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howto-html-en-20080722-2mdv2010.1.noarch.rpm

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><H1
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><A
NAME="MOUSE"
></A
>12. Interfacing with the mouse</H1
><P
>Now that you have seen how to get keys, lets do the same thing from mouse.
Usually each UI allows the user to interact with both keyboard and mouse. </P
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="MOUSEBASICS"
></A
>12.1. The Basics</H2
><P
>Before you do any thing else, the events you want to receive have to be enabled
with <TT
CLASS="LITERAL"
>mousemask()</TT
>.</P
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><PRE
CLASS="PROGRAMLISTING"
>    mousemask(  mmask_t newmask,    /* The events you want to listen to */
                mmask_t *oldmask)    /* The old events mask                */</PRE
></FONT
></TD
></TR
></TABLE
><P
>The first parameter to above function is a bit mask of events you would like to 
listen. By default, all the events are turned off. The bit mask <TT
CLASS="LITERAL"
> ALL_MOUSE_EVENTS</TT
> can be used to get all the events.</P
><P
>The following are all the event masks:</P
><TABLE
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><TD
><FONT
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><PRE
CLASS="PROGRAMLISTING"
>    Name            Description
       ---------------------------------------------------------------------
       BUTTON1_PRESSED          mouse button 1 down
       BUTTON1_RELEASED         mouse button 1 up
       BUTTON1_CLICKED          mouse button 1 clicked
       BUTTON1_DOUBLE_CLICKED   mouse button 1 double clicked
       BUTTON1_TRIPLE_CLICKED   mouse button 1 triple clicked
       BUTTON2_PRESSED          mouse button 2 down
       BUTTON2_RELEASED         mouse button 2 up
       BUTTON2_CLICKED          mouse button 2 clicked
       BUTTON2_DOUBLE_CLICKED   mouse button 2 double clicked
       BUTTON2_TRIPLE_CLICKED   mouse button 2 triple clicked
       BUTTON3_PRESSED          mouse button 3 down
       BUTTON3_RELEASED         mouse button 3 up
       BUTTON3_CLICKED          mouse button 3 clicked
       BUTTON3_DOUBLE_CLICKED   mouse button 3 double clicked
       BUTTON3_TRIPLE_CLICKED   mouse button 3 triple clicked
       BUTTON4_PRESSED          mouse button 4 down
       BUTTON4_RELEASED         mouse button 4 up
       BUTTON4_CLICKED          mouse button 4 clicked
       BUTTON4_DOUBLE_CLICKED   mouse button 4 double clicked
       BUTTON4_TRIPLE_CLICKED   mouse button 4 triple clicked
       BUTTON_SHIFT             shift was down during button state change
       BUTTON_CTRL              control was down during button state change
       BUTTON_ALT               alt was down during button state change
       ALL_MOUSE_EVENTS         report all button state changes
       REPORT_MOUSE_POSITION    report mouse movement</PRE
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><H2
CLASS="SECT2"
><A
NAME="GETTINGEVENTS"
></A
>12.2. Getting the events</H2
><P
>Once a class of mouse events have been enabled, getch() class of functions
return KEY_MOUSE every time some mouse event happens. Then the mouse event can
be retrieved with <TT
CLASS="LITERAL"
>getmouse()</TT
>.</P
><P
>The code approximately looks like this:</P
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><PRE
CLASS="PROGRAMLISTING"
>    MEVENT event;

    ch = getch();
    if(ch == KEY_MOUSE)
        if(getmouse(&#38;event) == OK)
            .    /* Do some thing with the event */
            .
            .</PRE
></FONT
></TD
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><P
> 
getmouse() returns the event into the pointer given to it. It's a structure
which contains</P
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><PRE
CLASS="PROGRAMLISTING"
>    typedef struct
    {
        short id;         /* ID to distinguish multiple devices */
        int x, y, z;      /* event coordinates */
        mmask_t bstate;   /* button state bits */
    }    </PRE
></FONT
></TD
></TR
></TABLE
><P
>The <TT
CLASS="LITERAL"
>bstate</TT
> is the main variable we are
interested in. It tells the button state of the mouse.</P
><P
>Then with a code snippet like the following, we can find out what happened.</P
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CLASS="PROGRAMLISTING"
>    if(event.bstate &#38; BUTTON1_PRESSED)
        printw("Left Button Pressed");</PRE
></FONT
></TD
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><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="MOUSETOGETHER"
></A
>12.3. Putting it all Together</H2
><P
>That's pretty much interfacing with mouse. Let's create the same menu and enable
mouse interaction. To make things simpler, key handling is removed.</P
><DIV
CLASS="EXAMPLE"
><A
NAME="BMOME"
></A
><P
><B
>Example 11.  Access the menu with mouse !!! </B
></P
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><PRE
CLASS="PROGRAMLISTING"
><SPAN
CLASS="INLINEMEDIAOBJECT"
>#include &#60;ncurses.h&#62;

#define WIDTH 30
#define HEIGHT 10 

int startx = 0;
int starty = 0;

char *choices[] = { 	"Choice 1",
			"Choice 2",
			"Choice 3",
			"Choice 4",
			"Exit",
		  };

int n_choices = sizeof(choices) / sizeof(char *);

void print_menu(WINDOW *menu_win, int highlight);
void report_choice(int mouse_x, int mouse_y, int *p_choice);

int main()
{	int c, choice = 0;
	WINDOW *menu_win;
	MEVENT event;

	/* Initialize curses */
	initscr();
	clear();
	noecho();
	cbreak();	//Line buffering disabled. pass on everything

	/* Try to put the window in the middle of screen */
	startx = (80 - WIDTH) / 2;
	starty = (24 - HEIGHT) / 2;
	
	attron(A_REVERSE);
	mvprintw(23, 1, "Click on Exit to quit (Works best in a virtual console)");
	refresh();
	attroff(A_REVERSE);

	/* Print the menu for the first time */
	menu_win = newwin(HEIGHT, WIDTH, starty, startx);
	print_menu(menu_win, 1);
	/* Get all the mouse events */
	mousemask(ALL_MOUSE_EVENTS, NULL);
	
	while(1)
	{	c = wgetch(menu_win);
		switch(c)
		{	case KEY_MOUSE:
			if(getmouse(&#38;event) == OK)
			{	/* When the user clicks left mouse button */
				if(event.bstate &#38; BUTTON1_PRESSED)
				{	report_choice(event.x + 1, event.y + 1, &#38;choice);
					if(choice == -1) //Exit chosen
						goto end;
					mvprintw(22, 1, "Choice made is : %d String Chosen is \"%10s\"", choice, choices[choice - 1]);
					refresh(); 
				}
			}
			print_menu(menu_win, choice);
			break;
		}
	}		
end:
	endwin();
	return 0;
}


void print_menu(WINDOW *menu_win, int highlight)
{
	int x, y, i;	

	x = 2;
	y = 2;
	box(menu_win, 0, 0);
	for(i = 0; i &#60; n_choices; ++i)
	{	if(highlight == i + 1)
		{	wattron(menu_win, A_REVERSE); 
			mvwprintw(menu_win, y, x, "%s", choices[i]);
			wattroff(menu_win, A_REVERSE);
		}
		else
			mvwprintw(menu_win, y, x, "%s", choices[i]);
		++y;
	}
	wrefresh(menu_win);
}

/* Report the choice according to mouse position */
void report_choice(int mouse_x, int mouse_y, int *p_choice)
{	int i,j, choice;

	i = startx + 2;
	j = starty + 3;
	
	for(choice = 0; choice &#60; n_choices; ++choice)
		if(mouse_y == j + choice &#38;&#38; mouse_x &#62;= i &#38;&#38; mouse_x &#60;= i + strlen(choices[choice]))
		{	if(choice == n_choices - 1)
				*p_choice = -1;		
			else
				*p_choice = choice + 1;	
			break;
		}
}</SPAN
></PRE
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><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="MISCMOUSEFUNCS"
></A
>12.4. Miscellaneous Functions</H2
><P
>The functions mouse_trafo() and wmouse_trafo() can be used to convert to mouse
co-ordinates to screen relative co-ordinates. See curs_mouse(3X) man page for details.</P
><P
>The  mouseinterval  function sets the maximum time (in thousands of a
second) that can elapse between press and release events in order for
them to be recognized as a click.  This function returns the previous
interval value.  The default is one fifth of a second.</P
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