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<h1>gr_noise_source_i.h</h1><a href="gr__noise__source__i_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* -*- c++ -*- */</span>
<a name="l00002"></a>00002 <span class="comment">/*</span>
<a name="l00003"></a>00003 <span class="comment"> * Copyright 2004 Free Software Foundation, Inc.</span>
<a name="l00004"></a>00004 <span class="comment"> * </span>
<a name="l00005"></a>00005 <span class="comment"> * This file is part of GNU Radio</span>
<a name="l00006"></a>00006 <span class="comment"> * </span>
<a name="l00007"></a>00007 <span class="comment"> * GNU Radio is free software; you can redistribute it and/or modify</span>
<a name="l00008"></a>00008 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
<a name="l00009"></a>00009 <span class="comment"> * the Free Software Foundation; either version 3, or (at your option)</span>
<a name="l00010"></a>00010 <span class="comment"> * any later version.</span>
<a name="l00011"></a>00011 <span class="comment"> * </span>
<a name="l00012"></a>00012 <span class="comment"> * GNU Radio is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00015"></a>00015 <span class="comment"> * GNU General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"> * </span>
<a name="l00017"></a>00017 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
<a name="l00018"></a>00018 <span class="comment"> * along with GNU Radio; see the file COPYING.  If not, write to</span>
<a name="l00019"></a>00019 <span class="comment"> * the Free Software Foundation, Inc., 51 Franklin Street,</span>
<a name="l00020"></a>00020 <span class="comment"> * Boston, MA 02110-1301, USA.</span>
<a name="l00021"></a>00021 <span class="comment"> */</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="comment">// WARNING: this file is machine generated.  Edits will be over written</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef INCLUDED_GR_NOISE_SOURCE_I_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_GR_NOISE_SOURCE_I_H</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &lt;<a class="code" href="gr__sync__block_8h.html">gr_sync_block.h</a>&gt;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;<a class="code" href="gr__noise__type_8h.html">gr_noise_type.h</a>&gt;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;<a class="code" href="gr__random_8h.html">gr_random.h</a>&gt;</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="keyword">class </span><a class="code" href="classgr__noise__source__i.html" title="random number source">gr_noise_source_i</a>;
<a name="l00034"></a>00034 <span class="keyword">typedef</span> <a class="code" href="classboost_1_1shared__ptr.html" title="shared_ptr documentation stub">boost::shared_ptr&lt;gr_noise_source_i&gt;</a> <a class="code" href="classboost_1_1shared__ptr.html" title="shared_ptr documentation stub">gr_noise_source_i_sptr</a>;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <a class="code" href="classboost_1_1shared__ptr.html" title="shared_ptr documentation stub">gr_noise_source_i_sptr</a> 
<a name="l00037"></a>00037 <a class="code" href="gr__noise__source__i_8h.html#a6da780a7afa392df12d8054eeae67311">gr_make_noise_source_i</a> (<a class="code" href="gr__noise__type_8h.html#a12ee6e1f6ac7ef3b10353cb76c0a8728">gr_noise_type_t</a> type, <span class="keywordtype">float</span> ampl, <span class="keywordtype">long</span> seed = 3021);
<a name="l00038"></a>00038 <span class="comment"></span>
<a name="l00039"></a>00039 <span class="comment">/*!</span>
<a name="l00040"></a>00040 <span class="comment"> * \brief random number source</span>
<a name="l00041"></a>00041 <span class="comment"> * \ingroup source_blk</span>
<a name="l00042"></a>00042 <span class="comment"> */</span>
<a name="l00043"></a><a class="code" href="classgr__noise__source__i.html">00043</a> <span class="keyword">class </span><a class="code" href="classgr__noise__source__i.html" title="random number source">gr_noise_source_i</a> : <span class="keyword">public</span> <a class="code" href="classgr__sync__block.html" title="synchronous 1:1 input to output with historyOverride work to provide the signal processing...">gr_sync_block</a> {
<a name="l00044"></a>00044   <span class="keyword">friend</span> <a class="code" href="classboost_1_1shared__ptr.html" title="shared_ptr documentation stub">gr_noise_source_i_sptr</a> 
<a name="l00045"></a>00045   <a class="code" href="classgr__noise__source__i.html#a3c0cd44d224eddae2f92e22c0e625a9c">gr_make_noise_source_i</a> (<a class="code" href="gr__noise__type_8h.html#a12ee6e1f6ac7ef3b10353cb76c0a8728">gr_noise_type_t</a> type, <span class="keywordtype">float</span> ampl, <span class="keywordtype">long</span> seed);
<a name="l00046"></a>00046 
<a name="l00047"></a>00047   <a class="code" href="gr__noise__type_8h.html#a12ee6e1f6ac7ef3b10353cb76c0a8728">gr_noise_type_t</a>       d_type;
<a name="l00048"></a>00048   <span class="keywordtype">float</span>                 d_ampl;
<a name="l00049"></a>00049   <a class="code" href="classgr__random.html" title="pseudo random number generator">gr_random</a>             d_rng;
<a name="l00050"></a>00050 
<a name="l00051"></a>00051   <a class="code" href="classgr__noise__source__i.html" title="random number source">gr_noise_source_i</a> (<a class="code" href="gr__noise__type_8h.html#a12ee6e1f6ac7ef3b10353cb76c0a8728">gr_noise_type_t</a> type, <span class="keywordtype">float</span> ampl, <span class="keywordtype">long</span> seed = 3021);
<a name="l00052"></a>00052 
<a name="l00053"></a>00053  <span class="keyword">public</span>:
<a name="l00054"></a><a class="code" href="classgr__noise__source__i.html#a00632723d1de9923589727ef2e8032f6">00054</a>   <span class="keywordtype">void</span> <a class="code" href="classgr__noise__source__i.html#a00632723d1de9923589727ef2e8032f6">set_type</a> (<a class="code" href="gr__noise__type_8h.html#a12ee6e1f6ac7ef3b10353cb76c0a8728">gr_noise_type_t</a> type) { d_type = type; }
<a name="l00055"></a><a class="code" href="classgr__noise__source__i.html#a467d865ebf805add2a8f16bd1a3ad079">00055</a>   <span class="keywordtype">void</span> <a class="code" href="classgr__noise__source__i.html#a467d865ebf805add2a8f16bd1a3ad079">set_amplitude</a> (<span class="keywordtype">float</span> ampl) { d_ampl = ampl; }
<a name="l00056"></a>00056 
<a name="l00057"></a>00057   <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classgr__noise__source__i.html#a88fa56010ea4f1ee3779d06c476ba93f" title="just like gr_block::general_work, only this arranges to call consume_each for you...">work</a> (<span class="keywordtype">int</span> noutput_items,
<a name="l00058"></a>00058                          <a class="code" href="classstd_1_1vector.html">gr_vector_const_void_star</a> &amp;input_items,
<a name="l00059"></a>00059                          <a class="code" href="classstd_1_1vector.html">gr_vector_void_star</a> &amp;output_items);
<a name="l00060"></a>00060 };
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 
<a name="l00063"></a>00063 <span class="preprocessor">#endif</span>
</pre></div></div>
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