<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>SFML - Simple and Fast Multimedia Library</title> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="tabs.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="logo"> <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" /> </div> <!-- Generated by Doxygen 1.6.3 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.htm"><span>Main Page</span></a></li> <li><a href="modules.htm"><span>Modules</span></a></li> <li><a href="annotated.htm"><span>Classes</span></a></li> <li class="current"><a href="files.htm"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.htm"><span>File List</span></a></li> </ul> </div> <h1>RenderTarget.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <a name="l00002"></a>00002 <span class="comment">//</span> <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span> <a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span> <a name="l00005"></a>00005 <span class="comment">//</span> <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span> <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span> <a name="l00008"></a>00008 <span class="comment">//</span> <a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span> <a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span> <a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span> <a name="l00012"></a>00012 <span class="comment">//</span> <a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span> <a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span> <a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span> <a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span> <a name="l00017"></a>00017 <span class="comment">//</span> <a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span> <a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span> <a name="l00020"></a>00020 <span class="comment">//</span> <a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span> <a name="l00022"></a>00022 <span class="comment">//</span> <a name="l00024"></a>00024 <span class="comment"></span> <a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_RENDERTARGET_HPP</span> <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_RENDERTARGET_HPP</span> <a name="l00027"></a>00027 <span class="preprocessor"></span> <a name="l00029"></a>00029 <span class="comment">// Headers</span> <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include <SFML/System/NonCopyable.hpp></span> <a name="l00032"></a>00032 <span class="preprocessor">#include <SFML/Graphics/Color.hpp></span> <a name="l00033"></a>00033 <span class="preprocessor">#include <SFML/Graphics/Rect.hpp></span> <a name="l00034"></a>00034 <span class="preprocessor">#include <SFML/Graphics/Renderer.hpp></span> <a name="l00035"></a>00035 <span class="preprocessor">#include <SFML/Graphics/View.hpp></span> <a name="l00036"></a>00036 <a name="l00037"></a>00037 <a name="l00038"></a>00038 <span class="keyword">namespace </span>sf <a name="l00039"></a>00039 { <a name="l00040"></a>00040 <span class="keyword">class </span>Drawable; <a name="l00041"></a>00041 <span class="keyword">class </span>Shader; <a name="l00042"></a>00042 <a name="l00047"></a><a class="code" href="classsf_1_1RenderTarget.htm">00047</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, .">RenderTarget</a> : <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility class that makes any derived class non-copyable.">NonCopyable</a> <a name="l00048"></a>00048 { <a name="l00049"></a>00049 <span class="keyword">public</span> : <a name="l00050"></a>00050 <a name="l00055"></a>00055 <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, .">RenderTarget</a>(); <a name="l00056"></a>00056 <a name="l00066"></a>00066 <span class="keywordtype">void</span> Clear(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Utility class for manpulating RGBA colors.">Color</a>& color = <a class="code" href="classsf_1_1Color.htm" title="Utility class for manpulating RGBA colors.">Color</a>(0, 0, 0, 255)); <a name="l00067"></a>00067 <a name="l00078"></a>00078 <span class="keywordtype">void</span> Draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a>& <span class="keywordtype">object</span>); <a name="l00079"></a>00079 <a name="l00093"></a>00093 <span class="keywordtype">void</span> Draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a>& <span class="keywordtype">object</span>, <span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.htm" title="Pixel/fragment shader class.">Shader</a>& shader); <a name="l00094"></a>00094 <a name="l00103"></a>00103 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetWidth() <span class="keyword">const</span> = 0; <a name="l00104"></a>00104 <a name="l00113"></a>00113 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetHeight() <span class="keyword">const</span> = 0; <a name="l00114"></a>00114 <a name="l00131"></a>00131 <span class="keywordtype">void</span> SetView(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& view); <a name="l00132"></a>00132 <a name="l00141"></a>00141 <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& GetView() <span class="keyword">const</span>; <a name="l00142"></a>00142 <a name="l00154"></a>00154 <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& GetDefaultView() <span class="keyword">const</span>; <a name="l00155"></a>00155 <a name="l00169"></a>00169 <a class="code" href="classsf_1_1Rect.htm">IntRect</a> GetViewport(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& view) <span class="keyword">const</span>; <a name="l00170"></a>00170 <a name="l00193"></a>00193 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> ConvertCoords(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> x, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> y) <span class="keyword">const</span>; <a name="l00194"></a>00194 <a name="l00219"></a>00219 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> ConvertCoords(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> x, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> y, <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& view) <span class="keyword">const</span>; <a name="l00220"></a>00220 <a name="l00250"></a>00250 <span class="keywordtype">void</span> SaveGLStates(); <a name="l00251"></a>00251 <a name="l00261"></a>00261 <span class="keywordtype">void</span> RestoreGLStates(); <a name="l00262"></a>00262 <a name="l00263"></a>00263 <span class="keyword">protected</span> : <a name="l00264"></a>00264 <a name="l00269"></a>00269 <a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, .">RenderTarget</a>(); <a name="l00270"></a>00270 <a name="l00278"></a>00278 <span class="keywordtype">void</span> Initialize(); <a name="l00279"></a>00279 <a name="l00280"></a>00280 <span class="keyword">private</span> : <a name="l00281"></a>00281 <a name="l00294"></a>00294 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Activate(<span class="keywordtype">bool</span> active) = 0; <a name="l00295"></a>00295 <a name="l00297"></a>00297 <span class="comment">// Member data</span> <a name="l00299"></a>00299 <span class="comment"></span> <a class="code" href="classsf_1_1Renderer.htm" title="Handles the low-level rendering (states and geometry).">Renderer</a> myRenderer; <a name="l00300"></a>00300 <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a> myDefaultView; <a name="l00301"></a>00301 <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a> myCurrentView; <a name="l00302"></a>00302 <span class="keywordtype">bool</span> myStatesSaved; <a name="l00303"></a>00303 <span class="keywordtype">bool</span> myViewHasChanged; <a name="l00304"></a>00304 }; <a name="l00305"></a>00305 <a name="l00306"></a>00306 } <span class="comment">// namespace sf</span> <a name="l00307"></a>00307 <a name="l00308"></a>00308 <a name="l00309"></a>00309 <span class="preprocessor">#endif // SFML_RENDERTARGET_HPP</span> <a name="l00310"></a>00310 <span class="preprocessor"></span> <a name="l00311"></a>00311 </pre></div></div> <p id="footer"> :: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> :: </p> </body> </html>