<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>SFML - Simple and Fast Multimedia Library</title> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="tabs.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="logo"> <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" /> </div> <!-- Generated by Doxygen 1.6.3 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.htm"><span>Main Page</span></a></li> <li><a href="modules.htm"><span>Modules</span></a></li> <li><a href="annotated.htm"><span>Classes</span></a></li> <li class="current"><a href="files.htm"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.htm"><span>File List</span></a></li> </ul> </div> <h1>UdpSocket.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <a name="l00002"></a>00002 <span class="comment">//</span> <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span> <a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span> <a name="l00005"></a>00005 <span class="comment">//</span> <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span> <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span> <a name="l00008"></a>00008 <span class="comment">//</span> <a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span> <a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span> <a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span> <a name="l00012"></a>00012 <span class="comment">//</span> <a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span> <a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span> <a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span> <a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span> <a name="l00017"></a>00017 <span class="comment">//</span> <a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span> <a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span> <a name="l00020"></a>00020 <span class="comment">//</span> <a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span> <a name="l00022"></a>00022 <span class="comment">//</span> <a name="l00024"></a>00024 <span class="comment"></span> <a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_UDPSOCKET_HPP</span> <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_UDPSOCKET_HPP</span> <a name="l00027"></a>00027 <span class="preprocessor"></span> <a name="l00029"></a>00029 <span class="comment">// Headers</span> <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include <SFML/Network/Socket.hpp></span> <a name="l00032"></a>00032 <span class="preprocessor">#include <vector></span> <a name="l00033"></a>00033 <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="keyword">namespace </span>sf <a name="l00036"></a>00036 { <a name="l00037"></a>00037 <span class="keyword">class </span>IpAddress; <a name="l00038"></a>00038 <span class="keyword">class </span>Packet; <a name="l00039"></a>00039 <a name="l00044"></a><a class="code" href="classsf_1_1UdpSocket.htm">00044</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1UdpSocket.htm" title="Specialized socket using the UDP protocol.">UdpSocket</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1Socket.htm" title="Base class for all the socket types.">Socket</a> <a name="l00045"></a>00045 { <a name="l00046"></a>00046 <span class="keyword">public</span> : <a name="l00047"></a>00047 <a name="l00049"></a>00049 <span class="comment">// Constants</span> <a name="l00051"></a>00051 <span class="comment"></span> <span class="keyword">enum</span> <a name="l00052"></a>00052 { <a name="l00053"></a><a class="code" href="classsf_1_1UdpSocket.htm#a0a8d64f52c57746869b063bcb20674fea728a7d33027bee0d65f70f964dd9c9eb">00053</a> MaxDatagramSize = 65507 <a name="l00054"></a>00054 }; <a name="l00055"></a>00055 <a name="l00060"></a>00060 <a class="code" href="classsf_1_1UdpSocket.htm" title="Specialized socket using the UDP protocol.">UdpSocket</a>(); <a name="l00061"></a>00061 <a name="l00073"></a>00073 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> GetLocalPort() <span class="keyword">const</span>; <a name="l00074"></a>00074 <a name="l00091"></a>00091 Status Bind(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> port); <a name="l00092"></a>00092 <a name="l00103"></a>00103 <span class="keywordtype">void</span> Unbind(); <a name="l00104"></a>00104 <a name="l00122"></a>00122 Status Send(<span class="keyword">const</span> <span class="keywordtype">char</span>* data, std::size_t size, <span class="keyword">const</span> <a class="code" href="classsf_1_1IpAddress.htm" title="Encapsulate an IPv4 network address.">IpAddress</a>& remoteAddress, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> remotePort); <a name="l00123"></a>00123 <a name="l00145"></a>00145 Status Receive(<span class="keywordtype">char</span>* data, std::size_t size, std::size_t& received, <a class="code" href="classsf_1_1IpAddress.htm" title="Encapsulate an IPv4 network address.">IpAddress</a>& remoteAddress, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>& remotePort); <a name="l00146"></a>00146 <a name="l00163"></a>00163 Status Send(<a class="code" href="classsf_1_1Packet.htm" title="Utility class to build blocks of data to transfer over the network.">Packet</a>& packet, <span class="keyword">const</span> <a class="code" href="classsf_1_1IpAddress.htm" title="Encapsulate an IPv4 network address.">IpAddress</a>& remoteAddress, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> remotePort); <a name="l00164"></a>00164 <a name="l00182"></a>00182 Status Receive(<a class="code" href="classsf_1_1Packet.htm" title="Utility class to build blocks of data to transfer over the network.">Packet</a>& packet, <a class="code" href="classsf_1_1IpAddress.htm" title="Encapsulate an IPv4 network address.">IpAddress</a>& remoteAddress, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>& remotePort); <a name="l00183"></a>00183 <a name="l00184"></a>00184 <span class="keyword">private</span>: <a name="l00185"></a>00185 <a name="l00187"></a>00187 <span class="comment">// Member data</span> <a name="l00189"></a>00189 <span class="comment"></span> std::vector<char> myBuffer; <a name="l00190"></a>00190 }; <a name="l00191"></a>00191 <a name="l00192"></a>00192 } <span class="comment">// namespace sf</span> <a name="l00193"></a>00193 <a name="l00194"></a>00194 <a name="l00195"></a>00195 <span class="preprocessor">#endif // SFML_UDPSOCKET_HPP</span> <a name="l00196"></a>00196 <span class="preprocessor"></span> <a name="l00197"></a>00197 </pre></div></div> <p id="footer"> :: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> :: </p> </body> </html>