FromHell - Leads, gfx, models, anim, sound and textures sago007 - Coding, maps (oasago1 and 2) Multiplex - Models (Armor, Grism), textures enki - Skins, models, maps JK Makowka - Models, skins Democritus - Textures jzero - Models, textures, 2D fuzztooth - The Announcer, hosting mewse - Engine compiling, tools, textures and testing div0 - Engine compiling, fixing MilesTeg - 2D art and textures evillair - Textures (nicked from Nexuiz) Shadowdragon - Models Morphed - Skins toddd - Sound RAZ3R - Map fixing (oa_ctf2) Agrajag - Sound (Gauntlet) Psymong - Music (fla22k_04_intro, fla22k_04_loop, sonic3, sonic6) DarkThief - Skins slyus - Skins (Neko) Czestmyr - Maps (czestdm1, czest1tourney, czest2ctf, czest3ctf) cosmo - Maps, Sound, Textures SavageX - Maps Kaz - Skins pulchr - Maps, textures next_ghost - Code cleanup Aardappel - Maps (Converted with permission) haste - Unlagged code kit89 - Models, maps pixie - Voices (Major, Angelyss, Arachna, Sorceress) aeri_s - Voices (Kyonshi) RottKing - Voices (Merman, Beret, Sarge, Skelebot, Sergei) Vondur - Map (kaos) Tyrann - Map (Aggressor) Ed - Map (Conversion of e1m7) jute gyte - Music (OA##.ogg) tw3k - Textures BaronOfHell - Map (Suspended), texture, shaders Stjartmunnen - Maps (Shine, Projectile Vomit), textures Amphetamine - Map (Strange House), textures, shaders baconfish - Model (Penguin player) Makkon - Model (missionpack chaingun) sp1r1t - Map (oa_spirit3ctfduel1) kick52 - Textures, bug reporting Kaelis - Models (Missionpack overload core) NASA and STScI - Skybox images (Planetary Nebula NGC 3132, Reflection Nebula NGC 1999, Spiral Galaxy NGC 4622) stroggi - Map (Suction), shaders, textures SAHChandler - Music (sonic1, sonic2, sonic5, fla22k_02) Edward Yong - Sounds (Plotiyu Usnuv - Slavonic, Galician Chant) Lazureus - Skins (widowe, jenna, tanisha, liz) anyone - Icons, textures, maps TRaK - Maps (Schism, q3dm6ish_v2) dmn_clown - Bots, fuzzy logic, shaders, maps, textures, bugfixes PsiScythe - Maps (ps37ctf) Neon_Knight - Maps (am_ series) personman - New CTF ditties jack_thompson - Legacy client, flat textures, crosshairs pack Udi - Brand new 2D artwork Gig - Testing PigCell - Maps (pxlfan) Thor001 - Maps (oa_thor) meisterlampe - Maps (mlca1, mlctf1) boczeq - Maps (Blitzkrieg) tcppjp - Engine features (Cascaded bloom, lens reflections) LordHavoc - Engine fixing for OS X jackoverfull - Mac support Hitchhiker - GLSL support Thanks to Nexuiz team, QuakeSRC.org, modDB, mancubus.net, Quake3World, Doomworld, Polycount, Gna!, id software, Galbraith Games, Linux Game Tome, Inside3D.com, deathz0r, Wudan, ibrown, Tr3b, MilesTeg, John Romero, American McGee, pdsound.org jitspoe, Blender, modplug, freepats, Willis, Wesley Willis, Kurt Russell, Kurt Vonnegut, Sindwiller (for the huge tri-licensed photograph pack) and The Church of the Subgenius a BIG HUGE THANKS goes to John Carmack and id software for Quake III Arena and its source code. Without them, OpenArena obviously would not exist :o)