Sophie

Sophie

distrib > Mandriva > 2010.2 > i586 > media > contrib-backports > by-pkgid > f00c83953c7eb23ee3c18f4f35d8eb6b > files > 36

sfml2-doc-2.0-0.1mdv2010.2.noarch.rpm

uniform sampler2D texture;
uniform vec2 mouse;

void main()
{
	float factor = 5.0 + 100.0 * length(mouse);
	vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;

	gl_FragColor = texture2D(texture, pos) * gl_Color;	
}