<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21"> <TITLE> Linux Quake How-To: Quake Sequels </TITLE> <LINK HREF="Quake-HOWTO-8.html" REL=next> <LINK HREF="Quake-HOWTO-6.html" REL=previous> <LINK HREF="Quake-HOWTO.html#toc7" REL=contents> </HEAD> <BODY> <A HREF="Quake-HOWTO-8.html">Next</A> <A HREF="Quake-HOWTO-6.html">Previous</A> <A HREF="Quake-HOWTO.html#toc7">Contents</A> <HR> <H2><A NAME="s7">7.</A> <A HREF="Quake-HOWTO.html#toc7">Quake Sequels </A></H2> <P> <A NAME="hexenII_"></A> </P> <H2><A NAME="ss7.1">7.1</A> <A HREF="Quake-HOWTO.html#toc7.1">Hexen II </A> </H2> <P>Hexen II is a colourful adaption of the Quake engine, and in terms of source code and theme is much closer than Quake II to the original game. Unfortunately, <A HREF="http://ravensoft.com">Raven Software</A> released the game with many rough edges... So beautiful, yet so cruel.</P> <P> <A HREF="http://uhexen2.sourceforge.net">Hammer of Thyrion</A> is the main Linux Hexen II port , and has had much work done towards squishing bugs and enhancing the OpenGL graphics. While it is not as widely distributed as Quake, the HoT demo includes some of the game's best levels and is available from the Sourceforge <A HREF="http://sourceforge.net/projects/uhexen2">project page</A>.</P> <H2><A NAME="quakeII_"></A> <A NAME="ss7.2">7.2</A> <A HREF="Quake-HOWTO.html#toc7.2">Quake II </A> </H2> <P>Quake II is the sci-fi themed sequel to Quake. Early Linux releases weren't very solid, especially the mouse handling, but there is now a few related projects to choose from.</P> <P> <A HREF="http://qudos.quakedev.com/linux/quake2">QuDos' Quake II</A> is the most notable. It is based on <A HREF="http://www.icculus.org/quake2/">Icculus Quake II</A>, and includes some beautiful graphical enhancements - including cell shading - and support for FreeBSD and XMMS plugins. Another project still in development is <A HREF="http://jdolan.dyndns.org/jaydolan/home.html">Quetoo</A> which has speed and security enhancements, but also a very stripped back interface and a few bugs.</P> <P>Older projects include Michael Olson's <A HREF="http://www.cs.odu.edu/~olson/linux/quake2-0.12-1jag.src.rpm">source</A> and <A HREF="http://www.cs.odu.edu/~olson/linux/quake2-0.12-1jag.i386.rpm">binary</A> rpms (which appear to be based on an old Icculus release) and the <A HREF="http://www.quakeforge.net/files/quake2forge/quake2-0.3.tar.gz">QuakeForge Quake II</A> project with support for multiple operating systems. On a slightly different note - the <A HREF="http://www.bytonic.de/html/jake2.html">Jake2</A> project is a version of Quake II written in Java.</P> <P>The multiplayer mods <A HREF="Quake-HOWTO-5.html#digitalpaint2_">Digital Paint 2</A> and <A HREF="Quake-HOWTO-5.html#argonium_">Argonium</A> are also based on Quake II. </P> <H3>Notes </H3> <P>A common command line option is: <BR><B> +set vid_ref glx +set gl_driver /usr/lib/libGL.so.1 </B><BR> which tells the game to start in OpenGL mode.</P> <P>See the <A HREF="Quake-HOWTO-9.html#other_">old version</A> of this how-to for other Quake II troubleshooting tips.</P> <H2><A NAME="ss7.3">7.3</A> <A HREF="Quake-HOWTO.html#toc7.3">Quake III Arena </A> </H2> <P>The third Quake installment was a landmark multiplayer game, with beautiful graphics and well balanced combat. It was also one of the first games to receive a full Linux commercial release.</P> <P>Most mods should work. The Linux Gamers FAQ reports: <PRE> Yes, ... modifications work in Linux as long as they are compiled to the Quake III ... VM bytecode as advised by id software. ... modifications compiled to Windows library files will not work. </PRE> </P> <P>The retail add-on Quake III Team Arena is supported and, despite getting ordinary reviews, is a great game.</P> <P> <DL> <DT><B>Open Source Projects</B><DD><P>The Icculus Quake III Project which has recently moved to <A HREF="http://ioquake3.org">IOQuake</A>. They are adding extra features, including support for Star Trek Voyager: Elite Force Holomatch (multiplayer).</P> <P>Sourceforge <A HREF="http://q3cellshading.sourceforge.net">Quake III - Cell Shading</A></P> <DT><B>Mods</B><DD><P>There are many quality Q3 mods around:</P> <P> <A HREF="http://www.worldofpadman.com/">World of Padman</A> is a high quality stand-alone conversion. It's set in a miniature suburban world with a bizarre cartoon theme, and is currently multiplayer only but with full bot support.</P> <P>In <A HREF="http://red.planetarena.org">Alien Arena</A> you're matched against pin headed martians with unbelievable OpenGL environments.</P> <P> <A HREF="http://www.planetquake.com/tdc/">The Dark Conjunction</A> is an atmospheric Q3 single player conversion.</P> <P>Try the alien themed <A HREF="http://tremulous.net">Tremulous</A> for an original multiplayer mod.</P> <DT><B>Links</B><DD><P>The Zerowing <A HREF="http://zerowing.idsoftware.com/linux/q3a/INSTALL">installation</A> and <A HREF="http://zerowing.idsoftware.com/linux/q3a/">known issues</A> guides hosted by id Software.</P> <P>Linuxgamer's <A HREF="http://www.linux-gamers.net/modules/wfsection/article.php?articleid=30">Quake III How-To</A>.</P> <P>Linux Questions' Quake III forums for <A HREF="http://www.linuxquestions.org/questions/history/260975">Sound</A> and <A HREF="http://www.linuxquestions.org/questions/history/225821">Mouse</A> problems.</P> <P>All things Quake III at <A HREF="http://www.planetquake.com/quake3/q3aguide/">Planet Quake</A></P> </DL> </P> <H2><A NAME="ss7.4">7.4</A> <A HREF="Quake-HOWTO.html#toc7.4">Quake IV </A> </H2> <P>Quake IV is an epic FPS from <A HREF="http://ravensoft.com">Raven Software</A>. It is based on the Doom-III engine and has high hardware specs: A 2GHz P4 (or AMD equivalent) and 512meg ram are the official minimum requirements. It's a beautiful game which should really be played with the graphical settings set to "medium" or "high". For this reason the author recommends against using entry level cards such as the FX5200.</P> <P>The game runs well under Linux, but still has a couple of issues:</P> <P> <UL> <LI> Quake IV only runs in 32 bpp colours (X11 colour depth 24), so restart X in this mode if you have to. Attempting to run in 16 bpp colours will give you an error message like: <B> Couldn't find matching GLX visual ..... Sys_Error: Unable to initialize OpenGL.</B> Alternatively you can start a new X session with the command: <PRE> startx `which quake4` -- :1 -depth 24 </PRE> </LI> <LI> The Alsa sound libraries are used by default. To start with OSS sound , type: <PRE> quake4 +set s_driver oss </PRE> </LI> <LI> The Quake IV DVD Edition comes with several promotional movies. Although the movies appear to be Windows executables, they are in fact Bink videos, and can be viewed with the <A HREF="http://www.radgametools.com/down/Bink/BinkLinuxPlayer.zip">Linux Bink Player</A>.<BR><BR> </LI> <LI> Apart from demanding a quality video card and CPU, the author found 512meg ram to be slightly insufficient and performance wasn't great. The game ran better after placing the kernel's swap file on a different hard-drive from the game. To do this, once you have the second disk installed and partitioned, type (for example) <PRE> swapoff -a mkswap /dev/hdb2 swapon /dev/hdb2 </PRE> if hdb2 is the new swap partition. </LI> </UL> </P> <P> <DL> <DT><B>Q3 Links</B><DD><P>The <A HREF="http://zerowing.idsoftware.com/linux/quake4/">Official Linux Faq</A></P> <P>Linux Questions <A HREF="http://www.linuxquestions.org/">Quake IV bug forums</A></P> <P> <A HREF="ftp://ftp.idsoftware.com/idstuff/quake4/demo/quake4-linux-1.0-demo.x86.run">Quake IV demo</A></P> </DL> </P> <HR> <A HREF="Quake-HOWTO-8.html">Next</A> <A HREF="Quake-HOWTO-6.html">Previous</A> <A HREF="Quake-HOWTO.html#toc7">Contents</A> </BODY> </HTML>