Core Development Team --------------------------------------- Edgar Simo-Serra "bobbens" <bobbens@gmail.com> * Lead Developer Nikola Whallon <6.saturn.6@gmail.com> * Bringer of Sound Deiz * Misc. Development Bas Fournier "BTAxis" <btaxis@gmail.com> * Story Writer and Misc. Development Major Contributors --------------------------------------- Josiah Schwartfeger * Graphic Designer and Modeller Elderman * Mission Development The first non-bobbens mission developer! Ingo Ruhnke <grumbel@gmx.de> * NPC Portrait Artist Enigmatic * Ships for the Sirius, many other models and faction logos Felix Schneider "Scaatis" <fsfuenf@gmail.com> * Naev logo, Lua GUI development M. R. Bokhari "Viruk" <withextremeprejudice@gmail.com> * Ships for the Soromid and the as-yet-unimplemented Za'lek Askyel * Composer of nearly an hour of Naev-exclusive music. Contributions --------------------------------------- Vega Strike <http://vegastrike.sf.net> * Ship Models * Music * Sounds * Planet images Wouldn't have been possible without the Vega Strike team, although they didn't actively participate, by allowing me to use their data they did me a great favour and let me concentrate on the coding. Joel Hans <wolorf@gmail.com> * Planet Graphics * Render Script Helped out when the project was starting. Great morale booster. Amir Taaki <genjix@gmail.com> Rob Loach <http://robloach.net> * SDL_collide Although we don't use the SDL_collide library itself, it was inspirational for Naev's own collision routines. Pete Shinners <pete@shinners.org> * SavePNG Great function ripped straight out of pygame. Works marvelously! Aurore D. "Rore" <aurore.d@gmail.com> * Planet gimp script Saved a lot of trouble by allowing us to quickly create space planet graphics. Andrew Mustun * Sprite gimp script Although not used directly, it helped create our own sprite script. J.C. Wilk * Turbulence noise After the horrible failure of our own plasma fractal attempt, TCOD's turbulence noise seemed to do everything perfectly where we screwed up. With heavy optimization the code was introduced to Naev. Jordi Pegueroles Queralt "pegue" <j.pegueroles.queralt@gmail.com> * Mace Rocket model Brian J. Cameron * Much artwork Talented artist, one of the first in creating custom naev content. Camilo Polymeris <cpolymeris@gmx.net> * Art and code Great to see someone else working on Naev code and Lua documentation. Dimitry Marakasov * FreeBSD port and CMake Talented coder who did the first official port of Naev. Alexandru Mosoi <brtzsnr@gmail.com> * Coded cool features First non-bobbens coder to make serious commits! Like the reason the maps are all over or the faction in the maps. Peter Johnson <zid@zid.yggdrasil.sk> * Sped up nebula generation by a lot Unavowed <unavowed@vexillium.org> * Ported Naev's build system to autotools. Probably the cleanest autotools implementation I've ever seen. Cypher3c <cypher3c@gmail.com> * Spiced up the boring generic cargo missios. Nathan Loewen <loewen.nathan@gmail.com> * Missions * Misc coding support Fisherman * Threading code to speed up nebula generation (and in the future who knows?) * Hot dog mission Ludovic Bellière "xrogaan" * Python programmer extraordinaire His utilities save gray hairs for everyone. Josh Combs * Artist of most of the nebulae. Galileus * Modeller of the Shark and Rhino Devin Khan * Modeller of the Phalanx Old Man <oldtopman@gmail.com> * Desura Maintainer NeD * Mission contributor Sudarshan S * Event contributor Testers --------------------------------------- John Schwartfeger Leonardo Valeri Manera EvanR