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Sophie

distrib > Mandriva > 2010.2 > i586 > media > contrib-backports > by-pkgid > f00c83953c7eb23ee3c18f4f35d8eb6b > files > 142

sfml2-doc-2.0-0.1mdv2010.2.noarch.rpm

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<h1>View.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_VIEW_HPP</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_VIEW_HPP</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="comment">// Headers</span>
<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Graphics/Matrix3.hpp&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
<a name="l00038"></a>00038 {
<a name="l00043"></a><a class="code" href="classsf_1_1View.htm">00043</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">public</span> :
<a name="l00046"></a>00046 
<a name="l00053"></a>00053     <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>();
<a name="l00054"></a>00054 
<a name="l00061"></a>00061     <span class="keyword">explicit</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm">FloatRect</a>&amp; rectangle);
<a name="l00062"></a>00062 
<a name="l00070"></a>00070     <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; center, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; size);
<a name="l00071"></a>00071 
<a name="l00081"></a>00081     <span class="keywordtype">void</span> SetCenter(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
<a name="l00082"></a>00082 
<a name="l00091"></a>00091     <span class="keywordtype">void</span> SetCenter(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; center);
<a name="l00092"></a>00092 
<a name="l00102"></a>00102     <span class="keywordtype">void</span> SetSize(<span class="keywordtype">float</span> width, <span class="keywordtype">float</span> height);
<a name="l00103"></a>00103 
<a name="l00112"></a>00112     <span class="keywordtype">void</span> SetSize(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; size);
<a name="l00113"></a>00113 
<a name="l00124"></a>00124     <span class="keywordtype">void</span> SetRotation(<span class="keywordtype">float</span> angle);
<a name="l00125"></a>00125 
<a name="l00141"></a>00141     <span class="keywordtype">void</span> SetViewport(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm">FloatRect</a>&amp; viewport);
<a name="l00142"></a>00142 
<a name="l00153"></a>00153     <span class="keywordtype">void</span> Reset(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm">FloatRect</a>&amp; rectangle);
<a name="l00154"></a>00154 
<a name="l00163"></a>00163     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; GetCenter() <span class="keyword">const</span>;
<a name="l00164"></a>00164 
<a name="l00173"></a>00173     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; GetSize() <span class="keyword">const</span>;
<a name="l00174"></a>00174 
<a name="l00183"></a>00183     <span class="keywordtype">float</span> GetRotation() <span class="keyword">const</span>;
<a name="l00184"></a>00184 
<a name="l00193"></a>00193     <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm">FloatRect</a>&amp; GetViewport() <span class="keyword">const</span>;
<a name="l00194"></a>00194 
<a name="l00204"></a>00204     <span class="keywordtype">void</span> Move(<span class="keywordtype">float</span> offsetX, <span class="keywordtype">float</span> offsetY);
<a name="l00205"></a>00205 
<a name="l00214"></a>00214     <span class="keywordtype">void</span> Move(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; offset);
<a name="l00215"></a>00215 
<a name="l00224"></a>00224     <span class="keywordtype">void</span> Rotate(<span class="keywordtype">float</span> angle);
<a name="l00225"></a>00225 
<a name="l00241"></a>00241     <span class="keywordtype">void</span> Zoom(<span class="keywordtype">float</span> factor);
<a name="l00242"></a>00242 
<a name="l00253"></a>00253     <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices of floats.">Matrix3</a>&amp; GetMatrix() <span class="keyword">const</span>;
<a name="l00254"></a>00254 
<a name="l00265"></a>00265     <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices of floats.">Matrix3</a>&amp; GetInverseMatrix() <span class="keyword">const</span>;
<a name="l00266"></a>00266 
<a name="l00267"></a>00267 <span class="keyword">private</span> :
<a name="l00268"></a>00268 
<a name="l00270"></a>00270     <span class="comment">// Member data</span>
<a name="l00272"></a>00272 <span class="comment"></span>    <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>        myCenter;           
<a name="l00273"></a>00273     <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>        mySize;             
<a name="l00274"></a>00274     <span class="keywordtype">float</span>           myRotation;         
<a name="l00275"></a>00275     <a class="code" href="classsf_1_1Rect.htm">FloatRect</a>       myViewport;         
<a name="l00276"></a>00276     <span class="keyword">mutable</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices of floats.">Matrix3</a> myMatrix;           
<a name="l00277"></a>00277     <span class="keyword">mutable</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices of floats.">Matrix3</a> myInverseMatrix;    
<a name="l00278"></a>00278     <span class="keyword">mutable</span> <span class="keywordtype">bool</span>    myMatrixUpdated;    
<a name="l00279"></a>00279     <span class="keyword">mutable</span> <span class="keywordtype">bool</span>    myInvMatrixUpdated; 
<a name="l00280"></a>00280 };
<a name="l00281"></a>00281 
<a name="l00282"></a>00282 } <span class="comment">// namespace sf</span>
<a name="l00283"></a>00283 
<a name="l00284"></a>00284 
<a name="l00285"></a>00285 <span class="preprocessor">#endif // SFML_VIEW_HPP</span>
<a name="l00286"></a>00286 <span class="preprocessor"></span>
<a name="l00287"></a>00287 
</pre></div></div>

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