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howto-html-en-20080722-2mdv2010.1.noarch.rpm

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>Chapter 6. Other IP Masquerade Issues and Software Support</TD
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><H1
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><A
NAME="SUPPORTED-CLIENT-SOFTWARE"
></A
>6.3. Supported Client Software and Other Setup Notes</H1
><P
><SPAN
CLASS="QUOTE"
>"<STRONG
>** The 
<A
HREF="http://www.tsmservices.com/masq/"
TARGET="_top"
>Linux Masquerade Application 
list</A
> has a lot of good information regarding applications that work 
through Linux IP masquerading.  This site was recently taken over by Steve 
Grevemeyer, who implemented it with a full database backend.  It's a great 
resource!  </STRONG
>"</SPAN
></P
><P
>Generally, any application that uses standard TCP and UDP should work.  If 
you have any suggestion, hints, etc., please see the 
<A
HREF="http://ipmasq.webhop.net/"
TARGET="_top"
>IP Masquerade Resource</A
> for more 
details.</P
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GAME-CLIENTS"
></A
>6.3.1. Network Clients that -Work- with IP Masquerade</H2
><P
>General Clients:</P
><P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
>Archie</DT
><DD
><P
>all supported platforms, file searching client (not all archie clients are 
supported) </P
></DD
><DT
>FTP</DT
><DD
><P
>all supported platforms, with the 
<STRONG
>ip_masq_ftp.o</STRONG
> kernel module for active 
FTP connections.</P
></DD
><DT
>Gopher client</DT
><DD
><P
>all supported platforms</P
></DD
><DT
>HTTP</DT
><DD
><P
>all supported platforms, WWW surfing </P
></DD
><DT
>IRC</DT
><DD
><P
>all IRC clients on various supported platforms, DCC is supported via the 
<STRONG
>ip_masq_irc.o</STRONG
> module</P
></DD
><DT
>NNTP (USENET)</DT
><DD
><P
>all supported platforms, USENET news client </P
></DD
><DT
>PING</DT
><DD
><P
>all platforms, with ICMP Masquerading kernel option</P
></DD
><DT
>POP3</DT
><DD
><P
>all supported platforms, email clients </P
></DD
><DT
>SSH</DT
><DD
><P
>all supported platforms, Secure TELNET/FTP clients </P
></DD
><DT
>SMTP</DT
><DD
><P
>all supported platforms, email servers like Sendmail, Qmail, PostFix, etc.</P
></DD
><DT
>TELNET</DT
><DD
><P
>all supported platforms, remote session</P
></DD
><DT
>TRACEROUTE</DT
><DD
><P
>UNIX and Windows based platforms, some variations may not work</P
></DD
><DT
>VRML</DT
><DD
><P
>Windows(possibly all supported platforms), virtual reality surfing </P
></DD
><DT
>WAIS client</DT
><DD
><P
>all supported platforms</P
></DD
></DL
></DIV
></P
><P
>Multimedia and Communication Clients:</P
><P
>&#13;<P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
>All H.323 programs</DT
><DD
><P
>- MS Netmeeting, Intel Internet Phone Beta , and other H.323 applications - 
There are now two solutions to accomplish this through IPMASQed connections:</P
><P
>There is a stable BETA 2.2.x kernel module available on the 
<A
HREF="http://ipmasq.webhop.net"
TARGET="_top"
>MASQ WWW site</A
> or at 
<A
HREF="http://www.coritel.it/projects/nat/implementation.htm"
TARGET="_top"
>http://www.coritel.it/projects/nat/implementation.htm</A
> to work with 
Microsoft Netmeeting v3.x code on 2.2.x kernels.  There is also another module 
version on the MASQ WWW site specifically for Netmeeting 2.x with 2.0.x 
kernels, but this does not support Netmeeting v3.x.  </P
><P
>Another commercial solution is the 
<A
HREF="http://www.equival.com.au/phonepatch/index.html"
TARGET="_top"
>Equivalence's 
PhonePatch</A
> H.323 gateway.</P
></DD
></DL
></DIV
></P
><P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
>Alpha Worlds</DT
><DD
><P
>Windows, Client-Server 3D chat program  </P
></DD
><DT
>CU-SeeMe</DT
><DD
><P
>all supported platforms, with the <STRONG
>ip_masq_cuseeme</STRONG
> module loaded, please see <A
HREF="cuseeme.html"
>Section 6.8</A
> for more 
details.</P
></DD
><DT
>ICQ</DT
><DD
><P
>all supported clients.  Requires the Linux kernel to be either compiled with 
PORTFW support, have the ip_masq_icq module (2.2.x and 2.0.x only), or have
a SOCKS proxy running.  A full description of this configuration is in 
<A
HREF="icq.html"
>Section 6.9</A
>.</P
></DD
><DT
>Internet Phone 3.2</DT
><DD
><P
>Windows, Peer-to-peer audio communications, users can reach you only if you 
initiate the call, but those users cannot call you without a specific port 
forwarding setup.  See <A
HREF="forwarders.html"
>Section 6.7</A
>for more details. </P
></DD
><DT
>Internet Wave Player</DT
><DD
><P
>Windows, network streaming audio </P
></DD
><DT
>Powwow</DT
><DD
><P
>Windows, Peer-to-peer Text audio whiteboard communications, users can reach 
you only if you initiate the call, but those users cannot call you without 
a specific port forwarding setup.  See <A
HREF="forwarders.html"
>Section 6.7</A
>for more 
details. </P
></DD
><DT
>Real Audio Player</DT
><DD
><P
>Windows, network streaming audio, higher quality available with the 
<STRONG
>ip_masq_raudio</STRONG
> UDP module </P
></DD
><DT
>True Speech Player 1.1b</DT
><DD
><P
>Windows, network streaming audio </P
></DD
><DT
>VDOLive</DT
><DD
><P
>Windows, with the <STRONG
>ip_masq_vdolive</STRONG
> patch</P
></DD
><DT
>Worlds Chat 0.9a</DT
><DD
><P
>Windows, Client-Server 3D chat program  </P
></DD
></DL
></DIV
></P
><P
>Games - See <A
HREF="looseudp.html"
>Section 6.10</A
>for more details on the LooseUDP patch</P
><P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
>Battle.net</DT
><DD
><P
>Works but requires TCP ports 116, 118 and UDP port 6112 IPPORTFWed to the 
client game machine.  See <A
HREF="forwarders.html"
>Section 6.7</A
>for more details.  Please 
note that FSGS and Bnetd servers still require IPPORTFW because they have not 
been re-written to be NAT-friendly.</P
></DD
><DT
>BattleZone 1.4</DT
><DD
><P
>Works with LooseUDP patch and new NAT-friendly -- email <A
HREF="mailto:dranch@trinnet.net"
TARGET="_top"
>David Ranch</A
> for the .DLLs from 
Activision</P
></DD
><DT
>Dark Reign 1.4</DT
><DD
><P
>Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 6112 
IPPORTFWed to the game machine.  See <A
HREF="forwarders.html"
>Section 6.7</A
>for more 
details.</P
></DD
><DT
>Diablo</DT
><DD
><P
>Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 6112 
IPPORTFWed to the game machine.  Newer versions of Diablo use only TCP port 
6112 and UDP port 6112.  See <A
HREF="forwarders.html"
>Section 6.7</A
>for more details.</P
></DD
><DT
>Heavy Gear 2</DT
><DD
><P
>Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 
6112 IPPORTFWed to the game machine.  See <A
HREF="forwarders.html"
>Section 6.7</A
>for more 
details.</P
></DD
><DT
>Quake I/II/III</DT
><DD
><P
>Works right out of the box but requires the 
<STRONG
>ip_masq_quake</STRONG
> module if there are more than 
one Quake I/II/III player behind a MASQ box.  Also, this module only supports 
Quake I and QuakeWorld by default.  If you need to support Quake II or 
non-default server ports, please see the module install section of 
<A
HREF="firewall-examples.html#RC.FIREWALL-IPFWADM"
>Section 3.4.3</A
> and <A
HREF="firewall-examples.html#RC.FIREWALL-IPCHAINS"
>Section 3.4.2</A
> 
rulesets.</P
></DD
><DT
>StarCraft</DT
><DD
><P
>Works with the LooseUDP patch, IPPORTFWing TCP, and UDP ports 6112 to the 
internal MASQed game machine.  See <A
HREF="forwarders.html"
>Section 6.7</A
>for more 
details.</P
></DD
><DT
>WorldCraft</DT
><DD
><P
>Works with LooseUDP patch</P
></DD
></DL
></DIV
></P
><P
>Other Clients:</P
><P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
>Linux net-acct package</DT
><DD
><P
>Linux, network administration-account package</P
></DD
><DT
>NCSA Telnet 2.3.08</DT
><DD
><P
>DOS, a suite containing telnet, ftp, ping, etc.</P
></DD
><DT
>PC-anywhere for Windows</DT
><DD
><P
>MS-Windows remotely controls a PC over TCP/IP, but only works if it is a 
client, but not a host without a specific port forwarding setup.  See 
<A
HREF="forwarders.html"
>Section 6.7</A
>for more details.</P
></DD
><DT
>Socket Watch</DT
><DD
><P
>uses NTP - network time protocol</P
></DD
></DL
></DIV
></P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN1897"
></A
>6.3.2. Clients that do not have full support in IP MASQ:</H2
><P
> 
<P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
>Intel Streaming Media Viewer Beta 1</DT
><DD
><P
>Cannot connect to server</P
></DD
><DT
>Netscape CoolTalk</DT
><DD
><P
>Cannot connect to opposite side</P
></DD
><DT
>WebPhone</DT
><DD
><P
>Cannot work at present (it makes invalid assumptions about addresses).</P
></DD
></DL
></DIV
></P
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