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sfml2-doc-2.0-0.1mdv2010.2.noarch.rpm

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<h1>Graphics module</h1><table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class for manpulating RGBA colors.  <a href="classsf_1_1Color.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for objects that can be drawn to a render target.  <a href="classsf_1_1Drawable.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class for loading and manipulating character fonts.  <a href="classsf_1_1Font.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Glyph.htm">sf::Glyph</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Structure describing a glyph.  <a href="classsf_1_1Glyph.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class for loading, manipulating and saving images.  <a href="classsf_1_1Image.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class to manipulate 3x3 matrices of floats.  <a href="classsf_1_1Matrix3.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Rect.htm">sf::Rect&lt; T &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class for manipulating 2D axis aligned rectangles.  <a href="classsf_1_1Rect.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Renderer.htm">sf::Renderer</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Handles the low-level rendering (states and geometry).  <a href="classsf_1_1Renderer.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderTarget.htm">sf::RenderTarget</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Base class for all render targets (window, texture, .  <a href="classsf_1_1RenderTarget.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderTexture.htm">sf::RenderTexture</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Target for off-screen 2D rendering into an texture.  <a href="classsf_1_1RenderTexture.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Window.htm" title="Window that serves as a target for OpenGL rendering.">Window</a> that can serve as a target for 2D drawing.  <a href="classsf_1_1RenderWindow.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pixel/fragment shader class.  <a href="classsf_1_1Shader.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A convex, colored polygon with an optional outline.  <a href="classsf_1_1Shape.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Drawable.htm" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a> representation of a texture, with its own transformations, color, blend mode, etc.  <a href="classsf_1_1Sprite.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Text.htm">sf::Text</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Graphical text that can be drawn to a render target.  <a href="classsf_1_1Text.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Texture.htm">sf::Texture</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Image.htm" title="Class for loading, manipulating and saving images.">Image</a> living on the graphics card that can be used for drawing.  <a href="classsf_1_1Texture.htm#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm">sf::View</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">2D camera that defines what region is shown on screen  <a href="classsf_1_1View.htm#_details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__graphics.htm#ga1a2fa89de4bb0d82b2eb30399fe575ca">sf::Blend::Mode</a> { <br/>
&nbsp;&nbsp;<a class="el" href="group__graphics.htm#gga1a2fa89de4bb0d82b2eb30399fe575caa23075ecfbf49e19b713cc18188a7661a">sf::Blend::Alpha</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="group__graphics.htm#gga1a2fa89de4bb0d82b2eb30399fe575caad40133cc93b5ee0975eb4c2266815563">sf::Blend::Add</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="group__graphics.htm#gga1a2fa89de4bb0d82b2eb30399fe575caa7a5f5cbb669b8ec859e3f7927451c736">sf::Blend::Multiply</a>, 
<br/>
&nbsp;&nbsp;<a class="el" href="group__graphics.htm#gga1a2fa89de4bb0d82b2eb30399fe575caa4b6aa39cf8edd92775ee03ba7fd047ea">sf::Blend::None</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Available blending modes for drawable objects. </p>
 <a href="group__graphics.htm#ga1a2fa89de4bb0d82b2eb30399fe575ca">More...</a><br/></td></tr>
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<hr/><h2>Enumeration Type Documentation</h2>
<a class="anchor" id="ga1a2fa89de4bb0d82b2eb30399fe575ca"></a><!-- doxytag: member="sf::Blend::Mode" ref="ga1a2fa89de4bb0d82b2eb30399fe575ca" args="" -->
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          <td class="memname">enum <a class="el" href="group__graphics.htm#ga1a2fa89de4bb0d82b2eb30399fe575ca">sf::Blend::Mode</a></td>
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<p>Available blending modes for drawable objects. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="gga1a2fa89de4bb0d82b2eb30399fe575caa23075ecfbf49e19b713cc18188a7661a"></a><!-- doxytag: member="Alpha" ref="gga1a2fa89de4bb0d82b2eb30399fe575caa23075ecfbf49e19b713cc18188a7661a" args="" -->Alpha</em>&nbsp;</td><td>
<p>Pixel = Src * Src.a + Dest * (1 - Src.a). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="gga1a2fa89de4bb0d82b2eb30399fe575caad40133cc93b5ee0975eb4c2266815563"></a><!-- doxytag: member="Add" ref="gga1a2fa89de4bb0d82b2eb30399fe575caad40133cc93b5ee0975eb4c2266815563" args="" -->Add</em>&nbsp;</td><td>
<p>Pixel = Src + Dest. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="gga1a2fa89de4bb0d82b2eb30399fe575caa7a5f5cbb669b8ec859e3f7927451c736"></a><!-- doxytag: member="Multiply" ref="gga1a2fa89de4bb0d82b2eb30399fe575caa7a5f5cbb669b8ec859e3f7927451c736" args="" -->Multiply</em>&nbsp;</td><td>
<p>Pixel = Src * Dest. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="gga1a2fa89de4bb0d82b2eb30399fe575caa4b6aa39cf8edd92775ee03ba7fd047ea"></a><!-- doxytag: member="None" ref="gga1a2fa89de4bb0d82b2eb30399fe575caa4b6aa39cf8edd92775ee03ba7fd047ea" args="" -->None</em>&nbsp;</td><td>
<p>Pixel = Src. </p>
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</dd>
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<p>Definition at line <a class="el" href="Drawable_8hpp_source.htm#l00048">48</a> of file <a class="el" href="Drawable_8hpp_source.htm">Drawable.hpp</a>.</p>

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