VITAL *) Asteroids *) More missions *) FLF Nebula Campaign *) Space Trader Missions *) Misc Empire Guard missions *) Pirate Missions *) FLF Missions MAJOR *) Escorts available for hire *) Better AI *) boids ship fleet movement (have them behave like fleets) *) Simplify controls *) Emacs-style bindings *) Combine similar commands into one *) Short cut keys for buttons in toolkit windows like land MINOR *) Hybrid ships *) Start out with X skillpoints that get spread out by use, use fast at first *) Can't use normal gear *) very rare *) random mutation for cloaking/displacement abilities *) Graphic improvements *) have ships flying in nebula leave traces *) missile smoke *) more special effects *) cloaking effects *) fancy displacement effects for some ships *) Dynamic Politics - Faction wide AI *) Allow player to create faction and control fleets *) Allow subsystems to get damage *) Pilot titles *) would usually indicate changes on the base ship equipment *) Radar improvements *) non-linear - see alot more data then currently possible *) objects always in sight (depending on resolution) *) Allow creating collision masks to make collision more realistic. *) Improve font system to handle unicode *) Different optimization strategies *) Optimize for CPU/Memory (different levels) *) Optimize cache for loading *) Testing improvements *) Allow console to reload data (to avoid restarts) MAYBE... SOMEDAY... *) Multiplayer *) 3d models (not actually 3d though, just no sprites)