Sophie

Sophie

distrib > Mandriva > 2010.1 > x86_64 > by-pkgid > 965e33040dd61030a94f0eb89877aee8 > files > 4970

howto-html-en-20080722-2mdv2010.1.noarch.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
 <META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
 <TITLE> Linux Quake How-To: Multiplayer </TITLE>
 <LINK HREF="Quake-HOWTO-6.html" REL=next>
 <LINK HREF="Quake-HOWTO-4.html" REL=previous>
 <LINK HREF="Quake-HOWTO.html#toc5" REL=contents>
</HEAD>
<BODY>
<A HREF="Quake-HOWTO-6.html">Next</A>
<A HREF="Quake-HOWTO-4.html">Previous</A>
<A HREF="Quake-HOWTO.html#toc5">Contents</A>
<HR>
<H2><A NAME="s5">5.</A> <A HREF="Quake-HOWTO.html#toc5">Multiplayer </A></H2>


<P>
<A NAME="quakeworld_"></A> </P>

<H2><A NAME="ss5.1">5.1</A> <A HREF="Quake-HOWTO.html#toc5.1">QuakeWorld </A>
</H2>


<P>An enhanced Quake engine for on-line and network multiplayer action. It is
incorporated into 
<A HREF="#ezquake_">EzQuake</A>,
<A HREF="#proquake_">ProQuake</A>,
<A HREF="Quake-HOWTO-3.html#quakeforge_">QuakeForge</A> and
<A HREF="Quake-HOWTO-3.html#tyrquake_">TyrQuake</A>.</P>
<P>For servers, try:<BR>
<A HREF="http://www.quakeone.com">http://www.quakeone.com</A><BR>
<A HREF="http://www.quake1.net/servers.cgi">http://www.quake1.net/servers.cgi</A></P>
<P>
<A NAME="ezquake_"></A> </P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="Quake-HOWTO.html#toc5.2">EzQuake </A>
</H2>


<P>This project now works for me ;-> ... And it's looking very nice.</P>
<P>As well and as GL, X11 and SVGA clients, it has serious graphical and
game-play enhancements and some nice documentation. It is definately a project
to keep up with.</P>
<P>Sound may be an issue. It defaults to ALSA but to start with OSS try:
"<B>ezquake-gl.glx +set s_device /dev/dsp</B>". To compile the GL client,
type "<B>make glx</B>". You may have to change the Makefile thus:
<PRE>
- LDFLAGS = -lm -lpthread
+ LDFLAGS = -lm -lpthread -L/usr/X11R6/lib
</PRE>
</P>
<P>
<A HREF="http://ezquake.sourceforge.net">http://ezquake.sourceforge.net</A></P>
<P>
<A HREF="http://ezquake.sourceforge.net/forum/">http://ezquake.sourceforge.net/forum/</A></P>

<H2><A NAME="ss5.3">5.3</A> <A HREF="Quake-HOWTO.html#toc5.3">ProQuake </A>
</H2>


<P>From the ProQuake website: "...What you will find is a rock solid set of
enhancements to unmodified netquake.  Things that quake should have had from
the get go.. like precise aim.  Small, simple changes that improve the
quality of netplay enormously.  ProQuake is fully compatible with standard
NetQuake.  .... ProQuake is also fully compatible with the advanced features
of Clanring CRMod++ version 6.0."</P>
<P>To make ProQuake's GL client, before typing <B>make</B>, edit "Makefile" to select the GL client:
<PRE>
- TARGETS=$(BUILDDIR)/bin/squake
+ TARGETS=$(BUILDDIR)/bin/glquake.glx
- GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
+ GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
</PRE>

Like the original GLQuake, brightness support is broken, and
owners of new Nvidia cards may have to apply the 
<A HREF="Quake-HOWTO-6.html#Sys_Printf_">Sys_Printf</A> bug fix.</P>
<P>
<A HREF="ftp://ftp.runequake.com/quake/engines/proquake">ftp://ftp.runequake.com/quake/engines/proquake</A></P>

<H2><A NAME="ss5.4">5.4</A> <A HREF="Quake-HOWTO.html#toc5.4">FTE QuakeWorld </A>
</H2>


<P>A new, ambitious project, 
<A HREF="http://www.fteqw.com">FTE Quakeworld</A> aims to offer support for 
multiplayer Quake as well as similar projects such as Hexen II.</P>
<P>
<A NAME="fuhquake_"></A> </P>

<H2><A NAME="ss5.5">5.5</A> <A HREF="Quake-HOWTO.html#toc5.5">FuhQuake </A>
</H2>


<P>
<A HREF="http://www.fuhquake.net">FuhQuake</A> seems to recently have
become an unsupported project. Thanks to Fuh for his previous support, and his
project lives on at
<A HREF="#ezquake_">EzQuake</A>.</P>

<H2><A NAME="ss5.6">5.6</A> <A HREF="Quake-HOWTO.html#toc5.6">XQF and QStat </A>
</H2>


<P>
<A HREF="http://www.linuxgames.com/xqf/index.shtml">XQF</A>
is a feature rich game server browser and launcher for Quake and many other
games.  It is dependent on the separate program, 
<A HREF="http://www.qstat.org/">QStat</A>
, which displays information about Internet game servers.  You'll also need the
Gnome Gtk and Gdk toolkits.</P>
<P>
<A NAME="nexuiz_"></A> </P>

<H2><A NAME="ss5.7">5.7</A> <A HREF="Quake-HOWTO.html#toc5.7">Nexuiz </A>
</H2>


<P>Nexuiz is a stand-alone game using the Darkplaces engine. The recently released version
2 is a 200 meg download (!) and includes Linux and Windows binaries, source
code, and a new campaign mode.</P>
<P>This engine makes use of many advanced lighting features, so users with less powerful video cards
should try disabling these to run the game at a decent speed.</P>
<P>
<A HREF="http://www.nexuiz.com">http://www.nexuiz.com</A></P>
<P>
<A NAME="digitalpaint2_"></A> </P>

<H2><A NAME="ss5.8">5.8</A> <A HREF="Quake-HOWTO.html#toc5.8">Digital Paint 2 </A>
</H2>


<P>Paintball comes to Linux !</P>
<P>Digital Paint 2 is an "original" multiplayer game based on the
<A HREF="Quake-HOWTO-7.html#quakeII_">Quake II</A>
engine. It's colourful and fun nature is a departure
from the usual dark tone of most Quake games. Being a totally remodeled
game, it doesn't require you to have the original Quake II ;->.</P>
<P>Single player games are possible by playing against computer bots.</P>
<P>
<A HREF="http://www.planetquake.com/digitalpaint/">http://www.planetquake.com/digitalpaint/</A></P>
<P>
<A NAME="argonium_"></A> </P>

<H2><A NAME="ss5.9">5.9</A> <A HREF="Quake-HOWTO.html#toc5.9">Argonium </A>
</H2>


<P>This slick looking deathmatch mod is another freely distributable Quake II game.</P>
<P>
<A HREF="http://www.planetquake.com/td/argonium/">http://www.planetquake.com/td/argonium/</A></P>
<P>
<A NAME="proquake_"></A> </P>

<H2><A NAME="ss5.10">5.10</A> <A HREF="Quake-HOWTO.html#toc5.10">Tremulous </A>
</H2>


<P>This Quake III mod is a team deathmatch between aliens and
humans. Features include attractive sci-fi themed levels, species
hierarchies, and the (aliens') ability to scale walls.</P>
<P>
<A HREF="http://tremulous.net">http://tremulous.net</A></P>

<H2><A NAME="ss5.11">5.11</A> <A HREF="Quake-HOWTO.html#toc5.11">Battle Mech </A>
</H2>


<P>Battle Mech is a top down Mechwarrior style mod. Make sure to use the
<A HREF="http://static.condemned.com/files/bmech_stuff/battlemech-1.1.tar.gz">1.1</A> tarball.</P>
<P>
<A HREF="http://static.condemned.com/index.shtml">http://static.condemned.com/index.shtml</A></P>


<HR>
<A HREF="Quake-HOWTO-6.html">Next</A>
<A HREF="Quake-HOWTO-4.html">Previous</A>
<A HREF="Quake-HOWTO.html#toc5">Contents</A>
</BODY>
</HTML>