array&lt; T, TAlloc &gt;::size()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00679">VarGroup</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00632">irr::scene::quake3::SVarGroupList::VariableGroup</a>.</p>

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<a class="anchor" id="a85179cfb96f1d3e2b648054510172360"></a><!-- doxytag: member="irr::scene::quake3::IShader::getGroupSize" ref="a85179cfb96f1d3e2b648054510172360" args="() const " -->
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          <td class="memname"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::scene::quake3::IShader::getGroupSize </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline]</code></td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00662">662</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>References <a class="el" href="irr_array_8h_source.html#l00359">irr::core::array&lt; T, TAlloc &gt;::size()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00679">VarGroup</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00632">irr::scene::quake3::SVarGroupList::VariableGroup</a>.</p>

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<a class="anchor" id="ad8d5e2e7a52e060f33dbf42a3cfd99e3"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator&lt;" ref="ad8d5e2e7a52e060f33dbf42a3cfd99e3" args="(const IShader &amp;other) const " -->
<div class="memitem">
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          <td class="memname">bool irr::scene::quake3::IShader::operator&lt; </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>other</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline]</code></td>
        </tr>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00656">656</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>References <a class="el" href="irr_string_8h_source.html#l00408">irr::core::string&lt; T, TAlloc &gt;::c_str()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00683">name</a>.</p>

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<a class="anchor" id="af295696f6ee3b36cde6112e684041a4c"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator=" ref="af295696f6ee3b36cde6112e684041a4c" args="(const IShader &amp;other)" -->
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          <td class="memname">void irr::scene::quake3::IShader::operator= </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>other</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00643">643</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>References <a class="el" href="_i_q3_shader_8h_source.html#l00678">ID</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00683">name</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00679">VarGroup</a>.</p>

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<a class="anchor" id="af656ec5925b2e612117f23b433b9acc9"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator==" ref="af656ec5925b2e612117f23b433b9acc9" args="(const IShader &amp;other) const " -->
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          <td class="memname">bool irr::scene::quake3::IShader::operator== </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>other</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline]</code></td>
        </tr>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00650">650</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>References <a class="el" href="irr_string_8h_source.html#l00408">irr::core::string&lt; T, TAlloc &gt;::c_str()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00683">name</a>.</p>

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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a5ab9a652ea9719bd94437876bf6c8bb4"></a><!-- doxytag: member="irr::scene::quake3::IShader::ID" ref="a5ab9a652ea9719bd94437876bf6c8bb4" args="" -->
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          <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a5ab9a652ea9719bd94437876bf6c8bb4">irr::scene::quake3::IShader::ID</a></td>
        </tr>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00678">678</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>Referenced by <a class="el" href="_i_q3_shader_8h_source.html#l00643">operator=()</a>.</p>

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<a class="anchor" id="a583a33b3a69ee2047c14d60dad147862"></a><!-- doxytag: member="irr::scene::quake3::IShader::name" ref="a583a33b3a69ee2047c14d60dad147862" args="" -->
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      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a583a33b3a69ee2047c14d60dad147862">irr::scene::quake3::IShader::name</a></td>
        </tr>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00683">683</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>Referenced by <a class="el" href="_i_q3_shader_8h_source.html#l00656">operator&lt;()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00643">operator=()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00650">operator==()</a>.</p>

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<a class="anchor" id="a874bb594c148e7aed177b79ce5c85362"></a><!-- doxytag: member="irr::scene::quake3::IShader::VarGroup" ref="a874bb594c148e7aed177b79ce5c85362" args="" -->
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          <td class="memname"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a>* <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a874bb594c148e7aed177b79ce5c85362">irr::scene::quake3::IShader::VarGroup</a></td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00679">679</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p>

<p>Referenced by <a class="el" href="_i_q3_shader_8h_source.html#l00738">irr::scene::quake3::dumpShader()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00669">getGroup()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00662">getGroupSize()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00643">operator=()</a>.</p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a></li>
</ul>
</div>
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